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Posts Made By:
RedRover
Forum:
Dominions 2: The Ascension Wars
December 13th, 2005, 12:02 AM
Replies:
33
New Game: Fun Sites
Views:
4,757
Posted By
RedRover
Re: New Game: Fun Sites
Endoperez: Points well taken, but remember we are still building the alpha list at this point, so new site ideas are more useful than critiques or proposals for better internal game consistency.
...
Forum:
Dominions 2: The Ascension Wars
December 12th, 2005, 11:31 PM
Replies:
27
Mod Command Brainstorm
Views:
4,013
Posted By
RedRover
Re: Mod Command Brainstorm
Agrajag: Oooooooh! I really like this one. The AD&D system had a whole race of demons called Hordlings. Their appearance, stats, attacks, and powers were all randomized. Great stuff!
Endoperez:...
Forum:
Dominions 2: The Ascension Wars
December 12th, 2005, 11:14 PM
Replies:
39
OT, what games r u wating 4 now?
Views:
5,240
Posted By
RedRover
Re: Civ4
Morkilus: I wouldn't be so quick to write off Civ4 for now. Over at CivFanatic, there is a fanpatch that reportedly fixes the late-game memory issues.
And I could just have a bad demo disk. If...
Forum:
Dominions 2: The Ascension Wars
December 12th, 2005, 12:02 AM
Replies:
33
New Game: Fun Sites
Views:
4,757
Posted By
RedRover
Re: New Game: Fun Sites
These are less specific sites than new types of sites that can be enabled.
[Temporary Site (noncompete): The site is permanently erased after a specific condition is satisfied:
Examples:
...
Forum:
Dominions 2: The Ascension Wars
December 11th, 2005, 11:26 PM
Replies:
27
Mod Command Brainstorm
Views:
4,013
Posted By
RedRover
Re: Mod Command Brainstorm
Sites that can be Entered:
It might be useful, when modding, if the wording of the order "Enter Site" could be changed in order to better match the site's theme.
Examples:
"Descend into...
Forum:
Dominions 2: The Ascension Wars
December 11th, 2005, 11:17 PM
Replies:
27
Mod Command Brainstorm
Views:
4,013
Posted By
RedRover
Re: Mod Command Brainstorm
Endoperez: Thanks.
All: Things are cleared up. Notes relevant to this thread:
Oh. Maybe I can't read the manual. http://forum.shrapnelgames.com/images/smilies/redface.gif
Apologies.
...
Forum:
Dominions 2: The Ascension Wars
December 11th, 2005, 10:46 PM
Replies:
39
OT, what games r u wating 4 now?
Views:
5,240
Posted By
RedRover
Re: OT, what games r u wating 4 now?
'Fraid not. Sorry. Wish I could help. But no.
I'd like to save a little of that for the PC Gamer demo disk with Civ 4 on it. Can't even get my system to acknowledge there's anything in the drive....
Forum:
Dominions 2: The Ascension Wars
December 10th, 2005, 10:59 PM
Replies:
27
Mod Command Brainstorm
Views:
4,013
Posted By
RedRover
Re: Mod Command Brainstorm
Endoperez:
1. *[edited for temper]* http://forum.shrapnelgames.com/images/smilies/wink.gif
2. I can read the mod manual.
3. Your mod manual quotation is completely irrelevant with respect...
Forum:
Dominions 2: The Ascension Wars
December 10th, 2005, 10:43 PM
Replies:
901
Sticky:
The Dominions 3: "Wishlist"
Views:
168,415
Posted By
RedRover
Re: Dominions 3 Wishlist
Just popping in to drop off a summary of Dom3 related items from the Abysian AAR CB5.0 to save a little dev time. Some of these will be familiar (hopefully not all):
More Aggressive AI: At...
Forum:
Dominions 2: The Ascension Wars
December 10th, 2005, 04:32 AM
Replies:
33
New Game: Fun Sites
Views:
4,757
Posted By
RedRover
Re: New Game: Fun Sites
Here's one for scenario design:
[Invasion Portal (noncompete): The idea here is that one (or more) nation can draw its national troops only from special portal sites scattered over the map. That...
Forum:
Dominions 2: The Ascension Wars
December 10th, 2005, 04:16 AM
Replies:
22
Wish Questions
Views:
27,045
Posted By
RedRover
Re: Wish Questions
If you want to see what wishing for population does, you can see my AAR (Post#395511 (http://www.shrapnelcommunity.com/threads/showthreaded.php?Number=395511 )) turn 146+.
Short form: If you do,...
Forum:
Dominions 2: The Ascension Wars
December 10th, 2005, 04:05 AM
Replies:
39
OT, what games r u wating 4 now?
Views:
5,240
Posted By
RedRover
Re: OT, what games r u wating 4 now?
I do seem to pick up the stray puppies, don't I?
The early online buzz on Civ 4 indicates teething problems not solved by the first patch, possible directx problems, and heavy system overload in...
