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Showing results 1 to 25 of 247
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Posts Made By:
SelfishGene
Forum:
Dominions 3: The Awakening
September 28th, 2008, 11:52 AM
Replies:
68
Turmoil 3 / Luck 3?
Views:
10,507
Posted By
SelfishGene
Re: Turmoil 3 / Luck 3?
Taking Luck/Turmoil for money is silly.
Luck/Turmoil is great if you have a big need for gems and gem diversity (aka, Tien Chi). All the free gem events give you a head start into remote site...
Forum:
Dominions 3: The Awakening
June 6th, 2008, 01:43 AM
Replies:
28
Crazy&Insane Stories!
Views:
6,536
Posted By
SelfishGene
Re: Crazy&Insane Stories!
My favorite personal story of all time is an epic comeback in multiplayer. Having lost my capital and being reduced to 2 commanders, a merc company and a handful of indies (my god being killed as...
Forum:
Dominions 3: The Awakening
June 3rd, 2008, 04:13 PM
Replies:
63
What could we steal from other fantasy games...
Views:
7,725
Posted By
SelfishGene
Re: What could we steal from other fantasy games..
1st -
Assassination is almost too powerful as it is right now. Please note i said "almost".
2nd -
Retreating because of a lucky hit breaking morale is frankly the most frustrating thing in...
Forum:
Dominions 3: The Awakening
June 3rd, 2008, 10:27 AM
Replies:
63
What could we steal from other fantasy games...
Views:
7,725
Posted By
SelfishGene
Re: What could we steal from other fantasy games..
Repeat Commander Recruitment.
Fleeing from assassination is not fatal in your own territory.
Forum:
Dominions 3: The Awakening
June 2nd, 2008, 01:01 AM
Replies:
67
New patch
Views:
4,789
Posted By
SelfishGene
Re: New patch
Note that everything i know about Vampire: The Masquerade and Warhammer, i learned from the game, or Wikipedia, respectively http://forum.shrapnelgames.com/images/smilies/happy.gif.
It was to the...
Forum:
Dominions 3: The Awakening
June 1st, 2008, 02:15 PM
Replies:
18
How weak is the AI... really?
Views:
2,007
Posted By
SelfishGene
Re: How weak is the AI... really?
I've lost even moderately powerful, borderline thug/SCs to random AI armies, if they just happen to have the right casters or right units.
There are a few situations where fighting the AI is hard,...
Forum:
Dominions 3: The Awakening
May 30th, 2008, 05:34 PM
Replies:
67
New patch
Views:
4,789
Posted By
SelfishGene
Re: New patch
I really like the Hinnom mythology. It's a cross between the Biblical antagonists of the Israelites, Vampire: The Masquerade's Antedilluvian 3rd generation fathers, and Warhammer 40k's Horus Heresy.
Forum:
Dominions 3: The Awakening
May 30th, 2008, 05:31 PM
Replies:
7
Hinnom pop devour to other nations
Views:
1,257
Posted By
SelfishGene
Hinnom pop devour to other nations
I was wondering if it could be added later, or modded, into a patch where Lanka's demonic units ate pop just as the Raphites of Hinnom did? This would help balance Lanka out i think anyway.
It...
Forum:
Dominions 3: The Awakening
May 12th, 2008, 01:52 AM
Replies:
26
Why am I so bad with Dom3
Views:
3,310
Posted By
SelfishGene
Re: Why am I so bad with Dom3
Even then these can be defeated by the AI.
Just today vs. the AI i lost my bane w/ flying shoes, regen ring, charcoal shield, swift sword, and horned helmet after about 5 rounds of combat against...
Forum:
Dominions 3: The Awakening
May 6th, 2008, 01:57 PM
Replies:
43
Poll:
Which nations represent order and good?
Views:
6,874
Posted By
SelfishGene
Re: Which nations represent order and good?
That's true - you could make an apologetic Dom-4 Pretender with full good scales for Ashen Empire Ermor. She's not trying to kill you, sorry about that whole death dominion thing! Or take Tir Na...
Forum:
Dominions 3: The Awakening
May 6th, 2008, 05:23 AM
Replies:
43
Poll:
Which nations represent order and good?
Views:
6,874
Posted By
SelfishGene
Re: Which nations represent order and good?
Eriu is one of the closest nations to being good, as the Sidhe and a few lingering Tuatha have volunteered to return and aid their conquerors in the wider world. Generally water-magic or nature...
Forum:
Dominions 3: The Awakening
November 1st, 2007, 11:50 AM
Replies:
15
A new game/dev to work w/ Illwinter & Shrapnel!
Views:
3,073
Posted By
SelfishGene
A new game/dev to work w/ Illwinter & Shrapnel!
Ok, Shrapnel, looking for the next big game?
Illwinter, tired of Dominions and want to do something new?
Why don't you guys contact this indie developer and work with him to make a marketable...
Forum:
Dominions 3: The Awakening
October 29th, 2007, 07:03 PM
Replies:
9
Mac OS leopard : good news !
