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Showing results 1 to 21 of 21
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Posts Made By:
Crandaeolon
Forum:
Dominions 3: The Awakening
February 2nd, 2009, 03:10 PM
Replies:
154
Off topic: How are games failing you?
Views:
22,064
Posted By
Crandaeolon
Re: Off topic: How are games failing you?
/de-lurk
Some good suggestions here, thanks. Got to check out that 'Crawl.
To the people talking about balance nerfs, item-based gameplay and level grinding... ever tried Guild Wars? As far as...
Forum:
Dominions 2: The Ascension Wars
September 5th, 2004, 07:44 AM
Replies:
62
OT: a nice RPG-ish game?
Views:
8,687
Posted By
Crandaeolon
Re: OT: a nice RPG-ish game?
Actually, mr. Feist didn't write the game; the Krondor name was licensed to Dynamix, whose creative team is responsible for the writing. The following is straight from the "Author's afterword"...
Forum:
Dominions 2: The Ascension Wars
September 5th, 2004, 07:24 AM
Replies:
65
Poll:
Gauging interest in a Dominions Roguelike...
Views:
4,948
Posted By
Crandaeolon
Re: Gauging interest in a Dominions Roguelike...
Here's an overview:
http://www.hut.fi/~eye/roguelike/intro.html#definition
A "Domhack" is a great idea, there would be a lot of stuff to work from! ...
Forum:
Dominions 2: The Ascension Wars
May 28th, 2004, 10:03 AM
Replies:
51
New Map: Faerun - The Forgotten Realms
Views:
5,262
Posted By
Crandaeolon
Re: New Map: Faerun - The Forgotten Realms
Of course more options, such as map commands, are always better than less, but major changes are also less likely to happen in a relatively minor update like a patch.
I suggested the simplest...
Forum:
Dominions 2: The Ascension Wars
May 28th, 2004, 09:55 AM
Replies:
31
Arduria map + a new one in the works
Views:
4,441
Posted By
Crandaeolon
Re: Arduria map + a new one in the works
Dunno how it's done in LotR2, but as a fanatic Medieval: Total War player I'd advocate a method similar to MTW's "reinforcements", but modified to the Dominions system.
For example, there could be...
Forum:
Dominions 2: The Ascension Wars
May 27th, 2004, 06:11 PM
Replies:
51
New Map: Faerun - The Forgotten Realms
Views:
5,262
Posted By
Crandaeolon
Re: New Map: Faerun - The Forgotten Realms
Yeah, I thought of that too - ordinary scouts would have a harder time. Patrolling indies would also make high-stealth units, like Spies, more valuable, and not all nations have access to them.
I...
Forum:
Dominions 2: The Ascension Wars
May 27th, 2004, 06:05 PM
Replies:
31
Arduria map + a new one in the works
Views:
4,441
Posted By
Crandaeolon
Re: Arduria map + a new one in the works
Never mind - I figured out a way already. I drew the borders on a separate layer, and it's easy to fix the corruption.
It looks to be around 300-400 provinces. I'll have to decide the size of...
Forum:
Dominions 2: The Ascension Wars
May 27th, 2004, 12:54 PM
Replies:
31
Arduria map + a new one in the works
Views:
4,441
Posted By
Crandaeolon
Re: Arduria map + a new one in the works
Well, the new project just ceased to be fun - I had drawn about 3/4ths of the borders when PhotoShop complained about "corrupted pixels" due to a "disk or SCSI malfunction" when loading the image....
Forum:
Dominions 2: The Ascension Wars
May 27th, 2004, 09:50 AM
Replies:
51
New Map: Faerun - The Forgotten Realms
Views:
5,262
Posted By
Crandaeolon
Re: New Map: Faerun - The Forgotten Realms
In the meantime, I'd prolly be content with indies set to be always on patrol mode... and if/when they'd lose to a superior force, the survivors would retreat to the castle and defend it normally.
...
Forum:
Dominions 2: The Ascension Wars
May 26th, 2004, 11:29 AM
Replies:
51
New Map: Faerun - The Forgotten Realms
Views:
5,262
Posted By
Crandaeolon
Re: New Map: Faerun - The Forgotten Realms
Unfortunately, C'Tis (and others) can still get a hefty chunk of essentially free gold income by besieging the fortified indie provinces with, for example, a single scout. The besieger gets province...
