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September 27th, 2008, 06:30 AM
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Sergeant
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Join Date: Oct 2007
Location: Magdeburg, Germany
Posts: 235
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: Turmoil 3 / Luck 3?
[quote=JimMorrison;640847]
Quote:
Originally Posted by Adept
Quote:
Originally Posted by JimMorrison
If this is a recent change, then maybe. AFAIK the only requirement is Luck +3, and order has nothing to do with it. I've had this several times, and I never go with maxed out order and luck.
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Odd, it was stated as such in another thread. After I learned of the scale restrictions on events, I started paying much closer attention. I can't say about previously, but since I learned that, I've only seen that event in a massive scales build, and otherwise the largest I ever seem to get is the 1500g event.
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3000g, "huge amount" of fire gems and a magic item.
You get this event with T3/L3. (if you're lucky  )
I've got it many times playing Pangaea with these scales.
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September 27th, 2008, 11:47 AM
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Sergeant
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Join Date: Nov 2003
Location: Finland
Posts: 250
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Thanked 13 Times in 8 Posts
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Re: Turmoil 3 / Luck 3?
[quote=Falkor;640965][quote=JimMorrison;640847]
Quote:
Originally Posted by Adept
3000g, "huge amount" of fire gems and a magic item.
You get this event with T3/L3. (if you're lucky  )
I've got it many times playing Pangaea with these scales.
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Yes, I've gotten this one more than once. It only happens when playing with luck +3, but order has nothing to do with it. I've never had Luck +3 without having disorder as well (not always -3).
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September 28th, 2008, 11:52 AM
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Sergeant
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Join Date: Jan 2004
Posts: 247
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Re: Turmoil 3 / Luck 3?
Taking Luck/Turmoil for money is silly.
Luck/Turmoil is great if you have a big need for gems and gem diversity (aka, Tien Chi). All the free gem events give you a head start into remote site searching, and later on, a ton of extra gems for alchemy/summons. I was receiving i suspect close to 10-15 gems a turn in mp near the end of the game taking Luck/Turmoil.
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September 28th, 2008, 04:35 PM
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Sergeant
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Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
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Re: Turmoil 3 / Luck 3?
Just to confirm that there is no hard cap of 3 events... I just had a turn with 4 good events out of 23 total provinces. None of the events were in provinces I captured that turn.
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September 28th, 2008, 04:38 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Turmoil 3 / Luck 3?
Quote:
Originally Posted by SelfishGene
Taking Luck/Turmoil for money is silly.
Luck/Turmoil is great if you have a big need for gems and gem diversity (aka, Tien Chi). All the free gem events give you a head start into remote site searching, and later on, a ton of extra gems for alchemy/summons. I was receiving i suspect close to 10-15 gems a turn in mp near the end of the game taking Luck/Turmoil.
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It's true. I dislike how some people want to froth at the mouth arguing that Order/Misf is better gold than Turmoil/Luck. Well, no kidding. But apparently they don't like extra gems, free magic items, free castles, or national heroes (which for some nations are QUITE good). Also no one factors in the obligatory (albeit relatively minor, in time) investment in PD that is more necessary with Misf. 20 PD = 210g per province. No fortune, but if you have 30 provinces, that's over 6000g dropped into keeping you safe from barbarians.
By the by, in a game with Caelum using 3O/3L/3M, I've been blessed with 2 free castles in the first 20 turns. Kinda nifty, worth keeping unless they're in the WORST possible locations. (ie- screw up production in your capital or other key fort)
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September 28th, 2008, 07:20 PM
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Sergeant
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Join Date: Jun 2008
Posts: 332
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Re: Turmoil 3 / Luck 3?
Sometimes the free magic items are really nice and otherwise expensive. I´ve gotten Banners of the Northern Star at times, and other high level goodies.
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September 28th, 2008, 07:28 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Turmoil 3 / Luck 3?
I've seen Elixer of Life, Ribcage, Wraithcrown, etc.
__________________
You've sailed off the edge of the map--here there be badgers!
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September 29th, 2008, 10:32 AM
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Corporal
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Join Date: Jun 2007
Posts: 145
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Re: Turmoil 3 / Luck 3?
Artifact random event? That looks cool!
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September 29th, 2008, 11:23 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Turmoil 3 / Luck 3?
Its one of the reason that the die-hard competitive MPers would like to see a game option to control random events. Some of them can have a very large impact on the game. An option to turn down the random events would allow games to be decided more by whose strategy and playing is better.
Im not at all against the idea since Im hoping that an option to turn it down might also include an option to turn it up. 
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September 29th, 2008, 11:31 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Turmoil 3 / Luck 3?
Quote:
Originally Posted by fungalreason
Just to confirm that there is no hard cap of 3 events... I just had a turn with 4 good events out of 23 total provinces. None of the events were in provinces I captured that turn.
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hi fungal. if you could include the trn file, we could see which events are shown.
It is also possible that a 4th event occur in the same province as the 3rd; there's still a cap, but there are a couple ways this can be exceeded. the basic argument is not affected though: that luck does not scale really beyond 3/turn for large empires, and hence has a diminishing return. Your huge empire will almost always get 3 events max.
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