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Posts Made By:
BBegemott
Forum:
Space Empires: IV & V
September 15th, 2007, 09:17 AM
Replies:
4
[AI coding] - some basic questions
Views:
1,721
Posted By
BBegemott
Re: [AI coding] - some basic questions
How do I comment multiple lines in AI script files?
Is there smth like in C++ /* ... code ... */ ?
Forum:
Space Empires: IV & V
August 25th, 2007, 06:03 PM
Replies:
9
[BUG] resource production calculation
Views:
1,305
Posted By
BBegemott
Re: [BUG] resource production calculation
I see it now. It is not a bug then http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Space Empires: IV & V
August 25th, 2007, 05:07 PM
Replies:
9
[BUG] resource production calculation
Views:
1,305
Posted By
BBegemott
Re: [BUG] resource production calculation
Reuploaded, should work now
Forum:
Space Empires: IV & V
August 25th, 2007, 04:52 PM
Replies:
9
[BUG] resource production calculation
Views:
1,305
Posted By
BBegemott
Re: [BUG] resource production calculation *DELETED*
Post deleted by BBegemott
Forum:
Space Empires: IV & V
August 25th, 2007, 04:47 PM
Replies:
9
[BUG] resource production calculation
Views:
1,305
Posted By
BBegemott
[BUG] resource production calculation
See attachment please.
I think resource production is calculated incorrectly.
I would like somebody to confirm this before sending to Malfador.
Forum:
Space Empires: IV & V
August 25th, 2007, 04:43 PM
Replies:
4
[AI coding] - some basic questions
Views:
1,721
Posted By
BBegemott
Re: [AI coding] - some basic questions
Thanks Fyron, I will look at these.
Meanwhile I was searching through the files for something related to emergency building, but could find nothing. The word 'emergency' is only in the files...
Forum:
Space Empires: IV & V
August 25th, 2007, 02:44 PM
Replies:
4
[AI coding] - some basic questions
Views:
1,721
Posted By
BBegemott
[AI coding] - some basic questions
Hello,
I got interested in modifying AI scripts. Any guide somewhere to look at? Maybe a tutorial? Can't seem to find anything.
Few questions:
1. How do I debug AI scripts?
2. Can I write...
Forum:
Space Empires: IV & V
September 24th, 2006, 03:44 PM
Replies:
53
SE:V Tips & Tricks
Views:
4,001
Posted By
BBegemott
Re: SE:V Tips & Tricks
It is possible to quickly toggle through filters and layouts by pressing CTRL+F and CTRL+L.
Forum:
Space Empires: IV & V
September 24th, 2006, 06:53 AM
Replies:
465
SE5 Demo Bug Reports & Annoyances/Requests
Views:
43,183
Posted By
BBegemott
Re: SE5 Demo Bug Reports
It looks like you still do not understand how the engine calculates 100 turn limit.
1. get starting date from Settings.txt
2. get current game turn.
3. if ([2]-[1] > 100) then show_demo_message()...
Forum:
Space Empires: IV & V
September 23rd, 2006, 04:33 PM
Replies:
465
SE5 Demo Bug Reports & Annoyances/Requests
Views:
43,183
Posted By
BBegemott
Re: SE5 Demo Bug Reports
Actually I am at the turn 20 right now(2402.0). I cange that date to 23922, restart SEVd, and get message of 100 turn limit after 2 turns (2402.2=2392.2=10.0). I didn't try that for 2410.0 (didn't go...
Forum:
Space Empires: IV & V
September 23rd, 2006, 02:01 PM
Replies:
465
SE5 Demo Bug Reports & Annoyances/Requests
Views:
43,183
Posted By
BBegemott
Re: SE5 Demo Bug Reports
/threads/images/Graemlins/Bug.gif Colonisers have unlimited speed!. I have a coloniser, that has orders to move to PlanetX and colonise. I cancell its orders, then order to colonise the same planet...
Forum:
Space Empires: IV & V
September 23rd, 2006, 05:51 AM
Replies:
7
SEVdemo: why does it eat up 100% cpu?
Views:
1,312
Posted By
BBegemott
SEVdemo: why does it eat up 100% cpu?
1. Start taskmanager.
2. Open SEVd game. ALT+TAB from it.
3. Open Space Empires V Demo/Data/DebugSettings.txt
4. Set TRUE to 'Generate Game Debug Log' and 'Debug Section Main Drawing Loop'.
5....
Forum:
Space Empires: IV & V
September 19th, 2006, 05:03 PM
Replies:
465
SE5 Demo Bug Reports & Annoyances/Requests
Views:
43,183
Posted By
BBegemott
Re: SE5 Demo Bug Reports
Sorry for duplicates if any.
