The Official e-Store of Shrapnel Games
This Month's Specials
Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 40
Search took
0.00
seconds.
Search:
Posts Made By:
openair
Forum:
Space Empires: Starfury
January 23rd, 2004, 02:31 AM
Replies:
4
Slotmodder
Views:
2,995
Posted By
openair
Re: Slotmodder
WHOOPS! thats what u get for not being very observant... going back and looking at the normal Abbidon Battleship ingame, i noticed its apprently supposed to have those bits choped off... or what...
Forum:
Space Empires: Starfury
January 22nd, 2004, 11:05 PM
Replies:
4
Slotmodder
Views:
2,995
Posted By
openair
Re: Slotmodder
DOH! just did a search and found answers to some of my questions... still not sure y the moddle is chopped off tho...
hmmfph.... y dont the slots and the objects files use the same xy coords? ...
Forum:
Space Empires: Starfury
January 22nd, 2004, 10:59 PM
Replies:
4
Slotmodder
Views:
2,995
Posted By
openair
Slotmodder
hey... i just tried using the slot modder to add a ship to campaign 3... i took the abbidon battleship3 and beafed it up a bit... change the forward and side heavys to lights, and added a light on...
Forum:
Space Empires: Starfury
January 22nd, 2004, 06:22 AM
Replies:
8
Trek ships!!
Views:
2,029
Posted By
openair
Re: Trek ships!!
i'd be willing to do a couple too...
[ January 22, 2004, 04:26: Message edited by: openair ]
Forum:
Space Empires: Starfury
January 21st, 2004, 10:13 PM
Replies:
6
star fury
Views:
2,801
Posted By
openair
Re: star fury
we should be able to target stuff from the system map...
[ January 21, 2004, 20:13: Message edited by: openair ]
Forum:
Space Empires: IV & V
November 28th, 2003, 12:06 AM
Replies:
21
OT: need help installing Win98SE on new HD
Views:
3,085
Posted By
openair
Re: OT: need help installing Win98SE on new HD
he can't run windows update, because, as he said, he can't connect to the internet under win98
i bet the unknown is the Ethernet card. the game port and such might not even show up, or might be...
Forum:
Space Empires: IV & V
September 25th, 2003, 02:23 AM
Replies:
30
Space Above and Beyond Mod (a.k.a Space 2063)
Views:
5,728
Posted By
openair
Re: Space Above and Beyond Mod (a.k.a Space 2063)
the 20 races thing only plays a problem if u want random generated AI races... like with only 2 (maybe 4 races) how hard is it to set em up ur self, and turn off the generator?
the mod sounds...
Forum:
Space Empires: IV & V
September 4th, 2003, 10:27 PM
Replies:
69
Games you miss playing
Views:
7,880
Posted By
openair
Re: Games you miss playing
<font size="2" face="Verdana, Helvetica, sans-serif">Exaclty! Thank you!
[ September 04, 2003, 21:28: Message edited by: openair ]
Forum:
Space Empires: IV & V
September 3rd, 2003, 11:01 PM
Replies:
69
Games you miss playing
Views:
7,880
Posted By
openair
Re: Games you miss playing
this thread got me thinking of some old games i used to love...
one game in perticular i used to play for hours on end has escaped my memory, i cannot for the life of me remember what it was...
Forum:
Space Empires: IV & V
September 3rd, 2003, 05:24 AM
Replies:
5,004
Babylon 5 Mod
Views:
465,164
Posted By
openair
Re: Babylon 5 Mod
<font size="2" face="Verdana, Helvetica, sans-serif">I see... thank u muchly for clearing that up for me...
Forum:
Space Empires: IV & V
September 2nd, 2003, 11:55 PM
Replies:
5,004
Babylon 5 Mod
Views:
465,164
Posted By
openair
Re: Babylon 5 Mod
Hey... ive been playing the B5 Gold mod for about 6 months now, and just yesterday i realized u can capture (or trade probably too) other races technology... and was wondering how this was done?
...
Forum:
Space Empires: IV & V
August 26th, 2003, 07:43 AM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
253,405
Posted By
openair
Re: STM "Final v1.7.5" Discussion
BUG: Breen Cloaking Device I-III are all avaible at level 1....
Forum:
Space Empires: IV & V
August 25th, 2003, 11:55 PM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
253,405
Posted By
openair
Re: STM "Final v1.7.5" Discussion
i'd perfer a random map too...
