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Posts Made By:
mccarty.geoff
Forum:
WinSPWW2
June 8th, 2019, 08:51 PM
Replies:
4
Jamor Novskov in the Game Guide
Views:
4,466
Posted By
mccarty.geoff
Re: Jamor Novskov in the Game Guide
Seems like a pretty trashy publication:
https://archive.org/download/1946-06IntelligenceBulletin/1946-06IntelligenceBulletin.pdf
No bibliography, footnotes, or even authorship. Just a fan fiction...
Forum:
WinSPWW2
June 1st, 2019, 01:08 PM
Replies:
11
German vs Soviet Strategy
Views:
6,488
Posted By
mccarty.geoff
Re: German vs Soviet Strategy
Especially effective in urban battles. My first game after so many years was a German assault on a Polish city. Timed the Do17 swarm just right and destroyed the best positions before the objectives.
Forum:
TO&Es
June 1st, 2019, 12:53 AM
Replies:
26
Abrams
Views:
11,391
Posted By
mccarty.geoff
Re: Abrams
I believe we're two steps behind Russia's level of sophisticated air defence. Our best development so far is the AN/MPQ-64 Sentinel. We just don't have missile boosters anywhere near the S-300+. New...
Forum:
TO&Es
May 31st, 2019, 07:35 PM
Replies:
26
Abrams
Views:
11,391
Posted By
mccarty.geoff
Re: Abrams
My actual suggestion for US vehicles though is the new M-SHORAD. Stryker chassis with Avenger type turret firing Stingers or Hellfires. Has 30mm auto-cannon like the Dragoon variant and a 7.62mm MG....
Forum:
TO&Es
May 31st, 2019, 05:52 PM
Replies:
26
Abrams
Views:
11,391
Posted By
mccarty.geoff
Re: Abrams
I imagined that where it states the soldiers are wielding M16s that it was supposed to denote the semi-automatic A2 variant. The US Army standardized rifle for the last 20 years has been the M4...
Forum:
TO&Es
May 30th, 2019, 05:19 PM
Replies:
26
Abrams
Views:
11,391
Posted By
mccarty.geoff
Re: Abrams
ERA has the neat feature of being disabled by a 9mm round within 50cm sq. doppler dish target surface.
If anything is missing from the modern US OOB it's M4s. All the guys are packing pre-Gulf War...
Forum:
WinSPWW2
May 30th, 2019, 11:48 AM
Replies:
29
Flak issue
Views:
12,820
Posted By
mccarty.geoff
Re: Flak issue
I'm saying even a light mortar team loaded down with a reasonable amount will only have a few minutes of sustained fire capability. 1kg bomb * 20 rnds * 3 men / 20rpm = 3 mins fire effect. It's why...
Forum:
WinSPWW2
May 30th, 2019, 10:27 AM
Replies:
29
Flak issue
Views:
12,820
Posted By
mccarty.geoff
Re: Flak issue
There is a misconception about the primitiveness of WW2 mechanization. Even loading out a 5cm granatwerfer section requires motorised supply. You have to ruck mortar bombs and 20kg pack is very...
Forum:
WinSPWW2
May 29th, 2019, 06:30 PM
Replies:
29
Flak issue
Views:
12,820
Posted By
mccarty.geoff
Re: Flak issue
It's cool that there is an accuracy slider which can be used to reduce hits. Problem is that a rifle squad can effectively suppress targets at 500m (waste of ammo though). The default threshold...
Forum:
WinSPWW2
May 29th, 2019, 04:18 PM
Replies:
29
Flak issue
Views:
12,820
Posted By
mccarty.geoff
Re: Flak issue
There's still the problem of supposedly killing all 5 crewmen with a 'single shot'. Specifically I find sniper fire is way overpowered in the game. Generally all firearms are given unrealistic actual...
Forum:
WinSPWW2
May 29th, 2019, 03:56 PM
Replies:
9
Stupid question about infantry
Views:
5,092
Posted By
mccarty.geoff
Re: Stupid question about infantry
iirc All unit weapons in SP3 had an element multiplier because it was platoon based. I wouldn't use a straight multiplier if I had my way. It would be the sum total of all rolls and therefore more...
Forum:
WinSPWW2
May 29th, 2019, 02:22 PM
Replies:
9
Stupid question about infantry
Views:
5,092
Posted By
mccarty.geoff
Re: Stupid question about infantry
Not a stupid question. I've wondered this as well. Too bad that other weapon slots/classes can't be given a man multiplier. This was one of the major improvements Grigsby made in his third release I...
Showing results 1 to 12 of 12
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