[annoyance]Log window is awful. SE4 was much better, though not perfect also. I think log window should have:
* more info in screen (~13 entries in SE4 is much little...
Forum:
Space Empires: IV & V
March 28th, 2006, 05:58 AM
Replies:
37
Combat in SEV
Views:
6,498
Posted By
BBegemott
Re: Combat in SEV
Hei
Speaking about the combat... is it really 3D? I do recall watching an intro-film with upcoming SE5 features, and combat as one of them. What dissapointed me- I saw the ships moving in circles...
Forum:
Space Empires: IV & V
December 11th, 2005, 07:01 AM
Replies:
2
Did I miss discussion about SE5 trailer?
Views:
1,170
Posted By
BBegemott
Did I miss discussion about SE5 trailer?
You can download Space Empires 5 Trailer (168MB) at
web page (http://www.computergames.ro/site/p/downloads/o/download-details/dowid/4983/lng/ro/space_empires_5_trailer.html)
It rulezzz.
Forum:
Space Empires: IV & V
October 14th, 2004, 09:58 AM
Replies:
472
Rated Challenges Thread
Views:
40,919
Posted By
BBegemott
Re: Rated Challenges Thread
I have one open spot for rated game. I would like it to use Adamant mod. Other than that i can play any settings. Any takers?
Forum:
Space Empires: IV & V
September 3rd, 2004, 05:03 AM
Replies:
4,045
Are you tough enough to be the "King of the Hill"?
Views:
296,522
Posted By
BBegemott
Re: Are you tough enough to be the \"King of the Hi
Asmala could you take me off the hill, please?
I have got a job and I want the things to settle down a little to see if I have enough time remaining for SE4.
As the game with Gravey hasn't...
Forum:
SEIV
August 19th, 2004, 09:30 AM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
331,203
Posted By
BBegemott
Re: SE5, Tell Aaron what\'s on your Wish List
"Upgrade Facilities" button might be improved.
E.g. I have just researched IntelligenceIII facilities, and if I press "Upgrade Facilities", all planets with default construction rate (2000) now...
Forum:
Space Empires: IV & V
August 16th, 2004, 02:59 PM
Replies:
4,045
Are you tough enough to be the "King of the Hill"?
Views:
296,522
Posted By
BBegemott
Re: Are you tough enough to be the \"King of the Hill\"?
BBegemott climbes up the hill.
After expansion stage Katchoo had colonised 7 systems and me- 23. That was a decisive adavantage. The rest is simple. Build ships & send them forward.
Thanks...
Forum:
Space Empires: IV & V
August 15th, 2004, 12:12 PM
Replies:
4
SE4 crashes
Views:
777
Posted By
BBegemott
Re: SE4 crashes
Thank you TerranC! That did the trick.
Forum:
Space Empires: IV & V
August 15th, 2004, 07:43 AM
Replies:
4
SE4 crashes
Views:
777
Posted By
BBegemott
SE4 crashes
I had Se4 installed for 2 years, and it worked good. But yesterday I was shocked: both Versions- 1.49 and 1.91 stops loading at 4%. Other than that my PC is working normally. I reinstalled the game,...
Forum:
Space Empires: IV & V
May 28th, 2004, 07:05 PM
Replies:
26
OT: Anyone heard of this file?
Views:
3,596
Posted By
BBegemott
Re: OT: Anyone heard of this file?
<font size="2" face="sans-serif, arial, verdana">This is the email I got today... http://forum.shrapnelgames.com/images/icons/shock.gif
I'm no big expert about that file...
Pathfinder, did...
Forum:
Space Empires: IV & V
May 22nd, 2004, 09:13 PM
Replies:
26
OT: Anyone heard of this file?
Views:
3,596
Posted By
BBegemott
Re: OT: Anyone heard of this file?
"siae3123.exe" looks like randomly generated filename to me. I recall reading somewhere that some evil programs install themselves with randomly generated names in order to be harder tracked down....
Forum:
Space Empires: IV & V
May 3rd, 2004, 11:32 AM
Replies:
239
It's time for a new Tournament...Ratings Bash I
Views:
15,678
Posted By
BBegemott
Re: It\'s time for a new Tournament...Ratings Bash I
BBegemott surrenders to Asmala. He played in no-mistaky style and desreved this victory.
Congratulations with the 3rd place!
Forum:
Space Empires: IV & V
April 26th, 2004, 08:43 PM
Replies:
26
SE4 System Notes
Views:
2,438
Posted By
BBegemott
SE4 System Notes
My first poll.
Interested, how much useful you find this feature.
Showing results 1 to 25 of 162
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