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Search: Posts Made By: Spuzzum
Forum: Space Empires: IV & V July 13th, 2002, 10:44 PM
Replies: 95
Views: 9,795
Posted By Spuzzum
Re: Space Empires 5

<font size="2" face="Verdana, Helvetica, sans-serif">It's pronounced ord-nance as it's spelled. An unwieldy word, really -- following a consonant like "rd" with another consonant is bound to cause...
Forum: Space Empires: IV & V July 13th, 2002, 09:57 PM
Replies: 6
Views: 1,227
Posted By Spuzzum
Re: Don\'t you just HATE it when...

Ooh, ooh! Rectangular prism! =P
Forum: Space Empires: IV & V July 12th, 2002, 07:44 AM
Replies: 47
Views: 3,506
Posted By Spuzzum
Re: SE4TTV : Version 1.1 available

This utility now forces me to actually work on my mod. I'm not sure if I should thank you, or get mad at you. ;-)

Great work! Always good to have utilities like this one. It especially helps me...
Forum: Space Empires: IV & V July 11th, 2002, 07:09 AM
Replies: 56
Views: 5,160
Posted By Spuzzum
Re: Bug or Feature: Multiple Ship Training Facilities

It all boils down to what's fair, in the end -- taking advantage of that oversight is definitely unfair, in my opinion. Shard cannons and shield depleters don't convey an unfair advantage, since you...
Forum: Space Empires: IV & V July 10th, 2002, 11:19 PM
Replies: 56
Views: 5,160
Posted By Spuzzum
Re: Bug or Feature: Multiple Ship Training Facilities

[quote]Originally posted by geoschmo:
[b]<font size="2" face="Verdana, Helvetica, sans-serif">The game doesn't necessarily say you can, either. You can simply do it due to an unforeseen...
Forum: Space Empires: IV & V July 10th, 2002, 09:02 PM
Replies: 4
Views: 1,008
Posted By Spuzzum
Re: Tiny Space Yard

Well, maybe it wasn't a suggestion -- more of an educated guess ;-) -- but the AI now builds the largest space yard it can.
Forum: Space Empires: IV & V July 10th, 2002, 08:50 PM
Replies: 4
Views: 1,008
Posted By Spuzzum
Re: Tiny Space Yard

I think I see... my current order is:

Space Yard I
Tiny Space Yard I
Small Space Yard I
Large Space Yard I
Huge Space Yard I
Space Yard II
Tiny...
Forum: Space Empires: IV & V July 8th, 2002, 11:26 AM
Replies: 37
Views: 4,032
Posted By Spuzzum
Re: Proportions 2.3 nearing completion

Well, Spuzzum the Lummox is now entirely flummoxed. You win. ;-)
Forum: Space Empires: IV & V July 8th, 2002, 11:23 AM
Replies: 4
Views: 1,008
Posted By Spuzzum
Tiny Space Yard

So far, my mod has added four different types of Space Yard components, ranging from Tiny to the standard to Huge.

The problem is, the AI keeps building the tiny ones on ships and bases when the...
Forum: Space Empires: IV & V July 8th, 2002, 09:41 AM
Replies: 56
Views: 5,160
Posted By Spuzzum
Re: Bug or Feature: Multiple Ship Training Facilities

<font size="2" face="Verdana, Helvetica, sans-serif">And still does! =)
Forum: Space Empires: IV & V July 8th, 2002, 08:31 AM
Replies: 37
Views: 4,032
Posted By Spuzzum
Re: Proportions 2.3 nearing completion

<font size="2" face="Verdana, Helvetica, sans-serif">Not if you assume that supplies are very dense and not very bulky. The only concern is being able to tug all that weight around, which the game...
Forum: Space Empires: IV & V July 8th, 2002, 08:30 AM
Replies: 37
Views: 4,032
Posted By Spuzzum
Re: Proportions 2.3 nearing completion

<font size="2" face="Verdana, Helvetica, sans-serif">Well, while people do have me on the ship scale concerns (like a 25K ton fighter), I can answer that one -- it's the amount of damage you would...
Forum: Space Empires: IV & V July 8th, 2002, 04:56 AM
Replies: 56
Views: 5,160
Posted By Spuzzum
Re: Bug or Feature: Multiple Ship Training Facilities

