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April 18th, 2004, 03:24 PM
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Join Date: Apr 2004
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Re: Arduria map + a new one in the works
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The number of sea provinces looks fine to me. Perhaps the balance of acquatic nations could be tweaked by adjusting the values of those provinces. I haven't tried it yet, so I don't know if they need to be tweaked, but I don't think simply the number of them is necessarily a problem by itself.
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The ability to attack several coastal provinces by controlling just a couple of sea provinces is what concerns me the most. Oh well. That's how they work.
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Crandaeolon's beautiful map can now be downloaded from my site's ever-growing files page. Hopefully, the added exposure will give him the additional feedback he'd like to have so he can make it even better (if that's even possible).
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Thanks for the support, Arryn. Indeed, feedback in most forms will be appreciated; I'm quite new to mapmaking and the game in general.
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You can also use the terrain switch to boost the random rolls on specific provinces (adding 1024) trusting in the game to select appropriate sites for that area.
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Already did that. I sprinkled magic-rich provinces here and there to spice things up. Adding 1024 to the value isn't documented in the map modding guide, but I thought it'd do something like that. I guess adding 512 makes the province unstartable, then?
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April 19th, 2004, 01:13 AM
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National Security Advisor
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Re: Arduria map + a new one in the works
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Originally posted by Crandaeolon:
quote: The number of sea provinces looks fine to me. Perhaps the balance of acquatic nations could be tweaked by adjusting the values of those provinces. I haven't tried it yet, so I don't know if they need to be tweaked, but I don't think simply the number of them is necessarily a problem by itself.
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The ability to attack several coastal provinces by controlling just a couple of sea provinces is what concerns me the most. Oh well. That's how they work.
Yep. It also means that sailors can maneuver faster than walkers in many cases, which can be interesting. Of course, it also means it might be interesting to do some maps where there was not much of value underwater except the ability to maneuver and hide in special ways.
And/or alternatively, you could split the sea provinces into more, or even make them weird shapes to "represent currents".
Lots of possibilities.
PvK
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April 20th, 2004, 08:27 PM
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Lieutenant Colonel
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Re: Arduria map + a new one in the works
Very good and large map, thanks!
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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April 20th, 2004, 09:08 PM
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General
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Join Date: Aug 2003
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Re: Arduria map + a new one in the works
Is the final Version ready? I'll put it up tonight anyway.
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April 21st, 2004, 02:51 AM
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Re: Arduria map + a new one in the works
Very cool map!
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April 21st, 2004, 08:08 AM
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Re: Arduria map + a new one in the works
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Is the final Version ready? I'll put it up tonight anyway.
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I've been testing it for a few days, might as well put it out since I can't find any glaring errors. Here's the new mapfile (1.1): mapfileonly.zip
This will probably be the final Version, unless something really drastic is spotted. Knock on wood...
Updated the zip too.
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May 4th, 2004, 07:49 PM
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Re: Arduria map + a new one in the works
Got the semester wrapped up, and I'm thinking of putting a new map into the works. It will probably be larger (around 250 provinces or even more) and a _bit_ less watery. I'm also toying with PvK's ideas about water regions.
Creating the map will be done similarly compared to the previous one, so that's about as pretty as it can get.
Now (again?  )would be a good time to chime in with comments, suggestions and/or feedback on the previous map.
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