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Posts Made By:
Uh-Nu-Buh
Forum:
Dominions 3: The Awakening
January 24th, 2007, 10:01 PM
Replies:
29
Bringing Back the Super Combatant
Views:
3,397
Posted By
Uh-Nu-Buh
Re: Bringing Back the Super Combatant
What was the name of Conan's god? Krog? Something like that. This could be a great god for the barbarians or cave men....
I'm just throwing this out there:
ST 50
Hits 500
att 15
def 15
mor...
Forum:
Dominions 3: The Awakening
January 24th, 2007, 09:56 PM
Replies:
29
Bringing Back the Super Combatant
Views:
3,397
Posted By
Uh-Nu-Buh
Re: Bringing Back the Super Combatant
I kind of like the idea of a single new pretender being made available who is just a big well-hung thug. No real magic, nothing special, just a hugely, oppressively, physically powerful mountain of...
Forum:
Scenarios, Maps and Mods
January 11th, 2007, 11:14 PM
Replies:
10
#newspell "woe is me"
Views:
2,775
Posted By
Uh-Nu-Buh
Re: #newspell \"woe is me\"
Thanks Llamabeast. That makes it clear. It was really bugging me. I thought I had a basic misunderstanding, maybe in communication. Now I get it.
Forum:
Scenarios, Maps and Mods
January 11th, 2007, 11:11 PM
Replies:
14
Mod: Golden Age of Magic (cheap drakes and more)
Views:
2,263
Posted By
Uh-Nu-Buh
Re: RFC--New Mod: Golden Age
1. Cure affliction. I don't think so. A unit that does it--sure. I can add one in one of the sites if you want. What storyline should I use for the unit? Name, background, etc. I'll throw it...
Forum:
Scenarios, Maps and Mods
January 6th, 2007, 09:59 AM
Replies:
14
Mod: Golden Age of Magic (cheap drakes and more)
Views:
2,263
Posted By
Uh-Nu-Buh
Re: RFC--New Mod: Golden Age
Luck is aoe1 and r5 so it only affects a small number of units. Having 10 or 20 cheap h1 priests negates that limitation. H2+ priests are not cheap, so I think your sugestion is right on.
Forum:
Scenarios, Maps and Mods
January 5th, 2007, 10:27 PM
Replies:
14
Mod: Golden Age of Magic (cheap drakes and more)
Views:
2,263
Posted By
Uh-Nu-Buh
Re: RFC--New Mod: Golden Age
Endo,
LOL. I needed a good laugh.
You make some good points. Care Bear Stare is good. If I add curse I will make it Care Bear Glare.
In general, if you look at the other divine spells, I...
Forum:
Scenarios, Maps and Mods
January 5th, 2007, 09:16 AM
Replies:
14
Mod: Golden Age of Magic (cheap drakes and more)
Views:
2,263
Posted By
Uh-Nu-Buh
Re: RFC--New Mod: Golden Age
Endo,
It seems to me there are a couple of holes in the Priest's repertoire. Generic priests have a reputation for healing and blessing, and are supposed to be giving and unselfish. The only...
Forum:
Scenarios, Maps and Mods
January 4th, 2007, 11:32 PM
Replies:
14
Mod: Golden Age of Magic (cheap drakes and more)
Views:
2,263
Posted By
Uh-Nu-Buh
Mod: Golden Age of Magic (cheap drakes and more)
The Golden Age mod is mostly done, I am asking for comments, additions, requests, etc.
Golden Age V0.1
Cheaper Drakes: 4 gems
New Sites (all rare):
--mineral cave: recruit huge powerful...
Forum:
Dominions 3: The Awakening
January 3rd, 2007, 11:21 PM
Replies:
5
Very OT (and funny) Video
Views:
1,317
Posted By
Uh-Nu-Buh
Re: Very OT (and funny) Video
I saw it earlier today--funny stuff.
Forum:
Scenarios, Maps and Mods
January 2nd, 2007, 11:23 PM
Replies:
3
Three Ideas--Would need Developers to Implement
Views:
1,283
Posted By
Uh-Nu-Buh
Three Ideas--Would need Developers to Implement
1. Stat variability. E.g. Strength 10--20 I know this has been talked to death in previous threads, and statistically when you are talking about 2,000 light infantry who cares if they have 8-12 st...
Forum:
Scenarios, Maps and Mods
January 2nd, 2007, 10:50 PM
Replies:
10
#newspell "woe is me"
Views:
2,775
Posted By
Uh-Nu-Buh
Re: #newspell \"woe is me\"
Endo:
Generating a turn: doesn't do it for me. Confirmed again just now. I changed #school and the change does not take effect until you restart Dom III and make a new game. Could be other...
Forum:
Scenarios, Maps and Mods
January 2nd, 2007, 10:42 PM
Replies:
16
Utility:
Testmod/-map for combat tests/checking spells
Views:
2,677
Posted By
Uh-Nu-Buh
Re: Testmod/-map for combat tests/checking spells
Many thanks Boron!