Forum:
Space Empires: IV & V
August 25th, 2003, 05:23 AM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
253,405
Posted By
openair
Re: STM "Final v1.7.5" Discussion
im in too! tholians or breen...
Forum:
Space Empires: IV & V
August 17th, 2003, 10:02 PM
Replies:
70
Map for Star Trek Mod
Views:
8,741
Posted By
openair
Re: Map for Star Trek Mod
just like to point out that there's 2 'Boreth', one on either side of Omicron Pascal
well, on ur orginal posted Version, have not checked the new one...
[ August 17, 2003, 21:03: Message...
Forum:
Space Empires: IV & V
August 1st, 2003, 02:17 AM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
253,405
Posted By
openair
Re: STM "Final v1.7.5" Discussion
can't attach, sorry
Name := Phased Shield Generator I
Tonnage Space Taken := 60
Tonnage Structure := 60
Cost Minerals := 600
Cost Organics := 50
Cost...
Forum:
Space Empires: IV & V
July 31st, 2003, 11:18 PM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
253,405
Posted By
openair
Re: STM "Final v1.7.5" Discussion
personally... all of them...
theres a saying one of the Groups in the Armada comunity made popular, least with me... "balance over realism, repeat ten times"
and the nova burst.... quad...
Forum:
Space Empires: IV & V
July 31st, 2003, 11:03 PM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
253,405
Posted By
openair
Re: STM "Final v1.7.5" Discussion
<font size="2" face="Verdana, Helvetica, sans-serif">Sorry? i dont see any... the only compent with "Phased Shield Generation" is the bioelectric field...
Forum:
Space Empires: IV & V
July 31st, 2003, 08:33 AM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
253,405
Posted By
openair
Re: STM "Final v1.7.5" Discussion
<font size="2" face="Verdana, Helvetica, sans-serif">Exactly... ive noticed more few other unbalances... tho can't seem to think of any right now... the gravimetric torps could use more then 3...
Forum:
Space Empires: IV & V
July 31st, 2003, 02:45 AM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
253,405
Posted By
openair
Re: STM "Final v1.7.5" Discussion
I would like to point out the uselessness of some of the weapons in the this mod...
the Nova Torpedo compared to the quatum torp, which all come at the same levels, is 100% useless, half fire...
Forum:
Space Empires: IV & V
July 28th, 2003, 12:51 AM
Replies:
103
Gamey Tactics and Bug Exploits Thread
Views:
9,805
Posted By
openair
Re: Gamey Tactics and Bug Exploits Thread
<font size="2" face="Verdana, Helvetica, sans-serif">y not just say surrendering period then? lol...
Forum:
Space Empires: IV & V
July 2nd, 2003, 11:42 PM
Replies:
673
Star Wars Mod - II (Sci-Fi Xover Mod)
Views:
61,794
Posted By
openair
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
the Maintenace droids need balancing!
80% is way too high, a fully loaded DS2 goes from like 210k/turn to like 42k/turn... SSD from 43k to 8k... ESSD from 102k to 21k... <- cheaper then an ISD b4...
Forum:
Space Empires: IV & V
July 2nd, 2003, 03:34 AM
Replies:
9
Propulsion: Strategic and Combat Movement Help?
Views:
1,653
Posted By
openair
Re: Propulsion: Strategic and Combat Movement Help?
boo, was begining to think so...
[ July 02, 2003, 02:47: Message edited by: openair ]
Forum:
Space Empires: IV & V
July 2nd, 2003, 03:20 AM
Replies:
9
Propulsion: Strategic and Combat Movement Help?
Views:
1,653
Posted By
openair
Re: Propulsion: Strategic and Combat Movement Help?
sorry to drag this up it's kinda old:
but, anyone ever figure out if its possible?
ive been mucking around and doing some searchs, and i can't find anyway to do it... ...
Forum:
Space Empires: IV & V
July 2nd, 2003, 02:18 AM
Replies:
673
Star Wars Mod - II (Sci-Fi Xover Mod)
Views:
61,794
Posted By
openair
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
y not make hyperdrives like the Warpdrives from AST then?
they generate a only bonus movement points, like system bonus movement points, no standard, no combat bonus...
problem i see with this:...
Showing results 1 to 25 of 40
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
02:23 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.