The Official e-Store of Shrapnel Games
This Month's Specials
Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 34
Search took
0.00
seconds.
Search:
Posts Made By:
gwichman
Forum:
Space Empires: IV & V
April 7th, 2002, 11:56 PM
Replies:
4
starting a new game with players in their own system
Views:
1,120
Posted By
gwichman
starting a new game with players in their own system
I'd like to start a game where each player has 5 planets an all 5 of their planets start in 1 system. Seems like no matter what i try, they usually end up spread across 2-3 systems.
Is there a way...
Forum:
Space Empires: IV & V
March 30th, 2002, 12:06 AM
Replies:
8
universe size
Views:
1,761
Posted By
gwichman
universe size
The largest universe i seem to be able to make is large quadrant size.
Is it possible to make it larger? I know it is because i joined a game that seems to have 10X as many systems as the map that...
Forum:
Space Empires: IV & V
February 2nd, 2002, 02:12 AM
Replies:
6
firing order during combat
Views:
1,235
Posted By
gwichman
Re: firing order during combat
ya i'm thinking the reason my ships became so preoccupied in this case was that i was taking out someone's homeworld that had a lot of population on it. Had it been a lesser world it probably...
Forum:
Space Empires: IV & V
February 2nd, 2002, 12:54 AM
Replies:
6
firing order during combat
Views:
1,235
Posted By
gwichman
Re: firing order during combat
yes there were.. i don't want to not attack the planet.. i just thought it odd my ships felt it was such a threat and didn't care about the null space weaponed ship nearby or the spacec stations or...
Forum:
Space Empires: IV & V
February 2nd, 2002, 12:18 AM
Replies:
6
firing order during combat
Views:
1,235
Posted By
gwichman
firing order during combat
I just had a pretty large combat where i moved my fleet into a space with a planet, 18 satellites, 2 bases, and 12 ships or so.. mym fleet had 19 ships. For some reason the ships flew in pretty much...
Forum:
Space Empires: IV & V
January 8th, 2002, 02:53 AM
Replies:
17
Intel useless?
Views:
1,894
Posted By
gwichman
Re: Intel useless?
as far as i can tell it doesn't help. My allies and I had 6 crew inssurections total go off on the same turn against the guy with 58k intel output. He blocked them all..
After seeing that, i feel...
Forum:
Space Empires: IV & V
January 8th, 2002, 12:49 AM
Replies:
17
Intel useless?
Views:
1,894
Posted By
gwichman
Re: Intel useless?
while i agree it "makes sense" to think of it working that way, in my experience it does not.
My current intel output is maybe 25k.. The guy attacking me constantly has 58k output according to the...
Forum:
Space Empires: IV & V
January 8th, 2002, 12:03 AM
Replies:
17
Intel useless?
Views:
1,894
Posted By
gwichman
Intel useless?
Am i wrong in assuming intelligence is useless? Initialy it was very effective when nobody had counter intel. But ever since i got my intel up to about 10-15k production, and started doing counter...
Forum:
Space Empires: IV & V
January 4th, 2002, 12:45 AM
Replies:
13
Message sending bug
Views:
2,128
Posted By
gwichman
Re: Message sending bug
either at the beginning or towards the beginning.. I didn't pay much attention this time unfortunetly as i was fairly certain the reinstall would work.
I didn't have message problems until well...
Forum:
Space Empires: IV & V
January 3rd, 2002, 08:58 PM
Replies:
13
Message sending bug
Views:
2,128
Posted By
gwichman
Re: Message sending bug
well after uninstalling and erasing the shrapnel games directory, reinstalling and repatching - i ran my turn yesterday and i'm happy to say that today, both my partners got the Messages i sent to...
Forum:
Space Empires: IV & V
January 3rd, 2002, 05:13 AM
Replies:
13
Message sending bug
Views:
2,128
Posted By
gwichman
Re: Message sending bug
true.. i removed and reinstalled SE4 and applied the latest patch. Then redid my turn and uploaded it. Guess we'll see if that helps at all when the game runs tonight. Will post results tomorrow
Forum:
Space Empires: IV & V
January 3rd, 2002, 03:23 AM
Replies:
13
Message sending bug
Views:
2,128
Posted By
gwichman
Re: Message sending bug
geo - thanks much for looking into it. I agree it's easy to screw up a message but in fact i've been careful all to many times. It's been going on that long. I always confirm that me empire screens...
Forum:
Space Empires: IV & V
January 2nd, 2002, 09:16 PM
Replies:
13
Message sending bug
Views:
2,128
Posted By
gwichman
Re: Message sending bug
Yes its "TheBigOne" and my empire is "Melnibone" (player Yrrkoon).
