Re: Map Creation
Thank you again for your time and patience!
So if I understand this, each tile I create will be differentiated in terms of generation within the map based on the type of exits I identify the tile to have- right?
Then, for each tile, I must identify the number of NSEW connectors exsist- the map generator already knows which pieces can connect to th other pieces and where, it just needs to know how many to look for- or at least something to that effect...
Do you know if there is a way, or how to, set it up so that a "transport" sqquare transports the character within the map, but not to another map?
Like the town-temple teleport- i was wondering if it would be possible to do a temple-temple (same map) transport?
Thanks a heap!
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