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Search: Posts Made By: out_law
Forum: Space Empires: IV & V August 16th, 2001, 05:23 AM
Replies: 12
Views: 1,977
Posted By out_law
Re: Pre-warp Techs

Here an idea, why not start a game with no warp at all, so idealy every one is non-warp races, later as you get more tech way not add ship which has the abilty to make warp points, I'm talking about...
Forum: Space Empires: IV & V July 21st, 2001, 04:31 AM
Replies: 22
Views: 2,726
Posted By out_law
Re: modders and shipset creators - please read

!I don't if you know this but you can give ship certain bulit advantaces, not just 40% change of hitting kind of thing - but other things like bulit in bridge, this could open the door to things like...
Forum: Space Empires: IV & V July 21st, 2001, 04:22 AM
Replies: 13
Views: 4,029
Posted By out_law
Re: Monster AI

You wont a moster race??? Watch this space I've nearly made my first one, you'll love it!
Forum: Space Empires: IV & V July 21st, 2001, 04:19 AM
Replies: 14
Views: 2,430
Posted By out_law
Star Trek Based Tech Mod

As said before in my Last message I've already made a brog tech tree (wich I'm chasing the bugs out now), but I was thinking why not make other tech based startrek races, I say based on so it dose'nt...
Forum: Space Empires: IV & V July 21st, 2001, 04:09 AM
Replies: 0
Views: 1,091
Posted By out_law
Brog Tech

Okay I need help! I've been working on a brog tech tree - I'll make it avible to all when it's complete, it make the brog real brog like. The only problem I've come across is the new ship I've made...
Forum: Space Empires: IV & V June 22nd, 2001, 02:28 AM
Replies: 22
Views: 2,481
Posted By out_law
Re: Allegiance Subverters - annoying or what?

They gotta be one of the best features - it makes very intresing battles - but then again they can give u a head acke!
Forum: Space Empires: IV & V June 19th, 2001, 10:54 PM
Replies: 3
Views: 1,138
Posted By out_law
Re: Starting levels for Empires

I don't think you can have different starting techs for different race - well I'm pritty sure you can't - You could in 3 though, (Don't know way I wrote that but any way.)
Forum: Space Empires: IV & V June 18th, 2001, 03:19 AM
Replies: 42
Views: 5,203
Posted By out_law
Re: Best satellite design?

I find one of the best use for is a spy sats you hide them away in a system and find what ship are heading your way. Why use sat for defence when you got fighter - just an idea.
Forum: Space Empires: IV & V June 18th, 2001, 03:19 AM
Replies: 42
Views: 5,203
Posted By out_law
Re: Best satellite design?

I find one of the best use for is a spy sats you hide them away in a system and find what ship are heading your way. Why use sat for defence when you got fighter - just an idea.
Forum: Space Empires: IV & V June 18th, 2001, 03:18 AM
Replies: 42
Views: 5,203
Posted By out_law
Re: Best satellite design?

I find one of the best use for is a spy sats you hide them away in a system and find what ship are heading your way.
Forum: Space Empires: IV & V June 18th, 2001, 03:07 AM
Replies: 12
Views: 2,449
Posted By out_law
Re: AI needs to be MUCH more aggressive

If your we're going to make AI more intressing to play with would you need more files (you'd need a bigger file any way) , my reasoning behind this - to make it harder to play against you would new...
Forum: Space Empires: IV & V June 18th, 2001, 03:04 AM
Replies: 4
Views: 1,149
Posted By out_law
Dose any think it would be good idea?

Still going on about sorry- but have mobile labs would make the game more relist - It could open the up things like a race that lives totaly in space -I already make comp that works as a star ship...
Forum: Space Empires: IV & V June 17th, 2001, 05:25 PM
Replies: 2
Views: 862
Posted By out_law
Points Generation?

Hay all,

When make new component- I guese it would be good idea to labs on starship / bases - but here the draw back it let you do make the component even but it on the ship but it dose do any...
Showing results 1 to 13 of 13

 
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