.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old April 18th, 2004, 03:24 PM

Crandaeolon Crandaeolon is offline
Private
 
Join Date: Apr 2004
Location: Finland
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
Crandaeolon is on a distinguished road
Default Re: Arduria map + a new one in the works

Quote:
The number of sea provinces looks fine to me. Perhaps the balance of acquatic nations could be tweaked by adjusting the values of those provinces. I haven't tried it yet, so I don't know if they need to be tweaked, but I don't think simply the number of them is necessarily a problem by itself.
The ability to attack several coastal provinces by controlling just a couple of sea provinces is what concerns me the most. Oh well. That's how they work.

Quote:
Crandaeolon's beautiful map can now be downloaded from my site's ever-growing files page. Hopefully, the added exposure will give him the additional feedback he'd like to have so he can make it even better (if that's even possible).
Thanks for the support, Arryn. Indeed, feedback in most forms will be appreciated; I'm quite new to mapmaking and the game in general.

Quote:
You can also use the terrain switch to boost the random rolls on specific provinces (adding 1024) trusting in the game to select appropriate sites for that area.
Already did that. I sprinkled magic-rich provinces here and there to spice things up. Adding 1024 to the value isn't documented in the map modding guide, but I thought it'd do something like that. I guess adding 512 makes the province unstartable, then?
Reply With Quote
  #2  
Old April 19th, 2004, 01:13 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Arduria map + a new one in the works

Quote:
Originally posted by Crandaeolon:
quote:
The number of sea provinces looks fine to me. Perhaps the balance of acquatic nations could be tweaked by adjusting the values of those provinces. I haven't tried it yet, so I don't know if they need to be tweaked, but I don't think simply the number of them is necessarily a problem by itself.
The ability to attack several coastal provinces by controlling just a couple of sea provinces is what concerns me the most. Oh well. That's how they work.

Yep. It also means that sailors can maneuver faster than walkers in many cases, which can be interesting. Of course, it also means it might be interesting to do some maps where there was not much of value underwater except the ability to maneuver and hide in special ways.

And/or alternatively, you could split the sea provinces into more, or even make them weird shapes to "represent currents".

Lots of possibilities.

PvK
Reply With Quote
  #3  
Old April 20th, 2004, 08:27 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: Arduria map + a new one in the works

Very good and large map, thanks!
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #4  
Old April 20th, 2004, 09:08 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Arduria map + a new one in the works

Is the final Version ready? I'll put it up tonight anyway.
__________________
www.illwinter.com
Reply With Quote
  #5  
Old April 21st, 2004, 02:51 AM

texAnimator texAnimator is offline
Private
 
Join Date: Apr 2004
Location: Miami
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
texAnimator is on a distinguished road
Default Re: Arduria map + a new one in the works

Very cool map!
Reply With Quote
  #6  
Old April 21st, 2004, 08:08 AM

Crandaeolon Crandaeolon is offline
Private
 
Join Date: Apr 2004
Location: Finland
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
Crandaeolon is on a distinguished road
Default Re: Arduria map + a new one in the works

Quote:
Is the final Version ready? I'll put it up tonight anyway.
I've been testing it for a few days, might as well put it out since I can't find any glaring errors. Here's the new mapfile (1.1): mapfileonly.zip

This will probably be the final Version, unless something really drastic is spotted. Knock on wood...

Updated the zip too.
Reply With Quote
  #7  
Old May 4th, 2004, 07:49 PM

Crandaeolon Crandaeolon is offline
Private
 
Join Date: Apr 2004
Location: Finland
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
Crandaeolon is on a distinguished road
Default Re: Arduria map + a new one in the works

Got the semester wrapped up, and I'm thinking of putting a new map into the works. It will probably be larger (around 250 provinces or even more) and a _bit_ less watery. I'm also toying with PvK's ideas about water regions.

Creating the map will be done similarly compared to the previous one, so that's about as pretty as it can get.

Now (again? )would be a good time to chime in with comments, suggestions and/or feedback on the previous map.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:05 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.