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Showing results 1 to 25 of 168
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Posts Made By:
Exan
Forum:
Space Empires: Starfury
August 15th, 2006, 05:09 AM
Replies:
2
help
Views:
3,139
Posted By
Exan
Re: help
No need to create another topic on the same issue. Like Phoenix-D said in the first thread the easiest way is to simply to re-install the game.
First uninstall Starfury. I'm pretty sure there's...
Forum:
Space Empires: Starfury
April 5th, 2006, 03:14 AM
Replies:
10
The People's Mod 0.4.0 Released
Views:
5,520
Posted By
Exan
Re: The People\'s Mod 0.4.0 Released
Well I think next patch will be mostly content patch. More ships, more systems, fixed textures, more traffic, missile slots etc.
I guess I have to download P&Nism mod then and take a look at what...
Forum:
Space Empires: Starfury
November 19th, 2005, 05:18 AM
Replies:
3
anyone ever made a large map before?
Views:
2,998
Posted By
Exan
Re: anyone ever made a large map before?
Also I had the quadrant map planned on grid paper. It was easy to look up the system coordinates from there. Also I marked the system entrances to the plan so that the warp points would work as they...
Forum:
Space Empires: Starfury
September 3rd, 2005, 04:51 AM
Replies:
4
Floating point error
Views:
3,669
Posted By
Exan
Re: Floating point error
Now the only problem is how to know which number is divided with which. At any rate this error is most annoying to track down.
Forum:
Space Empires: Starfury
September 2nd, 2005, 06:27 PM
Replies:
4
Floating point error
Views:
3,669
Posted By
Exan
Re: Floating point error
I will. Thanks for the tip.
Forum:
Space Empires: Starfury
September 2nd, 2005, 02:39 PM
Replies:
4
Floating point error
Views:
3,669
Posted By
Exan
Floating point error
I know this question has been most likely asked before but I'll ask it again. What can cause Invalid Floating Point Error. That error message just doesn't tell me anything.
Since it started...
Forum:
Starfury Scenarios and Mods
July 4th, 2005, 02:22 AM
Replies:
31
Sticky:
Space Empires - Starfury: Data/Campaigns
Views:
37,741
Posted By
Exan
Re: Space Empires - Starfury: Data/Campaigns *DELETED*
The People's Mod has moved. It's now located at SpaceEmpires.net
http://www.spaceempires.net/home/
Sorry for the inconvenvience. Also TPM has an infosite at http://koti.mbnet.fi/sfhaven/aarchives
Forum:
Space Empires: Starfury
July 4th, 2005, 02:20 AM
Replies:
2
Once again looking for info on making 3d ships
Views:
2,755
Posted By
Exan
Re: Once again looking for info on making 3d ships
I also made a small tutorial some time ago. It's not great and I use an old version of SlotModder but it covers most of the aspects of making a ship. You can find it here:...
Forum:
Space Empires: Starfury
May 13th, 2005, 07:20 PM
Replies:
17
Problem with the peolpe's mod
Views:
4,946
Posted By
Exan
Re: Problem with the peolpe\'s mod
ok, then I just have some error in the patch. Most likely I forgot to copy some file over to the directory when compressing it.
...Time passing...
And I did some checking and indeed I forgot to...
Forum:
Space Empires: Starfury
May 13th, 2005, 03:52 PM
Replies:
9
Looking for help with mod ideas
Views:
2,596
Posted By
Exan
Re: Looking for help with mod ideas
Custom slots are good. Especially if you're using a component that each race has different versions but you want to limit their number in a ship. If you just put "Only 1 component allowed per ship"...
Forum:
Space Empires: Starfury
May 13th, 2005, 03:49 PM
Replies:
17
Problem with the peolpe's mod
Views:
4,946
Posted By
Exan
Re: Problem with the peolpe\'s mod
"Canvas does not allow drawing"
hmm. I've never got that. Are you sure you copied all the files from the repair patch? Because the older versions had problems with the satellites. The update has...
Forum:
Space Empires: Starfury
May 12th, 2005, 02:04 PM
Replies:
9
Looking for help with mod ideas
Views:
2,596
Posted By
Exan
Re: Looking for help with mod ideas
Well you can go to the Main_PurchaseShipPlayer.txt or if you want to increase the speed of the enemies, Main_PurchaseShipEnemy.txt and change the Maximum speed settings from there.
Forum:
Space Empires: Starfury
May 12th, 2005, 12:01 PM
Replies:
17
Problem with the peolpe's mod
Views:
4,946
Posted By
Exan
Re: Problem with the peolpe\'s mod
Thank you for your compliments on the 0.2.1 but I can't take all the credit. GandalfTheWhite, Deadzone and Ayvar also made a great effort on that revision.
