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July 8th, 2002, 04:38 AM
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Re: Proportions 2.3 nearing completion
Quote:
Originally posted by Imperator Fyron:
Kilotons are an arbitrary unit of measurement. They don't actually mean anything.
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1000 tons has always meant 1000 tons to me. ;-)
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July 8th, 2002, 04:44 AM
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Re: Proportions 2.3 nearing completion
I'm sure in any large scale movement, the people would be in some sort of suspended animation...it wouldn't make sense otherwise having to feed all those hungry mouths and entertain them before they start killing each other and saying "Are we there yet?"
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July 8th, 2002, 04:47 AM
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Re: Proportions 2.3 nearing completion
"1000 tons has always meant 1000 tons to me. ;-)"
Figure this out then. How much *damage* is 50 kilotons?
Phoenix-D
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Phoenix-D
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July 8th, 2002, 04:51 AM
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Re: Proportions 2.3 nearing completion
1000 tons has always meant 1000 tons to me. ;-)
Are mines of 20,000 tons realistic? How about Fighters of 25,000 tons?
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July 8th, 2002, 05:02 AM
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Re: Proportions 2.3 nearing completion
"How about Fighters of 25,000 tons?"
Considering they can run around a star system for *months* without needing to resupply at all, I'd say that's not excessively high. Mines are off, Sats might as well be space stations at that size.
Components aren't so bad; a 10kt bridge is a bit odd, but since no other control systems are needed I just lump those in there too. The DUCs are 30kt; large? Consider the fact that they never run out of ammo..
Having a 20kt storage bay store 100kt+ of stuff is a bit odd though
Phoenix-D
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July 8th, 2002, 08:10 AM
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Re: Proportions 2.3 nearing completion
Actually, you need to also consider that these are long trips. Some can Last several months, I would imagine each family would have a small living quarter, and then you would need extra life support too.
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July 8th, 2002, 08:30 AM
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Re: Proportions 2.3 nearing completion
Quote:
Originally posted by Phoenix-D:
"1000 tons has always meant 1000 tons to me. ;-)"
Figure this out then. How much *damage* is 50 kilotons?
Phoenix-D
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Well, while people do have me on the ship scale concerns (like a 25K ton fighter), I can answer that one -- it's the amount of damage you would need to inflict to destroy 50 kilotons' worth of an average component. ;-)
Scale-wise, the game probably would have been better off choosing tons rather than kilotons. A 10-ton mine is definitely not out of the question when you're trying to destroy a 1200-ton dreadnought, and a 25-ton fighter makes perfect sense (assuming it was built to be solid, it'd be about the size of the average city bus).
Unfortunately, at that scale, it'd be pointless to carry population, since you'd be carrying thousands rather than millions.
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