.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 18th, 2001, 03:19 AM

out_law out_law is offline
Private
 
Join Date: Jun 2001
Location: Coventry UK
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
out_law is on a distinguished road
Default Re: Best satellite design?

I find one of the best use for is a spy sats you hide them away in a system and find what ship are heading your way. Why use sat for defence when you got fighter - just an idea.
Reply With Quote
  #2  
Old June 18th, 2001, 03:19 AM

out_law out_law is offline
Private
 
Join Date: Jun 2001
Location: Coventry UK
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
out_law is on a distinguished road
Default Re: Best satellite design?

I find one of the best use for is a spy sats you hide them away in a system and find what ship are heading your way. Why use sat for defence when you got fighter - just an idea.
Reply With Quote
  #3  
Old June 18th, 2001, 12:03 PM

CW CW is offline
Second Lieutenant
 
Join Date: Jun 2001
Location: Australia
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
CW is on a distinguished road
Default Re: Best satellite design?

Some of the stellar storms in the game are marked "This storm is opaque to most sensors...". Is it telling me that a LR sensor can't see out from the storm, can't see into the storm, or neither?

CW
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
Reply With Quote
  #4  
Old June 19th, 2001, 06:51 PM
LGM's Avatar

LGM LGM is offline
Sergeant
 
Join Date: Apr 2001
Location: Minneapolis, MN, USA
Posts: 222
Thanks: 0
Thanked 0 Times in 0 Posts
LGM is on a distinguished road
Default Re: Best satellite design?

I like CSM on a Satellite at planets in Simultaneous games early on. True, the attack might come from the other side of the planet, but the attacker cannot be sure, so he has to consider the Satellites in planning his attack. Use the left over 20 KT for PDs or some other 20 KT beam type weapon so they will not be as vulnerable to Fighters later on.

Satelittes are great at Warp Points, but you have to build a ship to deploy them

If you are using Emergency builds early on (build colonizers quickly or ship yard bases), you can build Satellites during the slow turns as extra defense.

If you are on a large or huge world, W. Platforms perform better than Satellites. On smaller worlds you need the cargo space to make units(Troops, Satellites, Mines and Fighters), so Satelittes are a better static defense.

Once I have Mines or Fighters, I prefer building those for defense.
Reply With Quote
  #5  
Old June 19th, 2001, 07:03 PM

justjake73 justjake73 is offline
Private
 
Join Date: Jun 2001
Location: Penfield NY USA
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
justjake73 is on a distinguished road
Default Re: Best satellite design?

If you are going to place satellites at a warp point, have a combo of engine damagers, wep damagers, and PD weps. They will get through with enough ships, BUT they will be "softened up!"
Reply With Quote
  #6  
Old June 19th, 2001, 08:14 PM
zen.'s Avatar

zen. zen. is offline
Sergeant
 
Join Date: Jan 2001
Location: Northern Virginia, United States
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
zen. is on a distinguished road
Default Re: Best satellite design?

I was just happy when I discovered the Religious Talisman and pretty much don't have to worry about 'to hit' modifiers on Sats anymore. Throw in a few Shield Depleters with beam weapons and anyone coming through that warp point is in trouble!

I've found lately, however, that some AI put multiple shield generators on their sats...let me tell you, having an entire dreadnought only able to take out one or two sats a turn is ANNOYING. heh heh

I currently play a modded Devnullmod, and mines have become useless. Any fleet can pretty much bulldoze a minefield nowadays. *sigh*

zen
Reply With Quote
  #7  
Old June 19th, 2001, 08:33 PM
Jubala's Avatar

Jubala Jubala is offline
Second Lieutenant
 
Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
Thanks: 0
Thanked 0 Times in 0 Posts
Jubala is on a distinguished road
Default Re: Best satellite design?

quote:
Originally posted by zenbudo:
I currently play a modded Devnullmod, and mines have become useless. Any fleet can pretty much bulldoze a minefield nowadays. *sigh*


A modded mod? Wow...

__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:45 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.