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January 5th, 2007, 10:27 PM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
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Re: RFC--New Mod: Golden Age
Endo,
LOL. I needed a good laugh.
You make some good points. Care Bear Stare is good. If I add curse I will make it Care Bear Glare.
In general, if you look at the other divine spells, I don't think these are out of line power-wise.
Consider Banishment. H1, Fatigue 0, Range 20, AOE 4+, Dg 5+, armor negating.
Consider Blessing. This is obviously a very powerful spell. Again, it is H1. No fatigue. AOE 5+.
Luck is S1. Fat 20, R 5, AOE 1.... It is Alt 4, so it does have to be researched.... Probably having every 1'st level priest able to do it, although in line power wise, is game unbalancing. I will make it H2. You are right.
Making it H2 may not be enough, I may mess with the Number of Effects and reduce it. Maybe make the fatigue cost higher.
H2 may not be balancing enough, and H3 is too far.
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--Uh-Nu-Buh, Fire/Death
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January 6th, 2007, 05:17 AM
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National Security Advisor
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Re: RFC--New Mod: Golden Age
Banishment works against undead and demons, and nothing and no one else. That doesn't help your expansion except in rare cases.
Blessing is good, but ONLY if you invest some points on your pretender's magic and build sacred units. Sacred units aren't always your best troops and are almost always more expensive in at least gold than your other units, so this depends heavily on nation.
Luck is always good. Healing Light is a rarely-used spell, and making it an actually useful spell by making it holy is a great idea. While mages always have something better to do, you won't mind priests casting it.
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January 6th, 2007, 09:59 AM
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Sergeant
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Re: RFC--New Mod: Golden Age
Luck is aoe1 and r5 so it only affects a small number of units. Having 10 or 20 cheap h1 priests negates that limitation. H2+ priests are not cheap, so I think your sugestion is right on.
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--Uh-Nu-Buh, Fire/Death
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January 10th, 2007, 09:50 PM
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General
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Re: RFC--New Mod: Golden Age
Uh-nu-buh, any chance of adding a holy spell that cures afflictions? Unless all heal spells already do-I generally don't use such. A couple other nice ideas that come to mind would be a spell that gives flying, and a spell that makes units' weapons do double damage to undead/demons
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January 11th, 2007, 11:11 PM
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Sergeant
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Re: RFC--New Mod: Golden Age
1. Cure affliction. I don't think so. A unit that does it--sure. I can add one in one of the sites if you want. What storyline should I use for the unit? Name, background, etc. I'll throw it in!
2. Flying. Sure. However, how would this fit in with the normal idea of "divine"? I agree that if your god/pretender is a master of air then it makes sense, but the general priest magic is not oriented in any direction at all. If I make one holy spell that is air oriented, any holy unit can use it (e.g. a priest to the water god Tursuk). Not sure this should be done.
3. Weapons of normal units do double damage to undead/demons. This is a thematically good choice, if you hold to the course of generic holy priest magic. However, priests already have a boatload of anti-undead/demon magic. Not sure if it would be worth it in this case.... It might also unbalance the game.
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--Uh-Nu-Buh, Fire/Death
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February 13th, 2007, 12:47 AM
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BANNED USER
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Join Date: Feb 2007
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Re: RFC--New Mod: Golden Age
I like this little non-nation mod very much; it's nice to have a bit of healing available to random priests and it's different from all the nations people have been cranking out. Are you going to keep at it and make a final version?
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February 13th, 2007, 05:01 PM
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Brigadier General
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Join Date: Oct 2006
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Re: RFC--New Mod: Golden Age
Any chance of seeing the sort of stats these new unit have?
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