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Old October 25th, 2002, 09:00 PM

dummy dummy is offline
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Default Re: Map Creation

Thank you for your reply, and I do realize that this is covered in the doc files- however, it seems that the doc files assume at least some level of experience in modding- I have zero and am trying to learn. I'm just not connecting the dots as quickly as I should, and I guess I am one of those who need a little clarification.

The hard part for good mods is coming up with story lines- the easy part is the creation of the files itself- however, I have problems making the files, and I believe it will do the community good to make the map creation as simple as possible and as "dummy" proof as possible. I will be the first to admit that my misunderstanding is just my own fault, and not really a reflection on the game or the support documentation,.

I am trying to make a tile map that uses all 15 by 15 squares for a single width cooridor that has multiple avenues of exiting on the N-S-E-W edges. So the north has three tunnels that lead to seperate exits- the south has 3 seperate tunnel exits, the east and west have 2-4 exits. How do i do this?

My idea is to make several variations of these so the game will generate some very random and hopefully interesting mazes- this is to combat the "all the block mazes look the same" feeling that will ultimetly lead to gamer boredom.

you said: Basically when you create the tiles 'you' decide what your 'edge' connections look like and then assign a number to it.(yes, you have to manually insert the tile into a XXX_tiles.txt file and then edit the 'Connection type' lines!)

How do I do this? Where in the documentation does it explain how this is done? How do I "insert" the tile int the txt.file? Where do I insert it, at the begining, end, or middle? How do I create an entirely new module just using the tiles I have created?

you said:
As the person building the tiles you get to decide what is what. type '1' could be a single width corridor exit to the N-S-E-W, type '2' could be a wider 2-3 tile corridor N-S-E-W, type '3' two single width corridors N-S-E-W etc.

Would you be able to maybe expound on this idea? I am kinda confused on what the diference is between type 1, 2, 3 and 4's. Can there only be 4 different types of tiles?
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