If all players in a game of Poker can manage to sneak looks at each others' hands, is that not cheating? ;-)
Forum: Space Empires: IV & V July 8th, 2002, 04:51 AM
Replies: 56
Views: 5,160
Posted By Spuzzum
Re: Bug or Feature: Multiple Ship Training Facilities

Just because something lets you do something, doesn't mean it's right. If that wasn't the case, then I could go out right now, get a ferry ride to Vancouver Island, and shoot Premier Gordon Campbell...
Forum: Space Empires: IV & V July 8th, 2002, 04:38 AM
Replies: 37
Views: 4,032
Posted By Spuzzum
Re: Proportions 2.3 nearing completion

<font size="2" face="Verdana, Helvetica, sans-serif">1000 tons has always meant 1000 tons to me. ;-)
Forum: Space Empires: IV & V July 8th, 2002, 04:05 AM
Replies: 37
Views: 4,032
Posted By Spuzzum
Re: Proportions 2.3 nearing completion

I had a very minor gripe about Proportions when I fiddled around with the Version from the Gold CD.

Population would weigh, at most, 200kT per million; that assumes 200 pounds per person, plus 100...
Forum: Space Empires: IV & V July 7th, 2002, 10:26 PM
Replies: 3
Views: 874
Posted By Spuzzum
Re: Endless war

Only non-xenophobes get happier when you offer them treaties. Xenophobes normally get PO'ed if you offer anything but a Non-Intercourse treaty. =P


[edit] Anyway, yes, peace is gained by...
Forum: Space Empires: IV & V July 7th, 2002, 10:18 PM
Replies: 894
Views: 71,816
Posted By Spuzzum
Re: Official Image Collection

Man, I should really learn how to use Blender -- I can think of wonderful shapes and textures, but have absolutely no knowledge of any way to put them into a 3D model. ;-)
Forum: Space Empires: IV & V July 5th, 2002, 06:33 PM
Replies: 30
Views: 3,940
Posted By Spuzzum
Re: New Facility Idea- What\'s your opinion ?

It's possible that with the suggestion of simply having the "Adds X to facility limits", if the facility is destroyed, X random facilities that were built at a later date than that building are...
Forum: Space Empires: IV & V July 5th, 2002, 06:18 PM
Replies: 26
Views: 3,553
Posted By Spuzzum
Re: What good are drones? [EOM]

<font size="2" face="Verdana, Helvetica, sans-serif">Ah! I was wondering why they did so little damage to that enemy planet*, when I tested them out with the Starting Tech Level set to High. I...
Forum: Space Empires: IV & V July 5th, 2002, 07:56 AM
Replies: 15
Views: 1,653
Posted By Spuzzum
Re: Questions, questions ...

I choose not to answer that. ;-)
Forum: Space Empires: IV & V July 5th, 2002, 07:52 AM
Replies: 26
Views: 3,553
Posted By Spuzzum
Re: What good are drones? [EOM]

I really should stop with these plugs (especially considering it isn't even publically available), but...

...In my mod, I made Ion, Tachyon, Null-Space, EMP, Plague, Neutron, Radiation, etc.,...
Forum: Space Empires: IV & V July 5th, 2002, 07:38 AM
Replies: 15
Views: 1,653
Posted By Spuzzum
Re: Questions, questions ...

1. A non-aggression pact signals the end of hostilities (and a non-intercourse treaty implies an end to open hostilities). There is no way to halt a war without drafting a treaty.

2. Armour is...
Forum: Space Empires: IV & V July 5th, 2002, 12:41 AM
Replies: 30
Views: 3,940
Posted By Spuzzum
Re: New Facility Idea- What\'s your opinion ?

Same here, Baron -- conflict and armed battles are fun and all, but for me the thrill of playing space games is the chance to be an evil or not-so-evil overlord, controlling my population with an...
Forum: Space Empires: IV & V July 5th, 2002, 12:33 AM
Replies: 14
Views: 2,503
Posted By Spuzzum
Re: Recently "Assimilated" SEIV Players

What I'm trying to imply is that DOS was based from UNIX. God only knows why the original DOS developer -- or maybe Microsoft -- made the switch from a slash to a backslash. =P


(Gates didn't...
Showing results 1 to 25 of 43

 
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