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Showing results 1 to 25 of 70
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Posts Made By:
attackdrone
Forum:
Multiplayer and AARs
August 27th, 2011, 05:35 PM
Replies:
176
MA Mod Nation Combined Game - Testing Grounds - Finished
Views:
28,241
Posted By
attackdrone
Re: MA Mod Nation Combined Game - Testing Grounds - Running
I've been having some issues with my internet connection, looks like I got a stale out of it. Rats. I should be good with the delay for this current turn, however.
Forum:
Multiplayer and AARs
August 11th, 2011, 11:30 PM
Replies:
176
MA Mod Nation Combined Game - Testing Grounds - Finished
Views:
28,241
Posted By
attackdrone
Re: MA Mod Nation Combined Game - Testing Grounds - Running
A rollback is fine by me.
Forum:
Multiplayer and AARs
August 11th, 2011, 04:46 PM
Replies:
176
MA Mod Nation Combined Game - Testing Grounds - Finished
Views:
28,241
Posted By
attackdrone
Re: MA Mod Nation Combined Game - Testing Grounds - Running
Did everyone get a stale? I know I turned in my turn (the save game shows a stale but the llamaserver data says we all turned in our turns).
Forum:
Multiplayer and AARs
July 16th, 2011, 02:51 AM
Replies:
176
MA Mod Nation Combined Game - Testing Grounds - Finished
Views:
28,241
Posted By
attackdrone
Re: MA Mod Nation Combined Game - Testing Grounds - Running
If you know of someone to sub for a few turns that'd be great. Thank you for the offer.
Forum:
Multiplayer and AARs
July 15th, 2011, 03:45 AM
Replies:
176
MA Mod Nation Combined Game - Testing Grounds - Finished
Views:
28,241
Posted By
attackdrone
Re: MA Mod Nation Combined Game - Testing Grounds - Running
I'll be gone for the rest of July on summer vacation. I've posted a thread asking for a temporary sub (I'd ask Executor to run my turns as the admin, but he is my neighbor!). If I can't find a sub...
Forum:
Multiplayer and AARs
July 9th, 2011, 03:41 AM
Replies:
176
MA Mod Nation Combined Game - Testing Grounds - Finished
Views:
28,241
Posted By
attackdrone
Re: MA Mod Nation Combined Game - Testing Grounds - Running
We've started back up, but there have been a few stales (Pythium, R'lyeh, and Haida Gwaii).
Is anyone having trouble with the new patch and mods? Llamabeast emailed out links to updated versions...
Forum:
Dominions 3: The Awakening
June 22nd, 2011, 11:57 PM
Replies:
18
Info:
new patch announced
Views:
6,056
Posted By
attackdrone
Re: new patch announced
The increased sprite and mod limits are particularly welcome, in my opinion. Being able to add path cost reduction to sites opens up interesting modding possibilities as well - difficulty mods...
Forum:
Dominions 3: The Awakening
May 17th, 2011, 08:30 PM
Replies:
13
Quick Question: 0 Enc. SC
Views:
3,348
Posted By
attackdrone
Re: Quick Question: 0 Enc. SC
I think the elemental royalty summons have 0 encumbrance. Monolith Armor on one of them would ignore encumbrance penalties in melee while still applying the regeneration bonus.
Putting it on a...
Forum:
Multiplayer and AARs
May 11th, 2011, 01:27 PM
Replies:
176
MA Mod Nation Combined Game - Testing Grounds - Finished
Views:
28,241
Posted By
attackdrone
Re: MA Mod Nation Combined Game - Testing Grounds - Running
Hopefully whatever RL things the admin has will be solved soon, as this is turning out to be a fairly interesting game. Do you have any update on that, Executor?
Forum:
Multiplayer and AARs
April 24th, 2011, 08:09 PM
Replies:
176
MA Mod Nation Combined Game - Testing Grounds - Finished
Views:
28,241
Posted By
attackdrone
Re: MA Mod Nation Combined Game - Testing Grounds - Running
I am going to request a move to 36 hour turns if possible. I've been having sporadic house guests which make 24 hour turns difficult on the weekends.
Forum:
Multiplayer and AARs
April 20th, 2011, 07:57 AM
Replies:
176
MA Mod Nation Combined Game - Testing Grounds - Finished
Views:
28,241
Posted By
attackdrone
Re: MA Mod Nation Combined Game - Testing Grounds - Running
I usually avoid online forum arguments, but I must declare myself as an ardent supporter of the name "aholeman".
Forum:
Multiplayer and AARs
April 5th, 2011, 07:35 AM
Replies:
176
MA Mod Nation Combined Game - Testing Grounds - Finished
Views:
28,241
Posted By
attackdrone
Re: MA Mod Nation Combined Game - Testing Grounds - Send Pretenders
The game has started! Reminder, the mod's name will need to be changed to "Expanded_Nations_2_MA.dm" . Executor, do you have an 'official' version that you are using to share with those players who...
Forum:
Multiplayer and AARs
March 30th, 2011, 05:25 AM
Replies:
176
MA Mod Nation Combined Game - Testing Grounds - Finished
Views:
28,241
Posted By
attackdrone
Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
I'd love to sign up for this game. If we're picking, put me down for Al-Nadim please.
