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Search: Posts Made By: Vulture-B
Forum: Space Empires: IV & V May 1st, 2002, 12:48 PM
Replies: 4
Views: 1,424
Posted By Vulture-B
Re: Ok...so how do you...

Hi,

your problem is that the ships strategy colides with the fleet strategy. In the construction window you can set a default strategy for each ship type. Unfotunately the ship strategy sometimes...
Forum: Space Empires: IV & V April 26th, 2002, 04:50 PM
Replies: 7
Views: 1,178
Posted By Vulture-B
Re: Genocide

Hi,

I did one a couple of days back:

True Neutral
they prefer non-agression and non-intercourse and reject everything else
battle losses and wins are equal, ties are ignored
ship...
Forum: Space Empires: IV & V April 25th, 2002, 11:26 PM
Replies: 10
Views: 2,270
Posted By Vulture-B
Re: Where would you place Star Trek on the tech scale?

Hi,

since I agree especially to the point of "special knowledge" for one episode. I would say that the federation has every tech available.
But only for 2 turns straight, then they forget it. To...
Forum: Space Empires: IV & V April 22nd, 2002, 11:45 PM
Replies: 38
Views: 4,218
Posted By Vulture-B
Re: AI concerns

Hello,

in the settings.txt, line 15 you have the "maximum number of systems" set it to max 255.

small, medium and large maps are "in percent" of the max. setting. so youre now medium will be...
Forum: Space Empires: IV & V April 22nd, 2002, 11:28 AM
Replies: 3
Views: 1,245
Posted By Vulture-B
Re: Just stupid questions...

Hello,

you might want to take a look at thisacronyms list (http://www.stoeckert.org/usenet/akronym.htm).

Even though it is a german page you have the english meaning as well.


hth
vulture
Forum: Space Empires: IV & V April 19th, 2002, 12:24 PM
Replies: 22
Views: 3,022
Posted By Vulture-B
Re: quick Q on population growth

Hello again,

for the max population per planet, the "mass change" takes no effect. In the planetsize.txt you have the max population per planet set in numbers.

Another point to pay atention to:...
Forum: Space Empires: IV & V April 19th, 2002, 11:47 AM
Replies: 22
Views: 3,022
Posted By Vulture-B
Re: quick Q on population growth

Hello Growltigga,

line 280 in the settings.txt states Population Mass := 5, looks to me that this says 1M people take up 5 ktons of Cargo (the colony-module has 20ktons of cargo and can hold 4M...
Forum: Space Empires: IV & V April 18th, 2002, 05:58 PM
Replies: 1
Views: 983
Posted By Vulture-B
10 Name Lists

Hello Worlds,
I have compiled 10 (sorted and unsorted) name lists.

557 Names from the Greek Mythology
1029 Scottish Lastnames
1016 BattleMech Names
750 10 digit binary numbers
500 6 digit...
Forum: SEIV Scenarios and Mods April 18th, 2002, 05:55 PM
Replies: 401
Views: 80,633
Posted By Vulture-B
Re: Space Empires IV: Data/Sound/Graphic

Hello Worlds,

I have compiled 10 (sorted and unsorted) name lists.

557 Names from the Greek Mythology
1029 Scottish Lastnames
1016 BattleMech Names
750 10 digit binary numbers
500 6 digit...
Forum: Space Empires: IV & V April 15th, 2002, 01:19 AM
Replies: 0
Views: 1,011
Posted By Vulture-B
new happiness types

hello world,

since I was unlucky with the neutral setting I added two more types:

True Neutral
they prefer non-agression and non-intercourse and reject everything else
battle losses and wins...
Forum: Space Empires: IV & V April 12th, 2002, 07:53 PM
Replies: 5,004
Views: 465,952
Posted By Vulture-B
Re: Babylon 5 Mod

Hi,

you can find a large load of wav-files at the Babylon 5 Sound Archive (http://b5.sdvc.uwyo.edu/bab5/)

ru

vulture

[ 12 April 2002: Message edited by: Vulture-B ]</p>
Forum: Space Empires: IV & V April 11th, 2002, 05:50 PM
Replies: 149
Views: 10,550
Posted By Vulture-B
Re: New player struggling

Andy,

for the defend space issue, use satellites and mines on wormholes and have a fleet within the system, this works at least as an early warning since it will show up in the log.

yes you can...
Forum: Space Empires: IV & V April 9th, 2002, 09:44 PM
Replies: 45
Views: 6,548
Posted By Vulture-B
Re: Name Hunt - BOTW

Hello Wardad,

if you send me your e-mail adress, I can give you 198 german beer names. I guess if I post the list someone will shoot me http://forum.shrapnelgames.com/images/icons/icon12.gif
...
Forum: Space Empires: IV & V April 9th, 2002, 07:45 PM
Replies: 10
Views: 2,250
Posted By Vulture-B
Re: re: Substituting Supply for Cargo:

hello doctor,

I just tried this and it works:

Number of Abilities := 2
Ability 1 Type := Supply Storage
Ability 1 Descr := Provides storage for 500 units of supply.
Ability 1...
Showing results 1 to 14 of 14

 
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