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Posts Made By:
dummy
Forum:
Dungeon Odyssey
October 29th, 2002, 03:10 AM
Replies:
6
WHERE IS IT?
Views:
2,410
Posted By
dummy
Re: WHERE IS IT?
To those who wish to "modify" the classes- go to the text labeled class.txt (or some other derivation)If you go down the list you can change the exp requirements, how many skill/char points you get,...
Forum:
Dungeon Odyssey
October 26th, 2002, 07:29 PM
Replies:
5
Map Creation
Views:
2,230
Posted By
dummy
Re: Map Creation
Thank you again for your time and patience!
So if I understand this, each tile I create will be differentiated in terms of generation within the map based on the type of exits I identify the tile...
Forum:
Dungeon Odyssey
October 26th, 2002, 06:23 PM
Replies:
9
What tools to create music??
Views:
3,126
Posted By
dummy
Re: What tools to create music??
i believe (but don't know for sure) that the music in game is just mp3 files that are linked to the maps via the text tables. go take a look through some of the module info and you might see where...
Forum:
Dungeon Odyssey
October 25th, 2002, 11:29 PM
Replies:
2
Spell creation and some other misc. stuff for mods
Views:
2,224
Posted By
dummy
Re: Spell creation and some other misc. stuff for mods
Also, is there a way to set up moddifers on items or unique items that negate or minimize certain spells? Say I have "boots of haste" which makes the character impervious to web spells? Or what about...
Forum:
Dungeon Odyssey
October 25th, 2002, 10:18 PM
Replies:
2
Spell creation and some other misc. stuff for mods
Views:
2,224
Posted By
dummy
Spell creation and some other misc. stuff for mods
How do we create "new" spells?
I am interested in creating a spell for "turn to stone" which basically would be a beefed up web spell. I want to create a medusa and have that as an attack...
Forum:
Dungeon Odyssey
October 25th, 2002, 09:00 PM
Replies:
5
Map Creation
Views:
2,230
Posted By
dummy
Re: Map Creation
Thank you for your reply, and I do realize that this is covered in the doc files- however, it seems that the doc files assume at least some level of experience in modding- I have zero and am trying...
Forum:
Dungeon Odyssey
October 25th, 2002, 04:49 PM
Replies:
5
Map Creation
Views:
2,230
Posted By
dummy
Map Creation
Okay, I can create tiles, no problem. I can save tiles, no problem. How can I load newly created tiles into the map generator? I have tried placing them into a module directory, but they never show...
Forum:
Dungeon Odyssey
October 16th, 2002, 12:01 AM
Replies:
9
Dungeon 'Mine' idea...
Views:
3,349
Posted By
dummy
Re: Dungeon \'Mine\' idea...
I don't see why the pick and shovel idea have to be thrown out- after all, going with the "door" metaphor- certain doors require certain "keys". So why wouldn't we be able to set certain tiles as...
Forum:
Dungeon Odyssey
October 15th, 2002, 10:19 PM
Replies:
9
Dungeon 'Mine' idea...
Views:
3,349
Posted By
dummy
Re: Dungeon \'Mine\' idea...
I think this is a good idea, however, I would suggest that the map tiles have the option of wheter or not the player can attack and destroy the blocks- this will allow your Mine maps, as well as...
Forum:
Dungeon Odyssey
October 12th, 2002, 11:43 PM
Replies:
2
Suggestions for Modding
Views:
2,173
Posted By
dummy
Suggestions for Modding
Could it be possible to create the tiles in the tile generator itself? Creating the tile files, and then going to the tile painter can bea bit tedious.
Perhaps just allow us to access all of the...
Forum:
Dungeon Odyssey
October 12th, 2002, 10:36 PM
Replies:
7
Help, need "Dummy" guide to modding
Views:
2,326
Posted By
dummy
Re: Help, need "Dummy" guide to modding
Thanks, I got it finally!
For those who run into my problem, insert -tilegen OUTSIDE the brackets in the target line. It should look like this:
"C:\Program Files\Shrapnel Games\Malfador...
Forum:
Dungeon Odyssey
October 12th, 2002, 10:11 PM
Replies:
46
New Module: Hack and Slash (still in beta)
Views:
11,760
Posted By
dummy
Re: New Module: Hack and Slash (still in beta)
We had fun in the dungeon- the monsters are using magic like there is no tommorow! The first time I ever saw an orc cast Rage or beserk!
We noticed that the maps are connected differently now in...
Forum:
Dungeon Odyssey
October 12th, 2002, 03:18 AM
Replies:
7
Help, need "Dummy" guide to modding
Views:
2,326
Posted By
dummy
Re: Help, need "Dummy" guide to modding
I created a shortcut and tried adding that
-tilegen, it didn't work. What a, I doing wrong?
I see no place that says "command line"- what is a command line?
There is a "target" line which...
Forum:
Dungeon Odyssey
October 12th, 2002, 02:21 AM
Replies:
2
Question concerning combat
Views:
1,892
Posted By
dummy
Re: Question concerning combat
Wait until you get to level 10-12 or so....
Watch out for-err...;
Forum:
Dungeon Odyssey
October 8th, 2002, 07:22 PM
Replies:
7
Help, need "Dummy" guide to modding
Views:
2,326
Posted By
dummy
Help, need "Dummy" guide to modding
We have the full Version, and we look forward to the opportunity to create some mods.
That said, we have read the mod user manuals included with the game. Now, that being said, could I please have...
Forum:
Dungeon Odyssey
October 6th, 2002, 09:11 PM
Replies:
1
Steel carapace too strong!
Views:
1,918
Posted By
dummy
Steel carapace too strong!
Is it intentional to have the game randomly generate monsters with modifiers so strong that no manner of weapon, spell, et al can damage them?
We routinely encounter several monsters throughout...
Forum:
Dungeon Odyssey
October 3rd, 2002, 03:48 PM
Replies:
0
One person's perspective on DO
Views:
1,861
Posted By
dummy
One person\'s perspective on DO
Well, I killed Lord Sertis, and have completed the game. Here is a bit of my experience:
The game is a bLast. It is simple enough to allow for easy play, but the best part of this game is how the...
Forum:
Dungeon Odyssey
September 17th, 2002, 01:22 AM
Replies:
7
depth of play
Views:
3,437
Posted By
dummy
Re: depth of play
i dunno aboiut other rpg's, but this game kicks *** in terms of ease of learning and continued play.
I think the demo may do a disservice to the game, becuase it is not until you start reaching...
Forum:
Dungeon Odyssey
August 29th, 2002, 06:53 PM
Replies:
0
Demo needs minor fix
Views:
2,794
Posted By
dummy
Demo needs minor fix
I noticed while playing that if you summon more than three monsters, they will prevent you from moving into a town.
Try this, summon four monsters in the wilderness (map 1 I believe), then enter...
Forum:
Dungeon Odyssey
August 20th, 2002, 02:17 PM
Replies:
2
Suggestions for DO v0.99 - Make a customer Happy! :)
Views:
3,358
Posted By
dummy
Suggestions for DO v0.99 - Make a customer Happy! :)
I have ordered the game, but I am playing the demo. Please disregard any comments or requests that are irrelevant to the final Version of DO.
I enjoy the game, but it should be renamed to Dungeon...
Showing results 1 to 20 of 20
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