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Posts Made By:
Drax
Forum:
Space Empires: IV & V
November 1st, 2003, 10:36 AM
Replies:
894
Official Image Collection
Views:
71,805
Posted By
Drax
Re: Official Image Collection
I cant see any pictures DarkAngel, and I tried copying the link into ie and it gave me a 403 http://forum.shrapnelgames.com/images/icons/icon9.gif
I got 20 megs or so of webspace spare that...
Forum:
Space Empires: IV & V
October 31st, 2003, 08:37 PM
Replies:
894
Official Image Collection
Views:
71,805
Posted By
Drax
Re: Official Image Collection
First, a big thanks to all who are part of the image mod, I love you!
Now, I was messing about with cinema 4D instead of writting my assignment for uni, and decided to try and make a few weapon...
Forum:
Space Empires: Starfury
October 30th, 2003, 02:07 AM
Replies:
10
Anyone working on a modding tool yet?
Views:
2,392
Posted By
Drax
Anyone working on a modding tool yet?
I was wondering if anyone has started work on a modding utility for the data files in starfury - like the editors for se4. Or should I just start up VB and make on myself?
Forum:
Space Empires: Starfury
October 30th, 2003, 02:03 AM
Replies:
12
Modding in starting ships
Views:
2,348
Posted By
Drax
Re: Modding in starting ships
I'm having that problem, so I have decided to start work on a full blown modding tool - like the ones for space empires 4. May take a while though, uni work is piling up ...
Forum:
Space Empires: Starfury
October 29th, 2003, 08:48 PM
Replies:
54
Battlestar Galactica
Views:
8,971
Posted By
Drax
Re: Battlestar Galactica
Wow - looks pretty sweet! Keep it up, i'll be watching you http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: Starfury
October 29th, 2003, 07:28 PM
Replies:
4
Modding - Components File
Views:
1,477
Posted By
Drax
Re: Modding - Components File
bugger...Aaron! Please? I promise to buy SE5 if you do http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Space Empires: Starfury
October 29th, 2003, 06:43 PM
Replies:
4
Modding - Components File
Views:
1,477
Posted By
Drax
Re: Modding - Components File
Now why did that not work half a hour ago??? I can only guess I didnt save the components file after changing things lol. Worked just as I planned too. Huge amount of damage, then energy reserves...
Forum:
Space Empires: Starfury
October 29th, 2003, 05:52 PM
Replies:
4
Modding - Components File
Views:
1,477
Posted By
Drax
Modding - Components File
Ok, one of the many mnay things I want to implement in a mod I will never have time to make are spinal mount weapons - Need a special weapon slot, very heavy, huge range, huge damage, and will drain...
Forum:
Space Empires: Starfury
October 29th, 2003, 05:16 PM
Replies:
5
Unfair to Lefties!!!
Views:
1,715
Posted By
Drax
Re: Unfair to Lefties!!!
Hehe, i'm a leftie, but I have used PC's so long now that i'm nearly ambidexterous http://forum.shrapnelgames.com/images/icons/icon10.gif I hate arrow keys too - there are just 4 keys there,...
Forum:
Space Empires: Starfury
October 28th, 2003, 08:49 PM
Replies:
60
List of oddities
Views:
10,018
Posted By
Drax
Re: List of oddities
'If you pick something up from a store by mistake and put it back again, you are chared some money for it (I think).'
Well...I dont think you do anymore. Anyone else had the thing where you go to...
Forum:
Space Empires: Starfury
October 28th, 2003, 12:14 PM
Replies:
60
List of oddities
Views:
10,018
Posted By
Drax
Re: List of oddities
I noticed a n odd one Last night. I was trying out fighter swarms, to see how well they worked (pants, as it turned out for me) and when on fighter blows up, all of my point defence cannons start...
Forum:
Space Empires: Starfury
October 28th, 2003, 12:07 PM
Replies:
15
Bug in Campaign 2?
