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September 25th, 2003, 02:23 AM
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Private
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Join Date: May 2003
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Re: Space Above and Beyond Mod (a.k.a Space 2063)
the 20 races thing only plays a problem if u want random generated AI races... like with only 2 (maybe 4 races) how hard is it to set em up ur self, and turn off the generator?
the mod sounds like a great idea, and i'd be interested in helping out...
AeroTech and the AIs could make for 2 more races as well... AIs could be P/Ns, AeroTech would be like earth more... maybe have access to some Chig Tech...
[ September 25, 2003, 01:26: Message edited by: openair ]
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September 25th, 2003, 06:37 AM
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Sergeant
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Re: Space Above and Beyond Mod (a.k.a Space 2063)
The idea that there must be at least 20 races in a mod does not make much sense to me. I was wondering if the problem could be caused by setting the number of computer players in the settings data file too high. The point being that if you have 10 races in your mod the number of computer players should be set to 9. In other words, number of races in mod minus the race you select to play as. This is just a theory. 
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September 26th, 2003, 01:32 AM
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National Security Advisor
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Re: Space Above and Beyond Mod (a.k.a Space 2063)
Quote:
Originally posted by TNZ:
The idea that there must be at least 20 races in a mod does not make much sense to me. I was wondering if the problem could be caused by setting the number of computer players in the settings data file too high. The point being that if you have 10 races in your mod the number of computer players should be set to 9. In other words, number of races in mod minus the race you select to play as. This is just a theory.
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No, that won't help. This is an error that MM has acknowledge. I just hope it gets fixed in that hoped-for final patch for SE:IV.
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September 25th, 2003, 06:39 PM
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Captain
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Re: Space Above and Beyond Mod (a.k.a Space 2063)
Just use modded stock races to fill out the 20-race requirement. Maybe the Eee and the Fazrah and all the rest of the crew were out there in the SAAB universe and just didn't get a chance to appear before the show was cancelled.
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September 25th, 2003, 10:18 PM
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Private
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Re: Space Above and Beyond Mod (a.k.a Space 2063)
Ok wait....
say that we go with 3 races.
(the humans, the AI, the Chig)
We edit the settings.txt to have at least 1 AI, at most 2 AI's.
Do we still need 20 race folders?
Or since the game can only use 3 maximum, wont 3 do?
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September 25th, 2003, 10:40 PM
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Lieutenant General
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Re: Space Above and Beyond Mod (a.k.a Space 2063)
Quote:
Originally posted by Captain Kwok:
[QBNo, that won't help. This is an error that MM has acknowledge. I just hope it gets fixed in that hoped-for final patch for SE:IV.[/QB]
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im more hoping all the effort goes into sev. i found a bug in the tech requirements for small graviton beams, but im not inclined to report it - since id much rather have se5 than one more patch. the game is running pretty smoothly as it is.
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