Views:
1,451
Posted By
SelfishGene
Re: Mac OS leopard : good news !
Wha? How is it faster. How much faster?
Forum:
Dominions 3: The Awakening
October 16th, 2007, 07:59 PM
Replies:
12
Mac OSX 3.10 Patch Update!
Views:
2,440
Posted By
SelfishGene
Re: Mac OSX 3.10 Patch Update!
Muchas Gracias!
Forum:
Dominions 3: The Awakening
October 9th, 2007, 12:03 PM
Replies:
51
Woo-Hoo - 3.10 available
Views:
6,729
Posted By
SelfishGene
Re: Woo-Hoo - 3.10 available
The game says 3.09 not 3.10 on the Mac Patch. It also says the patch fails when patching on the Mac but it actually works.
Forum:
Dominions 3: The Awakening
October 5th, 2007, 12:48 PM
Replies:
47
MA Atlantis...am I missing something?
Views:
5,738
Posted By
SelfishGene
Re: MA Atlantis...am I missing something?
I don't think Atlantis sucks that bad as this is making out. A few points...
-Poison damage helps rout enemies in melee.
-All units but trampling lobster are amphibious.
-Mages can bring...
Forum:
Dominions 3: The Awakening
October 2nd, 2007, 05:21 PM
Replies:
31
Poll:
POLL: Scales, Magic Paths, and Dominion
Views:
3,885
Posted By
SelfishGene
Re: POLL: Scales, Magic Paths, and Dominion
Well, part of the rationale here is the "what else do you get" when taking a 9-bless Pretender. A 9-Astral bless is meh, but otoh, you get a powerful late game option that's easy to employ. A...
Forum:
Dominions 3: The Awakening
October 1st, 2007, 06:34 PM
Replies:
31
Poll:
POLL: Scales, Magic Paths, and Dominion
Views:
3,885
Posted By
SelfishGene
Re: POLL: Scales, Magic Paths, and Dominion
I should have but forgot to add a poll for the least powerful 9-path as far as casting/rituals/globals go. Many off the off-paths like Nature and Earth can summon large numbers of effecient troops...
Forum:
Dominions 3: The Awakening
September 28th, 2007, 02:16 PM
Replies:
31
Poll:
POLL: Scales, Magic Paths, and Dominion
Views:
3,885
Posted By
SelfishGene
Re: POLL: Scales, Magic Paths, and Dominion
I find it curious few chose the magic scale as the most powerful. Although i also voted for order, having +1 magic seems nearly essential to be competitive in most games because it totally changes...
Forum:
Dominions 3: The Awakening
September 28th, 2007, 01:04 PM
Replies:
31
Poll:
POLL: Scales, Magic Paths, and Dominion
Views:
3,885
Posted By
SelfishGene
Re: POLL: Scales, Magic Paths, and Dominion
Did i do something funky with the polls? Why in a question does out of 6 answers the choice register as something like 4%?
Forum:
Dominions 3: The Awakening
September 28th, 2007, 11:04 AM
Replies:
31
Poll:
POLL: Scales, Magic Paths, and Dominion
Views:
3,885
Posted By
SelfishGene
POLL: Scales, Magic Paths, and Dominion
They seemed like interesting questions that haven't been asked yet.
Although of course there are some nation and build specific strategies it seems like there are some bare minimum scale and...
Forum:
Dominions 3: The Awakening
September 28th, 2007, 10:29 AM
Replies:
21
Nethgul+Crystal Matrix: Can Nethgul Be Trusted?
Views:
5,309
Posted By
SelfishGene
Re: Nethgul+Crystal Matrix: Can Nethgul Be Trusted
It would be nice if Nethgul acted as an astral caster for catching mind hunting astral mages.
Forum:
Dominions 3: The Awakening
September 25th, 2007, 12:04 AM
Replies:
26
Poll:
POLL - Weakest Among All
Views:
3,603
Posted By
SelfishGene
Re: POLL - Weakest Among All
EA Marverni and Ulm really aren't that bad - it's just that everyone else is better. Marverni has a strong middle game with the new Uber spell Gifts of Heaven (which seems to be the strongest...
Forum:
Dominions 3: The Awakening
September 21st, 2007, 03:23 PM
Replies:
86
Most powerful nation
Views:
10,097
Posted By
SelfishGene
Re: \"Fixes\" to Ulm
Nah, spells aren't thematic with Ulm.
What Ulm needs is some kind of sacred antimagic troop, immune to all elemental attacks and with a magic weapon. Maybe make them lifeless recruitable units?
Forum:
Dominions 3: The Awakening
September 21st, 2007, 10:40 AM
Replies:
86
Most powerful nation
Views:
10,097
Posted By
SelfishGene
Re: Most powerful nation
MA Ulm is a good candidate for the turmoil/luck trick since their troops cost so little (taking 3order/3prod with Ulm give you an almost unlimited supply of gold). Turmoil/luck provides hundreds of...
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