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Search: Posts Made By: attackdrone
Forum: Multiplayer and AARs August 27th, 2011, 05:35 PM
Replies: 176
Views: 28,241
Posted By attackdrone
Re: MA Mod Nation Combined Game - Testing Grounds - Running

I've been having some issues with my internet connection, looks like I got a stale out of it. Rats. I should be good with the delay for this current turn, however.
Forum: Multiplayer and AARs August 11th, 2011, 11:30 PM
Replies: 176
Views: 28,241
Posted By attackdrone
Forum: Multiplayer and AARs August 11th, 2011, 04:46 PM
Replies: 176
Views: 28,241
Posted By attackdrone
Re: MA Mod Nation Combined Game - Testing Grounds - Running

Did everyone get a stale? I know I turned in my turn (the save game shows a stale but the llamaserver data says we all turned in our turns).
Forum: Multiplayer and AARs July 16th, 2011, 02:51 AM
Replies: 176
Views: 28,241
Posted By attackdrone
Re: MA Mod Nation Combined Game - Testing Grounds - Running

If you know of someone to sub for a few turns that'd be great. Thank you for the offer.
Forum: Multiplayer and AARs July 15th, 2011, 03:45 AM
Replies: 176
Views: 28,241
Posted By attackdrone
Re: MA Mod Nation Combined Game - Testing Grounds - Running

I'll be gone for the rest of July on summer vacation. I've posted a thread asking for a temporary sub (I'd ask Executor to run my turns as the admin, but he is my neighbor!). If I can't find a sub...
Forum: Multiplayer and AARs July 9th, 2011, 03:41 AM
Replies: 176
Views: 28,241
Posted By attackdrone
Re: MA Mod Nation Combined Game - Testing Grounds - Running

We've started back up, but there have been a few stales (Pythium, R'lyeh, and Haida Gwaii).

Is anyone having trouble with the new patch and mods? Llamabeast emailed out links to updated versions...
Forum: Dominions 3: The Awakening June 22nd, 2011, 11:57 PM
Replies: 18
Views: 6,056
Posted By attackdrone
Re: new patch announced

The increased sprite and mod limits are particularly welcome, in my opinion. Being able to add path cost reduction to sites opens up interesting modding possibilities as well - difficulty mods...
Forum: Dominions 3: The Awakening May 17th, 2011, 08:30 PM
Replies: 13
Views: 3,348
Posted By attackdrone
Re: Quick Question: 0 Enc. SC

I think the elemental royalty summons have 0 encumbrance. Monolith Armor on one of them would ignore encumbrance penalties in melee while still applying the regeneration bonus.

Putting it on a...
Forum: Multiplayer and AARs May 11th, 2011, 01:27 PM
Replies: 176
Views: 28,241
Posted By attackdrone
Re: MA Mod Nation Combined Game - Testing Grounds - Running

Hopefully whatever RL things the admin has will be solved soon, as this is turning out to be a fairly interesting game. Do you have any update on that, Executor?
Forum: Multiplayer and AARs April 24th, 2011, 08:09 PM
Replies: 176
Views: 28,241
Posted By attackdrone
Re: MA Mod Nation Combined Game - Testing Grounds - Running

I am going to request a move to 36 hour turns if possible. I've been having sporadic house guests which make 24 hour turns difficult on the weekends.
Forum: Multiplayer and AARs April 20th, 2011, 07:57 AM
Replies: 176
Views: 28,241
Posted By attackdrone
Re: MA Mod Nation Combined Game - Testing Grounds - Running

I usually avoid online forum arguments, but I must declare myself as an ardent supporter of the name "aholeman".
Forum: Multiplayer and AARs April 5th, 2011, 07:35 AM
Replies: 176
Views: 28,241
Posted By attackdrone
Re: MA Mod Nation Combined Game - Testing Grounds - Send Pretenders

The game has started! Reminder, the mod's name will need to be changed to "Expanded_Nations_2_MA.dm" . Executor, do you have an 'official' version that you are using to share with those players who...
Forum: Multiplayer and AARs March 30th, 2011, 05:25 AM
Replies: 176
Views: 28,241
Posted By attackdrone
Re: New MA Mod Combined Game - Testing Grounds - Sign Ups

I'd love to sign up for this game. If we're picking, put me down for Al-Nadim please.

