AI State.
I noticed that many of the AI mods don't make a lot of use of the AI State flags. Looking at some of the <name>_AI_Research.txt files, I noticed that in almost every case the order of research is the same for each state. (except 'Not Connected' which focuses on WP technologies)
Wouldnt it be possible to make a smarter AI (and a bit less predictable one too) if each state had its own AI research que? For example, in the 'Explore' state I would think the AI should research engine and supply technologies as a priority.. but in 'Defend (short term)' they should research defensive / weapon techs with more frequency. I notice that these states are available for MANY of the AI files.. but only realy used in the construction que related AI files.
Is there something I don't know about these AI states? do they work? or is it just that nobody knows how they work or what conditions apply for entering and exiting each state?
Rob
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