Forum:
Dominions 2: The Ascension Wars
December 10th, 2005, 03:03 AM
Replies:
27
Mod Command Brainstorm
Views:
4,013
Posted By
RedRover
Re: Mod Command Brainstorm
Here's another:
Unit/Commander Ability
#blindimmune
This command makes the unit immune to blinding attacks. It would be used mostly for those blind units that suffer no combat penalties for...
Forum:
Multiplayer & AARs
December 10th, 2005, 02:21 AM
Replies:
52
Abysia CB 5.0 AAR
Views:
11,333
Posted By
RedRover
Re: Abysia CB 5.0 AAR
TURN 151-152
All quiet. I mess around with busy work while empowering my Blood mage. My forces close in around Ulm's capital at Ashdown.
On turn 152 I decide I’ve had enough and set up the last...
Forum:
Multiplayer & AARs
December 9th, 2005, 03:47 AM
Replies:
52
Abysia CB 5.0 AAR
Views:
11,333
Posted By
RedRover
Re: Abysia CB 5.0 AAR
TURN 150
Nope. All the Wish did was teleport the entire population of The Pit (mine) into the Ardahan Bog (also mine). I find the names of the involved provinces suitably ironic.
So, the effect...
Forum:
Multiplayer & AARs
December 9th, 2005, 03:39 AM
Replies:
52
Abysia CB 5.0 AAR
Views:
11,333
Posted By
RedRover
Re: Abysia CB 5.0 AAR
TURN 149
Well, that didn’t work. People showed up in Vankara Sound, another ocean province; population 10,840; and this time I know that Unrest increased from 0 to 72. My guess at this point is that...
Forum:
Scenarios, Maps & Mods
December 9th, 2005, 03:28 AM
Replies:
22
MOD: Zulu
Views:
9,617
Posted By
RedRover
Re: MOD: Zulu
Oversway: Thanks for the compliment.
I've paused on this for a few days. The other Credo Mutwe book finally arrived: Induna, My Children, and I have been immersed.
The story is fantastic (it...
Forum:
Multiplayer & AARs
December 7th, 2005, 12:33 PM
Replies:
52
Abysia CB 5.0 AAR
Views:
11,333
Posted By
RedRover
Re: Abysia CB 5.0 AAR
TURN 148
OK, Wish message: “A bunch of people just showed up in Minto Strait.” That's one of my Sea provinces. Current population 7,140. I have no idea what the previous population was, could the...
Forum:
Multiplayer & AARs
December 6th, 2005, 11:20 AM
Replies:
52
Abysia CB 5.0 AAR
Views:
11,333
Posted By
RedRover
Re: Abysia CB 5.0 AAR
TURN 146-147
The west continent, east continent, and oceans are mine. All that remains is the final conquest of the south continent. Aside from two forts under siege, Ulm has been pushed west of the...
Forum:
Dominions 2: The Ascension Wars
December 5th, 2005, 03:21 PM
Replies:
39
OT, what games r u wating 4 now?
Views:
5,240
Posted By
RedRover
Re: OT, what games r u wating 4 now?
My current wait list isn't particularly long.
Dom 3 (the happiest expectation on the list, of course). http://forum.shrapnelgames.com/images/smilies/happy.gif
Civ 4 (technically, I'm waiting...
Forum:
Multiplayer & AARs
December 5th, 2005, 01:26 PM
Replies:
52
Abysia CB 5.0 AAR
Views:
11,333
Posted By
RedRover
Re: Abysia CB 5.0 AAR
TURN 141-145
Something unusual. For most of the game, I have been unthinkingly pooling Blood Slaves each turn, then manually doling them out one at a time to temple priests for blood sacrifice.
...
Forum:
Multiplayer & AARs
December 4th, 2005, 06:06 PM
Replies:
52
Abysia CB 5.0 AAR
Views:
11,333
Posted By
RedRover
Re: Abysia CB 5.0 AAR
TURN 136-140
The whole western continent has fallen, except some forts and two wooded provinces down near the henge in the southwest quadrant. But I have strong forces there, and it’s just a mopping...
Forum:
Dominions 2: The Ascension Wars
December 3rd, 2005, 05:55 PM
Replies:
14
AI Thoughts
Views:
2,150
Posted By
RedRover
Re: AI Thoughts
I think the AI would do a lot better with blood-hunting nations once it is capable of building more forts.
Perhaps some of those testing Dom3 might weigh in with an opinion? Is such an effect...
Forum:
Dominions 2: The Ascension Wars
December 3rd, 2005, 05:21 PM
Replies:
33
New Game: Fun Sites
Views:
4,757
Posted By
RedRover
Re: New Game: Fun Sites
Endoperez: Just a reminder--brainstorming rules--no critiques/negative comments while we're putting together the base list.
To All: I really like all this stuff. Consider us still going at...
Forum:
Multiplayer & AARs
December 3rd, 2005, 05:01 PM
Replies:
28
Ulm SP AAR- Swords Vs. Sorcery
Views:
7,450
Posted By
RedRover
Re: Ulm SP AAR- Swords Vs. Sorcery
Arralen is right. Listen to Arralen.
Priest morale effects start at H3 (that should teach me to check instead of relying on memory!).
On the Swords of Sharpness, I could have sworn I read that...
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