I have checked, and Expanded Nations Pack is compatible with CBM 1.6 + EDM. Remember, you need to enable CBM...
Forum: Scenarios, Maps and Mods March 20th, 2011, 05:15 AM
Replies: 101
Views: 33,891
Posted By attackdrone
Re: MA al-Nadim - The thousand and one nights (0.92)

These are very good changes. In test games I never built a single of any of these units due to the high gold prices combined with lack of a lance. I'll start a new non-bless game with a rainbow...
Forum: Scenarios, Maps and Mods March 9th, 2011, 04:43 AM
Replies: 101
Views: 33,891
Posted By attackdrone
Re: MA al-Nadim - The thousand and one nights (0.86)

I noticed a few minor issues with what is quickly becoming one of my favorite mod nations.

1- Marid/Ifrit Beys and Sultans are not magic leaders. Perhaps the Beys should gain the #okmagicleader...
Forum: Multiplayer and AARs November 16th, 2010, 06:34 PM
Replies: 45
Views: 6,619
Posted By attackdrone
Re: Newbie game - Last Rites(LA) - Full - Setting up

Update: I sent the map in to Patolixo a few days ago, so he should be starting it soon. Good luck to all.
Forum: Multiplayer and AARs November 16th, 2010, 05:42 PM
Replies: 245
Views: 45,243
Posted By attackdrone
Re: New Kinda Noob game Starting

Yeah I went with F4E4S4N4 as a blessing, to get my sacred units into reasonable attack/encumbrance range and open up nature and astral.

The issue is, you still need to be able to capture at least...
Forum: Multiplayer and AARs November 16th, 2010, 03:04 AM
Replies: 245
Views: 45,243
Posted By attackdrone
Re: New Kinda Noob game Starting

The independents jumped me first. Considering that my provincial defense has an attack of 8... even militia can beat them, and they did!

Yep, Agartha lost its army twice to tribal independents...
Forum: Multiplayer and AARs November 14th, 2010, 02:44 PM
Replies: 45
Views: 6,619
Posted By attackdrone
Re: Newbie game - Last Rites(LA) - Full - Setting up

Some work came up last night that took up much of my time, but I'll be able to get the map balanced for a 12-player start position tonight after I get back from my appointments.

Criteria:

I:...
Forum: Multiplayer and AARs November 13th, 2010, 05:29 PM
Replies: 245
Views: 45,243
Posted By attackdrone
Re: New Kinda Noob game Starting

No way would I want to restart! So what if all the Pale Ones are dead and there is no money to be found in any of the rioting caverns? I'll make it work somehow.
Forum: Multiplayer and AARs November 12th, 2010, 05:30 PM
Replies: 83
Views: 10,362
Posted By attackdrone
Re: Retold - CBM (Dom3minions blitz game), started

I am willing to call this one a win for C'Tis. The lack of any independent nature mages, no nature on my pretender, and a number of stale turns is a toxic combination.

To the Toad God, victory!
...
Forum: Multiplayer and AARs November 12th, 2010, 05:23 PM
Replies: 245
Views: 45,243
Posted By attackdrone
Re: New Kinda Noob game Starting

If there is a river, on this map only bridges allow crossing of rivers. There is a very slight chance it is a bug, if so try moving to a different province instead.

On another note, this might be...
Forum: Multiplayer and AARs November 11th, 2010, 08:06 PM
Replies: 83
Views: 10,362
Posted By attackdrone
Re: Retold - CBM (Dom3minions blitz game), started

Poor toads. But there are just so many! I'm wishing I had found a source of independent nature mages before it was too late, my only nature mages are in a couple territories I just wrested from you...
Forum: Multiplayer and AARs November 11th, 2010, 04:49 PM
Replies: 245
Views: 45,243
Posted By attackdrone
Re: New Kinda Noob game Starting

Two starts have an additional province adjacent to their capital instead of a farmland (to allow players to be spread more evenly throughout the map). I suppose this is good for Abysia!
Forum: Multiplayer and AARs November 11th, 2010, 05:45 AM
Replies: 245
Views: 45,243
Posted By attackdrone
Re: New Kinda Noob game Starting

Thanks for the tip, I've gone ahead and taken the liberty as I was he who volunteered to set the game up, and cleared out Abysia and restarted the game.

Only Ragnars Wolves will need to resubmit...
Showing results 1 to 25 of 70

 
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