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  #1  
Old May 7th, 2019, 06:25 PM

Isto Isto is offline
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Default Stupid question about infantry

How does the infantry calculate damage ?

Does it matter how many men there are on the squad.

For example, is a 10 man squad with one rifle weapon slot less effective than 2 man squad with two rifle slots ?
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  #2  
Old May 8th, 2019, 02:11 AM
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scorpio_rocks scorpio_rocks is offline
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Default Re: Stupid question about infantry

A class 1 weapon in slot 1 IS dependant on number of men in the squad - other weapon classes and other slots are not.

a 10 man squad firing a rifle (class 1) from slot 1 will be far more effective than the same squad firing the same weapon from slot 2.

From the GG:
Quote:
Class 1 - This is the infantry primary weapon class. This covers Rifles, SMG and so forth. Infantry units with a class 1 weapon in weapon slot 1 will have their fire effect adjusted for the number of men in the unit and range in hexes, less bonus at long range. This reflects the number of riflemen in the section. Inf Prime weapons not in slot 1 do not get this bonus.
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Old May 8th, 2019, 11:49 AM

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Default Re: Stupid question about infantry

Thanks for clarifying this. That certainly makes sense.
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Old May 8th, 2019, 02:53 PM

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Default Re: Stupid question about infantry

So this only works with rifles and such? Say I would put a machinegun in slot 1, there wouldnt be ten machineguns firing?
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Old May 8th, 2019, 04:09 PM
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Default Re: Stupid question about infantry

Quote:
Originally Posted by Ts4EVER View Post
So this only works with rifles and such? Say I would put a machinegun in slot 1, there wouldnt be ten machineguns firing?

Yes ONLY Class 1 Weapons and ONLY slot 1
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  #6  
Old May 8th, 2019, 06:55 PM
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Default Re: Stupid question about infantry

Machinegun are NOT weapon class 1 weapons so NO they would not use the number of men in the unit multiplier.
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Old May 8th, 2019, 09:14 PM

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Default Re: Stupid question about infantry

And big platoons such as Polish ones with 19men tear chunks when their shots hit.
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  #8  
Old May 29th, 2019, 02:22 PM

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Default Re: Stupid question about infantry

Not a stupid question. I've wondered this as well. Too bad that other weapon slots/classes can't be given a man multiplier. This was one of the major improvements Grigsby made in his third release I believe while WinSP is based on the second version.
Oh and Hello, long time player first time poster.
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Old May 29th, 2019, 03:22 PM
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Default Re: Stupid question about infantry

If he did ( which I have not found any evidence of....we have SP3's code as well ) why would you want a man multiplier applied to a units AT weapon or LMG.... or a flamethrower ?.... you would not which is why it's only applied to class 1 weapon in weapon slot 1
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  #10  
Old May 29th, 2019, 03:56 PM

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Default Re: Stupid question about infantry

iirc All unit weapons in SP3 had an element multiplier because it was platoon based. I wouldn't use a straight multiplier if I had my way. It would be the sum total of all rolls and therefore more variable. That way all unit to unit weapon strikes could be displayed at once as well to speed play. Frankly, Kampfgruppe calculations were exponentially better than Steel Panthers.
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