My ships and everything else work fine. Just the Messages don't.
And it wasn't always a problem. Early on, one of the two...
Forum:
Space Empires: IV & V
January 2nd, 2002, 08:25 PM
Replies:
13
Message sending bug
Views:
2,128
Posted By
gwichman
Message sending bug
Well I definetly have a bug i'm getting regularly in SEIV though its not clear to me what to do about it. Makes it really difficult to play.
In a MP game i'm playing, my empire can't send Messages...
Forum:
Space Empires: IV & V
December 31st, 2001, 09:41 AM
Replies:
1
trade disruption intel op
Views:
1,034
Posted By
gwichman
trade disruption intel op
In our SEIV game, we've been having a ton of gifts (technology) failing. It's like the Messages dissappear. We're definetly sending them and we're definetly accepting them but then it just seems to...
Forum:
Space Empires: IV & V
December 28th, 2001, 11:44 PM
Replies:
8
what use is climate control facility?
Views:
1,166
Posted By
gwichman
what use is climate control facility?
it increases conditions on a planet 1% a turn.. But what good is that? It doesn't elminate the dome which is the atmosphere TYPE. Does it just make your populance happier? 1% a turn seems pretty...
Forum:
Space Empires: IV & V
December 27th, 2001, 08:15 PM
Replies:
6
planet rioting
Views:
1,127
Posted By
gwichman
Re: planet rioting
so only landing troops work? or orbitting ships also work?
Forum:
Space Empires: IV & V
December 27th, 2001, 07:09 PM
Replies:
6
planet rioting
Views:
1,127
Posted By
gwichman
planet rioting
i have an entire system where planets are rioting. Is there any way to improve their happiness and stop the rioting or do i have to just wait? I do not have any pro-happiness facilities in the entire...
Forum:
Space Empires: IV & V
December 20th, 2001, 12:22 AM
Replies:
6
mines and mine sweeping
Views:
1,267
Posted By
gwichman
Re: mines and mine sweeping
hmm that brings up another question..
with satellites i can instruct a planet to build the satellites, then on the subsequant turn launch them.
Can a planet also launch mines? Or do i need to...
Forum:
Space Empires: IV & V
December 19th, 2001, 11:45 PM
Replies:
6
mines and mine sweeping
Views:
1,267
Posted By
gwichman
Re: mines and mine sweeping
so if theres a warp point with mines in the same square, and my opponent parks 5-6 ships there as well, will it go like this:
#1-my mine sweeping ships sweep up whatever they can
#2-if i dont...
Forum:
Space Empires: IV & V
December 19th, 2001, 11:37 PM
Replies:
6
mines and mine sweeping
Views:
1,267
Posted By
gwichman
mines and mine sweeping
i've got some questions regarding sweeping mines..
As far as i can see, it's impossible to see how many mines are in a square. I don't see any components that scan them (i.e. scanners) and moving...
Forum:
Space Empires: IV & V
December 19th, 2001, 08:14 PM
Replies:
8
ship is out of supplies.. question
Views:
1,654
Posted By
gwichman
Re: ship is out of supplies.. question
thats interesting as thats completely counter to what i just observed. I had 3 ships that i mothballed. All were 100% healthy and full of supplies when i mothballed them. Now this Last turn i...
Forum:
Space Empires: IV & V
December 19th, 2001, 07:15 PM
Replies:
8
ship is out of supplies.. question
Views:
1,654
Posted By
gwichman
ship is out of supplies.. question
I have a few ships that i just unmothballed. They come out of being mothballed with no supplies, even though they are sitting on a planet with resupply depots.
my questoin is, do i need to park...
Forum:
Space Empires: IV & V
December 12th, 2001, 06:33 AM
Replies:
5
mothballing ships?
Views:
1,822
Posted By
gwichman
mothballing ships?
what exactly does mothballing a ship do? Could it be used to protect a ship from being mutinied? right now i'm losing a ship a turn to mutiny.. i need to scrap all my warpships so they aren't used...
Forum:
Space Empires: IV & V
December 9th, 2001, 07:12 AM
Replies:
11
defending against mutiny's?
Views:
1,664
Posted By
gwichman
Re: defending against mutiny\'s?
so i should increase my own intel then i take it.. which counter intel should i use? i have counter intel 1, 2, and 3.. 3 takes 6.1 years to complete. am i only protected when it "completes"? or is...
Showing results 1 to 25 of 34
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
03:19 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.