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Posts Made By:
PirateRob
Forum:
Space Empires: IV & V
June 17th, 2002, 09:12 PM
Replies:
16
Fighters and Missiles
Views:
1,520
Posted By
PirateRob
Fighters and Missiles
Ok, I have two questions.
1) Fighters:
Has anyone come up with a viable fighter using strategy where fighters represent at significant threat throughout the game? OR has anyone got any good...
Forum:
Space Empires: IV & V
June 5th, 2002, 06:40 PM
Replies:
17
Space Empires the Board Game???
Views:
1,451
Posted By
PirateRob
Re: Space Empires the Board Game???
Try "Twilight Imperium" for all your galactic conquest needs http://forum.shrapnelgames.com/images/icons/icon7.gif
Twilight Imperium (http://www.fantasyflightgames.com/ti.html)
Its a nice...
Forum:
Space Empires: IV & V
May 7th, 2002, 07:06 PM
Replies:
37
Some remark from a stars! player
Views:
3,639
Posted By
PirateRob
Re: Some remark from a stars! player
About Anti-Matter torps.. they have several advantages that might make them worthwhile with the right strategies.
1) They ARE direct fire weapons rather than seekers and have a high damage rating....
Forum:
Space Empires: IV & V
May 2nd, 2002, 05:18 PM
Replies:
175
New Mod: The Art of War Mod
Views:
16,064
Posted By
PirateRob
Re: New Mod: The Art of War Mod
Armor penetration has everything to do with the balistic properties of the ARMOR.. when talking about modern firearms. What makes some people think that the ability to penetrate armor increases with...
Forum:
Space Empires: IV & V
April 25th, 2002, 04:24 AM
Replies:
87
Multiplayer RP Scenerio (long)
Views:
8,094
Posted By
PirateRob
Re: Multiplayer RP Scenerio (long)
Yup, have to mod the AI to handle ANY kind of variable engine scenario. Now I just need to figure out how to get it to work OK.. I looked at the QNP mods in the Pirates & Nomads mod.. and tried...
Forum:
Space Empires: IV & V
April 25th, 2002, 12:37 AM
Replies:
5
AI State.
Views:
1,456
Posted By
PirateRob
Re: AI State.
I have to disagree with the Baron. A SMART modder will EMPHASIZE certain technologies based on AI State but not completely ignore ANY critical technology.
Think about it a second.. a HUMAN player...
Forum:
Space Empires: IV & V
April 24th, 2002, 07:49 PM
Replies:
70
SE4 Strategy - An Art or a Science?
Views:
7,346
Posted By
PirateRob
Re: SE4 Strategy - An Art or a Science?
One thing you could try is modding the 'settings.txt' file and reduce the maximum aggressive and defensive trait settings. you could also put the threshold level real low so that the cost goes up...
Forum:
Space Empires: IV & V
April 24th, 2002, 07:05 PM
Replies:
5
AI State.
Views:
1,456
Posted By
PirateRob
AI State.
I noticed that many of the AI mods don't make a lot of use of the AI State flags. Looking at some of the <name>_AI_Research.txt files, I noticed that in almost every case the order of research is...
Forum:
Space Empires: IV & V
April 24th, 2002, 05:53 PM
Replies:
87
Multiplayer RP Scenerio (long)
Views:
8,094
Posted By
PirateRob
Re: Multiplayer RP Scenerio (long)
I have a Starfire Mod in the works.. its currently at Version 0.10 and in the testing phase. So far, the changes are pretty simple. Here is the short list.
1. Slightly modified vehicle sizes to...
Showing results 1 to 9 of 9
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