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Old November 16th, 2004, 04:09 PM
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Default Coding for universal colonizer?

Hey, all. I'm setting out to add a universal colonizer component (you know -- one component can grab any planet type) to my mod. As I started getting my thoughts in line, it occurred to me that it's surely been done before, and that laziness is next to godliness.

So, could anybody show me how they've coded such a thing, or point me to a mod that has successfully done it?

Some questions:
Is it easier/better to make a new tech area for it, or just allow the component to become available once you've got all three colonizer techs?
How can I keep my (relatively close to stock) component file straight with the new component?
Less important: Would A.I.'s use such a component correctly if it were there?

And thanks for aiding and abetting my laziness.
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