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Old May 7th, 2002, 07:06 PM

PirateRob PirateRob is offline
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Default Re: Some remark from a stars! player

About Anti-Matter torps.. they have several advantages that might make them worthwhile with the right strategies.

1) They ARE direct fire weapons rather than seekers and have a high damage rating. (compared to other similar tech level DF weapons)

2) Because they are direct fire weapons, you can use the weapon "mounts" to greatly improve thier efficiency. A HEAVY Anti-Matter torp mount does 2x damage with only a 1.5x increase in size. Mounted on a base, the higher level torps have an amazing range and constant damage output over that range.

3) The Anti-matter torp (and the quantum torps later) fire every other round. This lowers thier damage over time rating to slighlty less than an equivalent beam weapon. HOWEVER, the fact that you can do a LOT more damage in that first strike CAN and DOES make a difference in battle. In the end game, using HUGE mount quantum torps, my Baseships can cripple or outright destroy enemy Baseships in that first barrage. A ship mounted with similar beam weapons would barely pierce the shields, allowing the enemy to shoot back. The weakness is that those baseships are practicaly helpless while they are reloading

In my opinion, the only better Direct Fire weapon in the game is the Wave Motion gun... Better for MASSIVE first strike potential that is.

Rob
(A fan of Anti-Matter Torps)
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