Forum:
Dominions 2: The Ascension Wars
May 5th, 2004, 03:30 PM
Replies:
4
SCs and Personal Buffs - A New Idea
Views:
934
Posted By
Crandaeolon
Re: SCs and Personal Buffs - A New Idea
Battlefield debuffs and "dispel magic" -type spells could be difficult to implement due to the spellcasting AI. However, those would be very welcome additions IMHO, if they could be made to work.
...
Forum:
Dominions 2: The Ascension Wars
May 4th, 2004, 10:18 PM
Replies:
31
Arduria map + a new one in the works
Views:
4,441
Posted By
Crandaeolon
Re: Arduria map + a new one in the works
Arduria has 34 underwater provinces out of 188. The ratio will probably remain about the same. There will be landlocked seas and large lakes, a couple of oceans etc... I'll include "support" (start...
Forum:
Dominions 2: The Ascension Wars
May 4th, 2004, 07:49 PM
Replies:
31
Arduria map + a new one in the works
Views:
4,441
Posted By
Crandaeolon
Re: Arduria map + a new one in the works
Got the semester wrapped up, and I'm thinking of putting a new map into the works. It will probably be larger (around 250 provinces or even more) and a _bit_ less watery. I'm also toying with PvK's...
Forum:
Dominions 2: The Ascension Wars
April 22nd, 2004, 10:32 AM
Replies:
5
adding debuffs?
Views:
709
Posted By
Crandaeolon
Re: adding debuffs?
A couple of spells that could destroy or suppress magic items would be a welcome addition. Perhaps to fire, earth, nature and astral paths, or a combination of these.
A province-affecting...
Forum:
Dominions 2: The Ascension Wars
April 21st, 2004, 08:08 AM
Replies:
31
Arduria map + a new one in the works
Views:
4,441
Posted By
Crandaeolon
Re: Arduria map + a new one in the works
<font size="2" face="sans-serif, arial, verdana">I've been testing it for a few days, might as well put it out since I can't find any glaring errors. Here's the new mapfile (1.1): mapfileonly.zip...
Forum:
Dominions 2: The Ascension Wars
April 18th, 2004, 03:24 PM
Replies:
31
Arduria map + a new one in the works
Views:
4,441
Posted By
Crandaeolon
Re: Arduria map + a new one in the works
<font size="2" face="sans-serif, arial, verdana">The ability to attack several coastal provinces by controlling just a couple of sea provinces is what concerns me the most. Oh well. That's how they...
Forum:
Dominions 2: The Ascension Wars
April 17th, 2004, 10:41 AM
Replies:
31
Arduria map + a new one in the works
Views:
4,441
Posted By
Crandaeolon
Re: Arduria map + a new one in the works
I checked the map thoroughly for neighbour connection problems, but couldn't find any that were not intended. Although originally they weren't supposed to be linked, #27 and #39 will probably be...
Forum:
Dominions 2: The Ascension Wars
April 16th, 2004, 04:40 PM
Replies:
31
Arduria map + a new one in the works
Views:
4,441
Posted By
Crandaeolon
Re: Arduria map + a new one in the works
<font size="2" face="sans-serif, arial, verdana">That's odd. I didn't expect more than one or two connection "bugs". Could you list the provinces involved?
In many cases where provinces share a...
Forum:
Dominions 2: The Ascension Wars
April 13th, 2004, 09:15 PM
Replies:
31
Arduria map + a new one in the works
Views:
4,441
Posted By
Crandaeolon
Re: Arduria map + a new one in the works
<font size="2" face="sans-serif, arial, verdana">Hm, that's true. Perhaps I should reduce the size of the VP provinces to alleviate the income problem... at least the 50k population one will need to...
Forum:
Dominions 2: The Ascension Wars
April 13th, 2004, 08:54 PM
Replies:
31
Arduria map + a new one in the works
Views:
4,441
Posted By
Crandaeolon
Re: Arduria map + a new one in the works
<font size="2" face="sans-serif, arial, verdana">I've used different rulesets, at the moment it's running with D&D 3rd edition rules.
<font size="2" face="sans-serif, arial, verdana">Yes, that...
Forum:
Dominions 2: The Ascension Wars
April 13th, 2004, 08:31 PM
Replies:
31
Arduria map + a new one in the works
Views:
4,441
Posted By
Crandaeolon
Arduria map + a new one in the works
Heya to all!
Feels like it's finally time to un-lurk and make an attempt to be productive. http://forum.shrapnelgames.com/images/icons/tongue.gif
Here's a map that I banged together...
Showing results 1 to 21 of 21
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