.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #51  
Old September 27th, 2008, 06:30 AM
Falkor's Avatar

Falkor Falkor is offline
Sergeant
 
Join Date: Oct 2007
Location: Magdeburg, Germany
Posts: 235
Thanks: 13
Thanked 3 Times in 3 Posts
Falkor is on a distinguished road
Default Re: Turmoil 3 / Luck 3?

[quote=JimMorrison;640847]
Quote:
Originally Posted by Adept View Post
Quote:
Originally Posted by JimMorrison View Post

If this is a recent change, then maybe. AFAIK the only requirement is Luck +3, and order has nothing to do with it. I've had this several times, and I never go with maxed out order and luck.

Odd, it was stated as such in another thread. After I learned of the scale restrictions on events, I started paying much closer attention. I can't say about previously, but since I learned that, I've only seen that event in a massive scales build, and otherwise the largest I ever seem to get is the 1500g event.
3000g, "huge amount" of fire gems and a magic item.
You get this event with T3/L3. (if you're lucky )
I've got it many times playing Pangaea with these scales.
Reply With Quote
  #52  
Old September 27th, 2008, 11:47 AM
Adept's Avatar

Adept Adept is offline
Sergeant
 
Join Date: Nov 2003
Location: Finland
Posts: 250
Thanks: 19
Thanked 13 Times in 8 Posts
Adept is on a distinguished road
Default Re: Turmoil 3 / Luck 3?

[quote=Falkor;640965][quote=JimMorrison;640847]
Quote:
Originally Posted by Adept View Post
3000g, "huge amount" of fire gems and a magic item.
You get this event with T3/L3. (if you're lucky )
I've got it many times playing Pangaea with these scales.
Yes, I've gotten this one more than once. It only happens when playing with luck +3, but order has nothing to do with it. I've never had Luck +3 without having disorder as well (not always -3).
Reply With Quote
  #53  
Old September 28th, 2008, 11:52 AM
SelfishGene's Avatar

SelfishGene SelfishGene is offline
Sergeant
 
Join Date: Jan 2004
Posts: 247
Thanks: 0
Thanked 0 Times in 0 Posts
SelfishGene is on a distinguished road
Default Re: Turmoil 3 / Luck 3?

Taking Luck/Turmoil for money is silly.

Luck/Turmoil is great if you have a big need for gems and gem diversity (aka, Tien Chi). All the free gem events give you a head start into remote site searching, and later on, a ton of extra gems for alchemy/summons. I was receiving i suspect close to 10-15 gems a turn in mp near the end of the game taking Luck/Turmoil.
Reply With Quote
  #54  
Old September 28th, 2008, 04:35 PM

fungalreason fungalreason is offline
Sergeant
 
Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
fungalreason is on a distinguished road
Default Re: Turmoil 3 / Luck 3?

Just to confirm that there is no hard cap of 3 events... I just had a turn with 4 good events out of 23 total provinces. None of the events were in provinces I captured that turn.
Reply With Quote
  #55  
Old September 28th, 2008, 04:38 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Turmoil 3 / Luck 3?

Quote:
Originally Posted by SelfishGene View Post
Taking Luck/Turmoil for money is silly.

Luck/Turmoil is great if you have a big need for gems and gem diversity (aka, Tien Chi). All the free gem events give you a head start into remote site searching, and later on, a ton of extra gems for alchemy/summons. I was receiving i suspect close to 10-15 gems a turn in mp near the end of the game taking Luck/Turmoil.

It's true. I dislike how some people want to froth at the mouth arguing that Order/Misf is better gold than Turmoil/Luck. Well, no kidding. But apparently they don't like extra gems, free magic items, free castles, or national heroes (which for some nations are QUITE good). Also no one factors in the obligatory (albeit relatively minor, in time) investment in PD that is more necessary with Misf. 20 PD = 210g per province. No fortune, but if you have 30 provinces, that's over 6000g dropped into keeping you safe from barbarians.

By the by, in a game with Caelum using 3O/3L/3M, I've been blessed with 2 free castles in the first 20 turns. Kinda nifty, worth keeping unless they're in the WORST possible locations. (ie- screw up production in your capital or other key fort)
Reply With Quote
  #56  
Old September 28th, 2008, 07:20 PM
Poopsi's Avatar

Poopsi Poopsi is offline
Sergeant
 
Join Date: Jun 2008
Posts: 332
Thanks: 24
Thanked 13 Times in 9 Posts
Poopsi is an unknown quantity at this point
Default Re: Turmoil 3 / Luck 3?

Sometimes the free magic items are really nice and otherwise expensive. I´ve gotten Banners of the Northern Star at times, and other high level goodies.
Reply With Quote
  #57  
Old September 28th, 2008, 07:28 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Turmoil 3 / Luck 3?

I've seen Elixer of Life, Ribcage, Wraithcrown, etc.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #58  
Old September 29th, 2008, 10:32 AM

JaghataiKhan JaghataiKhan is offline
Corporal
 
Join Date: Jun 2007
Posts: 145
Thanks: 3
Thanked 1 Time in 1 Post
JaghataiKhan is on a distinguished road
Default Re: Turmoil 3 / Luck 3?

Artifact random event? That looks cool!
Reply With Quote
  #59  
Old September 29th, 2008, 11:23 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Turmoil 3 / Luck 3?

Its one of the reason that the die-hard competitive MPers would like to see a game option to control random events. Some of them can have a very large impact on the game. An option to turn down the random events would allow games to be decided more by whose strategy and playing is better.

Im not at all against the idea since Im hoping that an option to turn it down might also include an option to turn it up.
Reply With Quote
  #60  
Old September 29th, 2008, 11:31 AM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Turmoil 3 / Luck 3?

Quote:
Originally Posted by fungalreason View Post
Just to confirm that there is no hard cap of 3 events... I just had a turn with 4 good events out of 23 total provinces. None of the events were in provinces I captured that turn.
hi fungal. if you could include the trn file, we could see which events are shown.

It is also possible that a 4th event occur in the same province as the 3rd; there's still a cap, but there are a couple ways this can be exceeded. the basic argument is not affected though: that luck does not scale really beyond 3/turn for large empires, and hence has a diminishing return. Your huge empire will almost always get 3 events max.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.