Re: Abysia CB 5.0 AAR
TURN 150
Nope. All the Wish did was teleport the entire population of The Pit (mine) into the Ardahan Bog (also mine). I find the names of the involved provinces suitably ironic.
So, the effect of wishing for population is a totally random population teleport that cleans out a friendly province, sending the destination province into major Unrest (125 in this case). What a waste of 150 Astral gems!
I am so frustrated I try to end the game immediately by wishing the Ulm Pretender dead. I get a flat refusal—in fact, any command I try (and I try about a dozen) that includes the Ulm Pretender name is refused outright.
OK. So I default to plan B. The Manticore puts on the cursed charm-beanie (aka Crown of Overmight) and empowers Astral to make up for losing his Astral Cap.
The Devils will arrive at Ashdown Castle in two turns. Time for the Oracle to DIE! DIE! DIE!
Nuts! I just realized that with two more turns of Blood empowerment, my top Blood mage could summon one of the three nasty blood ubersummons. I get right on it. (Easily distracted? Who, m…what did you say?)
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