Forum:
Dominions 3: The Awakening
January 2nd, 2007, 10:40 PM
Replies:
18
"Nagot gik fel"
Views:
4,504
Posted By
Uh-Nu-Buh
Re: \"Nagot gik fel\"
That would be ultimate cool, Gandalf! As long as it is a comfy T and done pretty well, I would order one too!! I would love to parade one of these around in the gym.
I am a very muscular guy who...
Forum:
Dominions 3: The Awakening
January 2nd, 2007, 10:37 PM
Replies:
17
Another simple improvement
Views:
2,727
Posted By
Uh-Nu-Buh
Re: Another simple improvement
It's a GUI thing, Gandalf. If you play Dom III via CLI I will be very impressed.
Personally, I would love some polishing done to the interface. The right libraries make it easy to do in almost...
Forum:
Dominions 3: The Awakening
January 2nd, 2007, 10:32 PM
Replies:
11
Poison Golems, Harvesters, and Bane Venom Q's.
Views:
3,535
Posted By
Uh-Nu-Buh
Re: Poison Golems, Harvesters, and Bane Venom Q\'s.
It could be a bug, but consider:
1. I've only tried one poison golem.
2. I sent him into combat with an independant province.
3. He got 3 afflictions from that combat, and half his hits were...
Forum:
Dominions 3: The Awakening
January 2nd, 2007, 10:23 PM
Replies:
19
old age solutions
Views:
3,520
Posted By
Uh-Nu-Buh
Re: Time passes for all.
Another very expensive option for controlling old age is empowerment.
E.g. if you have a fantastic astral mage that is about to get old, you can spend the nature gems and upgrade him/her to nature...
Forum:
Scenarios, Maps and Mods
January 1st, 2007, 09:19 PM
Replies:
10
#newspell "woe is me"
Views:
2,775
Posted By
Uh-Nu-Buh
Re: #newspell \"woe is me\"
Ok, for anyone out there experimenting with spells--some tips:
1. Create your nation first, then any spells that are nation restricted to the new nation.
2. Divine magic should be #school 7. ...
Forum:
Scenarios, Maps and Mods
January 1st, 2007, 08:51 PM
Replies:
10
#newspell "woe is me"
Views:
2,775
Posted By
Uh-Nu-Buh
Re: #newspell \"woe is me\"
Thanks PDF! This really helps. I should have tried that. Been working too long and my head is fried.
The spell is part of a new mod involving nation 75 "The Hidden Empire", so I need to:
1. ...
Forum:
Scenarios, Maps and Mods
January 1st, 2007, 07:30 PM
Replies:
8
Weapon Effects?
Views:
1,436
Posted By
Uh-Nu-Buh
Re: Weapon Effects?
Thanks Edi. I had lost this link....
Forum:
Scenarios, Maps and Mods
January 1st, 2007, 07:30 PM
Replies:
8
Weapon Effects?
Views:
1,436
Posted By
Uh-Nu-Buh
Re: Weapon Effects?
Thanks for posting the old Dom II mod manual, Amos. I have to wonder why it has so much more information than the new one.
A brief glance shows me some stuff that helps me out of some tight spots...
Forum:
Scenarios, Maps and Mods
January 1st, 2007, 07:24 PM
Replies:
9
Gauntlet mod
Views:
1,384
Posted By
Uh-Nu-Buh
Re: Gauntlet mod
Sounds great! Gambate kudasai!
Forum:
Scenarios, Maps and Mods
January 1st, 2007, 06:44 PM
Replies:
10
#newspell "woe is me"
Views:
2,775
Posted By
Uh-Nu-Buh
#newspell \"woe is me\"
I can't seem to get my new divine/holy spells to work. They don't cause any problems, but they don't show up as battlefield spells when I check scripting.
Is this perhaps a function of the...
Forum:
Dominions 3: The Awakening
January 1st, 2007, 10:09 AM
Replies:
11
Poison Golems, Harvesters, and Bane Venom Q's.
Views:
3,535
Posted By
Uh-Nu-Buh
Re: Astral Window?
Tip for anyone finding this thread via search sometime in the vasty future:
Poison Golems might be good for Ermor and other undead nations since they kill your own population so you can recruit...
Forum:
Dominions 3: The Awakening
December 31st, 2006, 04:47 PM
Replies:
11
Poison Golems, Harvesters, and Bane Venom Q's.
Views:
3,535
Posted By
Uh-Nu-Buh
Re: Astral Window?
Thanks Taqwus.
I still would like any tips anybody has for the Poison Golem. How to heal it would be nice (labs don't seem to work). Expensive unit, powerful unit, but seemingly very awkward....
Forum:
Dominions 3: The Awakening
December 31st, 2006, 08:58 AM
Replies:
11
Poison Golems, Harvesters, and Bane Venom Q's.
Views:
3,535
Posted By
Uh-Nu-Buh
Re: Poison Golems, Harvesters, and Bane Venom Q\'s.
Shovah32:
pop dge--gotchya. Have you tried doing a Harvester Bane Venom combo to double the effects? I just wonder if it works. I also wonder how much of the enemy army I am killing in addition...
Showing results 1 to 25 of 274
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