As for the 0.3.0...it isn't going to be...
Forum:
Space Empires: Starfury
May 11th, 2005, 03:30 PM
Replies:
9
Looking for help with mod ideas
Views:
2,596
Posted By
Exan
Re: Looking for help with mod ideas
I'm pretty sure that the extra tonnage via components isn't possible. The only way to change that is to change the tonnage values in the Main_PurchaseShipPlayer.txt or Main_StartingPlayerShips.txt.
Forum:
Space Empires: Starfury
May 11th, 2005, 03:26 PM
Replies:
17
Problem with the peolpe's mod
Views:
4,946
Posted By
Exan
Re: Problem with the peolpe\'s mod
It still won't work? That's strange since it does for me. Maybe there's some file missing in the patch then. Hmmm. Can you tell more of what the problem is? I know that when the game stops loading...
Forum:
Space Empires: Starfury
May 4th, 2005, 12:45 PM
Replies:
18
Demo questions/problems
Views:
3,674
Posted By
Exan
Re: Demo questions/problems
I had the two ships in a small campaign where you could fly around with them. I had the campaign zipped and in a webserver which is gone now. I still may have the campaign somewhere on my computer.
Forum:
Space Empires: Starfury
May 2nd, 2005, 02:59 PM
Replies:
25
Mod interest check
Views:
4,240
Posted By
Exan
Re: Mod interest check
Move Ship To Location would be awesome. I mean you could do a Star Trek Voyager like campaign. First do some missions and then suddenly after completing them you are teleported to the far side of the...
Forum:
Space Empires: Starfury
May 2nd, 2005, 02:56 PM
Replies:
18
Demo questions/problems
Views:
3,674
Posted By
Exan
Re: Demo questions/problems
Starfury in a way gives a lot of possibilities to modders. Also it has some annoying limitations.
And I agree it's a pity that Star Trek mod died especially since I made two ships for it. Oh well,...
Forum:
Space Empires: Starfury
April 23rd, 2005, 04:36 PM
Replies:
5
My very first tutorial
Views:
1,918
Posted By
Exan
Re: My very first tutorial
Well I use 1 pixel every time. And I do like the fact that when I create a new hull type SlotModder remembers it. It saved A LOT of type when I added a CPU slot type to The People's Mod.
Click the...
Forum:
Space Empires: IV & V
April 23rd, 2005, 04:32 PM
Replies:
87
Suggestions for Space Empires V
Views:
10,709
Posted By
Exan
Re: Suggestions for Space Empires V
As long as I can create starbases/space stations that can open wormholes/warp points to other systems my modding wishes are fullfilled.
Forum:
Space Empires: Starfury
April 23rd, 2005, 02:46 PM
Replies:
17
Problem with the peolpe's mod
Views:
4,946
Posted By
Exan
Re: Problem with the peolpe\'s mod
You should. The ships in that look better (my texturemaps were replaced http://forum.shrapnelgames.com/images/smilies/happy.gif ). I hope to release a stable version of the revision 0.3.0 soon.
Forum:
Space Empires: Starfury
April 23rd, 2005, 02:43 PM
Replies:
5
My very first tutorial
Views:
1,918
Posted By
Exan
Re: My very first tutorial
Old version? Damn, now I have to do the SlotModder tutorial part again.
Well, thanks for the new version.
Forum:
Space Empires: Starfury
April 22nd, 2005, 04:14 PM
Replies:
5
My very first tutorial
Views:
1,918
Posted By
Exan
My very first tutorial
I wrote my very first tutorial. It's about how to add ships to Starfury. I'm not sure if it's detailed enough or easy to understand.
Here's the link. Opinions are most welcome....
Forum:
Space Empires: Starfury
April 21st, 2005, 02:58 PM
Replies:
17
Problem with the peolpe's mod
Views:
4,946
Posted By
Exan
Re: Problem with the peolpe\'s mod
Ok, now I've tested the mod and I can get the second mission after completing the first one.
http://koti.mbnet.fi/sfhaven/images/mission2works.jpg
I have version 0.3.0-pre2.
Forum:
Space Empires: Starfury
April 21st, 2005, 04:42 AM
Replies:
17
Problem with the peolpe's mod
Views:
4,946
Posted By
Exan
Re: Problem with the peolpe\'s mod
Well officially we haven't released the 0.3.0 revision. Just some team development versions that will eventually lead to 0.3.0. Confusing isn't it?
The real difference between them is that the...
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