I have checked, and Expanded Nations Pack is compatible with CBM 1.6 + EDM. Remember, you need to enable CBM...
Forum:
Scenarios, Maps and Mods
March 20th, 2011, 05:15 AM
Replies:
101
Mod:
MA al-Nadim - The thousand and one nights 1.01)
Views:
33,891
Posted By
attackdrone
Re: MA al-Nadim - The thousand and one nights (0.92)
These are very good changes. In test games I never built a single of any of these units due to the high gold prices combined with lack of a lance. I'll start a new non-bless game with a rainbow...
Forum:
Scenarios, Maps and Mods
March 9th, 2011, 04:43 AM
Replies:
101
Mod:
MA al-Nadim - The thousand and one nights 1.01)
Views:
33,891
Posted By
attackdrone
Re: MA al-Nadim - The thousand and one nights (0.86)
I noticed a few minor issues with what is quickly becoming one of my favorite mod nations.
1- Marid/Ifrit Beys and Sultans are not magic leaders. Perhaps the Beys should gain the #okmagicleader...
Forum:
Multiplayer and AARs
November 16th, 2010, 06:34 PM
Replies:
45
MP:
Newbie game - Last Rites(LA) - Full - Setting up
Views:
6,619
Posted By
attackdrone
Re: Newbie game - Last Rites(LA) - Full - Setting up
Update: I sent the map in to Patolixo a few days ago, so he should be starting it soon. Good luck to all.
Forum:
Multiplayer and AARs
November 16th, 2010, 05:42 PM
Replies:
245
New Kinda Noob game Starting
Views:
45,243
Posted By
attackdrone
Re: New Kinda Noob game Starting
Yeah I went with F4E4S4N4 as a blessing, to get my sacred units into reasonable attack/encumbrance range and open up nature and astral.
The issue is, you still need to be able to capture at least...
Forum:
Multiplayer and AARs
November 16th, 2010, 03:04 AM
Replies:
245
New Kinda Noob game Starting
Views:
45,243
Posted By
attackdrone
Re: New Kinda Noob game Starting
The independents jumped me first. Considering that my provincial defense has an attack of 8... even militia can beat them, and they did!
Yep, Agartha lost its army twice to tribal independents...
Forum:
Multiplayer and AARs
November 14th, 2010, 02:44 PM
Replies:
45
MP:
Newbie game - Last Rites(LA) - Full - Setting up
Views:
6,619
Posted By
attackdrone
Re: Newbie game - Last Rites(LA) - Full - Setting up
Some work came up last night that took up much of my time, but I'll be able to get the map balanced for a 12-player start position tonight after I get back from my appointments.
Criteria:
I:...
Forum:
Multiplayer and AARs
November 13th, 2010, 05:29 PM
Replies:
245
New Kinda Noob game Starting
Views:
45,243
Posted By
attackdrone
Re: New Kinda Noob game Starting
No way would I want to restart! So what if all the Pale Ones are dead and there is no money to be found in any of the rioting caverns? I'll make it work somehow.
Forum:
Multiplayer and AARs
November 12th, 2010, 05:30 PM
Replies:
83
MP:
Retold - CBM (Dom3minions blitz game), started
Views:
10,362
Posted By
attackdrone
Re: Retold - CBM (Dom3minions blitz game), started
I am willing to call this one a win for C'Tis. The lack of any independent nature mages, no nature on my pretender, and a number of stale turns is a toxic combination.
To the Toad God, victory!
...
Forum:
Multiplayer and AARs
November 12th, 2010, 05:23 PM
Replies:
245
New Kinda Noob game Starting
Views:
45,243
Posted By
attackdrone
Re: New Kinda Noob game Starting
If there is a river, on this map only bridges allow crossing of rivers. There is a very slight chance it is a bug, if so try moving to a different province instead.
On another note, this might be...
Forum:
Multiplayer and AARs
November 11th, 2010, 08:06 PM
Replies:
83
MP:
Retold - CBM (Dom3minions blitz game), started
Views:
10,362
Posted By
attackdrone
Re: Retold - CBM (Dom3minions blitz game), started
Poor toads. But there are just so many! I'm wishing I had found a source of independent nature mages before it was too late, my only nature mages are in a couple territories I just wrested from you...
Forum:
Multiplayer and AARs
November 11th, 2010, 04:49 PM
Replies:
245
New Kinda Noob game Starting
Views:
45,243
Posted By
attackdrone
Re: New Kinda Noob game Starting
Two starts have an additional province adjacent to their capital instead of a farmland (to allow players to be spread more evenly throughout the map). I suppose this is good for Abysia!
Forum:
Multiplayer and AARs
November 11th, 2010, 05:45 AM
Replies:
245
New Kinda Noob game Starting
Views:
45,243
Posted By
attackdrone
Re: New Kinda Noob game Starting
Thanks for the tip, I've gone ahead and taken the liberty as I was he who volunteered to set the game up, and cleared out Abysia and restarted the game.
Only Ragnars Wolves will need to resubmit...
Showing results 1 to 25 of 70
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