.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: Starfury > Starfury Scenarios and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old July 4th, 2005, 02:22 AM

Exan Exan is offline
Corporal
 
Join Date: May 2003
Location: South Karelia, Finland
Posts: 168
Thanks: 0
Thanked 0 Times in 0 Posts
Exan is on a distinguished road
Default Re: Space Empires - Starfury: Data/Campaigns *DELETED*

The People's Mod has moved. It's now located at SpaceEmpires.net
http://www.spaceempires.net/home/
Sorry for the inconvenvience. Also TPM has an infosite at http://koti.mbnet.fi/sfhaven/aarchives
__________________
Starfury Haven
thepeoplesmod.com (Offical site for The People's Mod)
Alexandria Archives -info site on The People's Mod
Reply With Quote
  #2  
Old July 9th, 2005, 07:36 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Space Empires - Starfury: Data/Campaigns

http://imagemodserver.mine.nu/other/MM/SF/mods/

The P&N-ism physics mod for the stock campaigns is there.
P&N-ism makes Very significant changes:
- lifesupport requirements are directly based on crew capacity.
- slowish repairs based on amount of crew.
- Shields are relatively weak, but regenerate.
- Armor is quite tough and disposable; it is actually cheaper to scrap the old plates and buy new ones than to repair them.
- A wide variety of weapons. Trade off damage rate for tonnage and energy use.
- Reworked energy system. It is entirely possible to ply the spaceways with no reactors, and recharge massive batteries when you visit spacedocks, but having a tiny reactor to trickle-charge your ship between battles is very handy.
- Big ships are actually scary. You can't win against a battleship with a destroyer... not a chance. You can, however skirmish with one, and distract it long enough to complete a defend mission if you're good at dodging fire.
- And more!

Also posted there is a pair of minimods, including:
- Supersize mod: Ships are teeny, planets and stuff are HUGE.
- Newtonian physics mod: engines provide turning and acceleration only, max speed is almost infinite. If your engines take damage, you will simply coast along until you smash into something or manage to repair them. Be sure to apply the brakes well before you reach your destination

And there is a mirror of the BSG mod too.
Reply With Quote
  #3  
Old September 23rd, 2005, 02:02 PM

Campeador Campeador is offline
Corporal
 
Join Date: Feb 2004
Location: Ohio
Posts: 126
Thanks: 0
Thanked 19 Times in 19 Posts
Campeador is on a distinguished road
Default Re: Space Empires - Starfury: Data/Campaigns *DELETED* *DELETED*

Post deleted by Mindi
Reply With Quote
  #4  
Old September 23rd, 2005, 02:16 PM

Campeador Campeador is offline
Corporal
 
Join Date: Feb 2004
Location: Ohio
Posts: 126
Thanks: 0
Thanked 19 Times in 19 Posts
Campeador is on a distinguished road
Default Re: Space Empires - Starfury: Data/Campaigns *DELETED*

Post deleted by Campeador
Reply With Quote
  #5  
Old September 24th, 2005, 12:00 PM

Campeador Campeador is offline
Corporal
 
Join Date: Feb 2004
Location: Ohio
Posts: 126
Thanks: 0
Thanked 19 Times in 19 Posts
Campeador is on a distinguished road
Default Re: Space Empires - Starfury: Data/Campaigns *DELETED* *DELETED* *DELETED*

Post deleted by Campeador
Reply With Quote
  #6  
Old September 28th, 2005, 03:05 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Space Empires - Starfury: Data/Campaigns

For the Starblazer Mod installation instructions, you do not need to place anything in any stock folders. All folders can be replicated under the campaign folder, as illustrated in this post from the other thread:

Quote:
Suicide Junkie said:
The trick to the mod folder is to make it look *EXACTLY* like the stock/core/root files.

The path to UI goes Starfury\images\UI, so you place your modded UI in Starfury\campaigns\starblazers\images\UI
The same process applies to just about everything.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #7  
Old September 29th, 2005, 11:15 AM

Campeador Campeador is offline
Corporal
 
Join Date: Feb 2004
Location: Ohio
Posts: 126
Thanks: 0
Thanked 19 Times in 19 Posts
Campeador is on a distinguished road
Default Re: Space Empires - Starfury: Data/Campaigns

Star Blazers Mod: The Quest for Iscandar, Campaign 1
The Mod consist of two files:
1. Data:
StarBlazers-Campaign1_v1.3 (6.6MB) (updated 01/7/08)
http://www.shrapnelcommunity.com/thr...?Number=383726

The v1.5 means that the data has been updated.
Trying to fix a possible crash when the component Ypos and Xpos coordinates = 0. The player component may not matter since if your ship is destroyed the game is over, but I changed anyway.

There is also a small change on Campaign1-first mission: I decreased the time for the mission to be completed (from 75 days to 70), giving the player a slightly better chance to complete the mission. (Reason for change: For a first mission it was too difficult.) (Fift update)

2. Music - you find it on the next post.

Do not forget the patch for STARFURY, the latest around is V1.17. That patch also includes a PDF Manual.
Attached Files
File Type: rar 383726-StarBlazers-Campaign1_v1.5.rar (5.43 MB, 1762 views)
Reply With Quote
The Following User Says Thank You to Campeador For This Useful Post:
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:10 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.