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Posts Made By:
Elsemeravin
Forum:
Space Empires: IV & V
November 27th, 2006, 02:18 AM
Replies:
17
Stupid Question
Views:
2,990
Posted By
Elsemeravin
Re: Stupid Question
That's where I looked and found explosion and weapon displays settings, but nothing about the damage_xx.bmp files.
I think they may not be used.
Or maybe you know something more ?...
Forum:
Space Empires: IV & V
November 26th, 2006, 07:18 PM
Replies:
17
Stupid Question
Views:
2,990
Posted By
Elsemeravin
Re: Stupid Question
Thanks but most of animation are set in some modding files. I could not find reference to these in any file.
The goal would be to have the damage_05.bmp used for the damage on one of my new...
Forum:
Space Empires: IV & V
November 26th, 2006, 03:30 PM
Replies:
17
Stupid Question
Views:
2,990
Posted By
Elsemeravin
Re: Stupid Question
Another stupid question:
Do you know the use of the picture files Pictures/Effects/Damage_xx.bmp ?
I haven't seen any reference to them anywhere...
Thanks
Forum:
Space Empires: IV & V
November 26th, 2006, 06:08 AM
Replies:
53
Space Empires V Editor 1.4 Released
Views:
8,122
Posted By
Elsemeravin
Re: Space Empires V Editor 1.4 Released
The second argument is to choose which of the amount you consider.
The best would be to be able to set the number of argument where you define the liste of available funtions (const.txt)
The...
Forum:
Space Empires: IV & V
November 25th, 2006, 09:07 PM
Replies:
53
Space Empires V Editor 1.4 Released
Views:
8,122
Posted By
Elsemeravin
Re: Space Empires V Editor 1.4 Released
I still get an erroneous error message as follow:
CG_Claws:
* Illegal Weapon Space Min Damage Modifier Formula 'iif([%Range%] <= 10 , 10 + ( 50 * ( Get_Design_Ability_Total("AI Tag 02",1))) ,...
Forum:
Space Empires: IV & V
November 25th, 2006, 03:27 PM
Replies:
72
SE5 - 1.17 Patch Out
Views:
6,785
Posted By
Elsemeravin
Re: SE5 - 1.17 Patch Out
Modify your strategy corresponding to "optimal fire range" then. You can set many parameters for strategies, so play with it and improve your fleet auto-combat efficiency.
What's is unbalance is...
Forum:
SEV Modders Knowledge Base
November 25th, 2006, 11:20 AM
Replies:
443
Modding SEV Thread Questions
Views:
86,862
Posted By
Elsemeravin
Re: Unit Launch options
Are you sure it is not per year instead of per turn ? (just in case)
Forum:
Space Empires: IV & V
November 24th, 2006, 08:13 PM
Replies:
72
SE5 - 1.17 Patch Out
Views:
6,785
Posted By
Elsemeravin
Re: SE5 - 1.17 Patch Out
Right, but all damage type are equivalent in that sense.
There won't be one damage type making a hole while another cannot.
Forum:
Space Empires: IV & V
November 24th, 2006, 05:51 PM
Replies:
72
SE5 - 1.17 Patch Out
Views:
6,785
Posted By
Elsemeravin
Re: SE5 - 1.17 Patch Out
I agree that the actual "Armor" slot is not interesting for real armor. I plan to use it for whole ship specifics only (like radioactive treatment reducing beam damage, or rubber isolation from...
Forum:
Space Empires: IV & V
November 24th, 2006, 05:45 PM
Replies:
72
SE5 - 1.17 Patch Out
Views:
6,785
Posted By
Elsemeravin
Re: SE5 - 1.17 Patch Out
I would consider that "leaky" means that some part of the damage go through, some hit the armor.
For example a steel plate on the left of the ship would take damage from perforating bullet comming...
Forum:
Space Empires: IV & V
November 24th, 2006, 04:33 PM
Replies:
72
SE5 - 1.17 Patch Out
Views:
6,785
Posted By
Elsemeravin
Re: SE5 - 1.17 Patch Out
So do you agree that you cannot do directional leaky armor ?
(As I intended...)
Forum:
Space Empires: IV & V
November 24th, 2006, 04:09 AM
Replies:
72
SE5 - 1.17 Patch Out
Views:
6,785
Posted By
Elsemeravin
Re: SE5 - 1.17 Patch Out
Am I right to think that Armor ability is flawed in the sense that it is considered only when the component is actually on an Armor slot ?