Views:
3,065
Posted By
Drax
Re: Bug in Campaign 2?
Nice one phoenix! I just hope my bro didnt delete his saves http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Space Empires: Starfury
October 27th, 2003, 03:28 PM
Replies:
60
List of oddities
Views:
10,018
Posted By
Drax
Re: List of oddities
I'm not certain if this one was just me going insane or a genuine bug.
I want into a system, accepted a pirate mercenary mission, but died before I saved the game. When I loaded my game, the...
Forum:
Space Empires: Starfury
October 27th, 2003, 03:22 PM
Replies:
15
Bug in Campaign 2?
Views:
3,065
Posted By
Drax
Re: Bug in Campaign 2?
You are not alone! My borther had the same problem. He gave up on starfury, so now i'm trying to get there. Have you tried edditing the campaign file or save games?
Forum:
Space Empires: Starfury
October 27th, 2003, 03:17 PM
Replies:
11
Damn SF CD
Views:
3,122
Posted By
Drax
Re: Damn SF CD
Deadzone, I had a similar problem with Aftermath, in that it detected a virtual CD was being used and wouldnt run from the image. It did work if you put the CD in the drive though, but my CD drive...
Forum:
Space Empires: IV & V
May 9th, 2003, 12:47 PM
Replies:
8
hull specific components
Views:
1,302
Posted By
Drax
Re: hull specific components
I want to do this for a unique 'tech ruins' weapon. The mod I am making is going to have quite a few ruin techs. One of them is going to be a massive energy weapon, and I want it to only be...
Forum:
Space Empires: IV & V
May 9th, 2003, 10:25 AM
Replies:
24
SE4 Editor
Views:
1,958
Posted By
Drax
Re: SE4 Editor
I think I am still going to develop this, but it will be alongside my mod. Since most of the mod will be components, tech areas, and facilities, most of the coding is done. I will continue to...
Forum:
Space Empires: IV & V
May 9th, 2003, 09:21 AM
Replies:
8
hull specific components
Views:
1,302
Posted By
Drax
hull specific components
Is there any way to make a component that can only be placed in a certain hull, say, a cruiser? The only way I can think of is to make a component 2500kT, and make a ship hull about 4000kT, but this...
Forum:
Space Empires: IV & V
May 8th, 2003, 11:57 PM
Replies:
24
SE4 Editor
Views:
1,958
Posted By
Drax
Re: SE4 Editor
That would probably be less effort than making a map editor, from what I can see. It looks as though each time a map is saved a random number is generated that changes the value of most of the file,...
Forum:
Space Empires: IV & V
May 8th, 2003, 06:10 PM
Replies:
24
SE4 Editor
Views:
1,958
Posted By
Drax
Re: SE4 Editor
hehe, wish I had known about that 3 days ago.
I started looking at the map files. I wouldnt say I am making progress toward a map editor, but I am begginging to see patterns. Of course, that may...
Forum:
Space Empires: IV & V
May 8th, 2003, 04:59 PM
Replies:
24
SE4 Editor
Views:
1,958
Posted By
Drax
Re: SE4 Editor
Wow...malfador really didnt want people messing around with the maps did they http://forum.shrapnelgames.com/images/icons/icon9.gif
I may have to let that one go ...
Forum:
Space Empires: IV & V
May 8th, 2003, 04:36 PM
Replies:
24
SE4 Editor
Views:
1,958
Posted By
Drax
Re: SE4 Editor
My mod is a load of data files stripped bare at the moment (found a bug in my program - DONT delete all the techareas, components, or facilities, the program will crash). It will get some work done...
Forum:
Space Empires: IV & V
May 8th, 2003, 03:46 PM
Replies:
24
SE4 Editor
Views:
1,958
Posted By
Drax
SE4 Editor
I started to make a mod about 3 separate times, but I couldnt be arsed with editing the data files (starting the mod), so I have made an editor for SE4. Currently, it only edits the components,...
Showing results 1 to 23 of 23
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