I tried an Armor component on the outter slot but the...
Forum:
Space Empires: IV & V
November 23rd, 2006, 03:09 AM
Replies:
53
Space Empires V Editor 1.4 Released
Views:
8,122
Posted By
Elsemeravin
Re: Space Empires V Editor 1.4 Released
There seems to be a little problème concerning the "copy" button. Indeed it seems that the fields Maximum level and Level cost (maybe others?) for tech area editor are shares among the copies:
1....
Forum:
Space Empires: IV & V
November 20th, 2006, 04:45 PM
Replies:
53
Space Empires V Editor 1.4 Released
Views:
8,122
Posted By
Elsemeravin
Re: Space Empires V Editor 1.4 Released
Good you go back to work and come back with many new ideas http://forum.shrapnelgames.com/images/smilies/tongue.gif
Forum:
Space Empires: IV & V
November 20th, 2006, 04:00 PM
Replies:
85
SE 5 Editor
Views:
6,144
Posted By
Elsemeravin
Re: SE 5 Editor
Solved ! Thanks ! http://forum.shrapnelgames.com/images/smilies/cool.gif
Forum:
Space Empires: IV & V
November 20th, 2006, 03:15 PM
Replies:
53
Space Empires V Editor 1.4 Released
Views:
8,122
Posted By
Elsemeravin
Re: Space Empires V Editor 1.4 Released
Great !
Forum:
Space Empires: IV & V
November 20th, 2006, 03:11 PM
Replies:
85
SE 5 Editor
Views:
6,144
Posted By
Elsemeravin
Re: SE 5 Editor
Thanks, I'm heavily working on that file and while it is still usable, it's not as nice (are we becoming demanding? http://forum.shrapnelgames.com/images/smilies/tongue.gif)
Forum:
Space Empires: IV & V
November 19th, 2006, 04:48 PM
Replies:
4
Shere / Ringworlds in SEV
Views:
1,053
Posted By
Elsemeravin
Re: Shere / Ringworlds in SEV
I think I saw the answer to that question in another thread. Have you try to search in existing posts ?
Forum:
Space Empires: IV & V
November 19th, 2006, 10:28 AM
Replies:
4
problem with forum ?
Views:
873
Posted By
Elsemeravin
problem with forum ?
It seems I'm able of connecting only one every 4 times I try.
Anyone else having this problem ?
Forum:
Space Empires: IV & V
November 18th, 2006, 08:56 PM
Replies:
85
SE 5 Editor
Views:
6,144
Posted By
Elsemeravin
Re: SE 5 Editor
Hi,
First of all, you should know I stopped editing the files manually and I'm currently using only your editor http://forum.shrapnelgames.com/images/smilies/happy.gif
Then, I met another...
Forum:
Space Empires: IV & V
November 17th, 2006, 06:13 PM
Replies:
92
Golden Eclipse BETA
Views:
6,626
Posted By
Elsemeravin
Re: Golden Eclipse BETA
I cannot download the torrent you modified. Can you insert it directly in one post (I cannot seem to reach the link you gave)? In 30mins I will have the mod and I could seed it also.
Forum:
SEV Modders Knowledge Base
November 17th, 2006, 04:07 PM
Replies:
443
Modding SEV Thread Questions
Views:
86,862
Posted By
Elsemeravin
Re: Unit Launch options
You can find most of my non-yet working ideas around here as in below threads, but all of them need Aaron work:
Plague extension...
Forum:
Space Empires: IV & V
November 17th, 2006, 03:23 AM
Replies:
92
Golden Eclipse BETA
Views:
6,626
Posted By
Elsemeravin
Re: Golden Eclipse BETA
Try to get it but no tracker http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
SEV Modders Knowledge Base
November 17th, 2006, 03:19 AM
Replies:
443
Modding SEV Thread Questions
Views:
86,862
Posted By
Elsemeravin
Re: Unit Launch options
I see, the first example was a bad one http://forum.shrapnelgames.com/images/smilies/tongue.gif
Of course if the two generation of components are so different then you are stuck in the well....
Forum:
SEV Modders Knowledge Base
November 16th, 2006, 06:30 PM
Replies:
443
Modding SEV Thread Questions
Views:
86,862
Posted By
Elsemeravin
Re: Unit Launch options
I'm sorry but I still don't get what is the difference between your "Ion engine" and your "Nuclear Engine" except the name.
Does the Nuclear engine has anything different from Ion Engine except the...
Showing results 1 to 25 of 148
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