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Posts Made By:
madkillercat
Forum:
Space Empires: IV & V
July 27th, 2004, 07:00 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
107,945
Posted By
madkillercat
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">I did realize your intent. I just view what you did more as a way to cover for the AI than to keep obsolesce to a minimum. You may not have intended...
Forum:
Space Empires: IV & V
July 27th, 2004, 06:55 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
107,945
Posted By
madkillercat
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/smilies/rolleyes.gif How evasive for someone who recently related "filling a void" to a game/mod.
Re: CA...
Forum:
Space Empires: IV & V
July 27th, 2004, 06:50 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
107,945
Posted By
madkillercat
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">If simulator results don't push it too far ahead of smaller OR larger hulls. Also, by raising Destroyer Off+ by 5% you start a trend where every other...
Forum:
Space Empires: IV & V
July 27th, 2004, 05:37 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
107,945
Posted By
madkillercat
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">What are you talking about now http://forum.shrapnelgames.com/images/icons/confused.gif [/b]</font><hr /></blockquote><font size="2"...
Forum:
Space Empires: IV & V
July 27th, 2004, 05:41 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
107,945
Posted By
madkillercat
Re: AI Campaign => For a Challenging AI opponent
Hmm, not obselete...ok...
"Limited" is more accurate than stupid, or perhaps "too little for what it's supposed to do". From what I remember, the SE2 and 3 AIs were adequate for their respective...
Forum:
Space Empires: IV & V
July 26th, 2004, 07:47 PM
Replies:
19
- Input needed ! New mod "Impact" almost ready !
Views:
2,502
Posted By
madkillercat
Re: - Input needed ! New mod "Impact" almost ready !
Ha, ok. I'll have my spreadsheet ready when you release. I'd like to see how your "phsyics" and "universe constraints" philosophy compares to some other mods.
Forum:
Space Empires: IV & V
July 26th, 2004, 07:42 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
107,945
Posted By
madkillercat
Re: AI Campaign => For a Challenging AI opponent
Just in case, that Last post is not supposed to be a bash at you, AIC, or Proportions. It's more a why-is-the-AI-so-stupid-and-the-game-engine-so-limited-grr.
Forum:
Space Empires: IV & V
July 26th, 2004, 03:47 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
107,945
Posted By
madkillercat
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Excellent question http://forum.shrapnelgames.com/images/icons/icon7.gif
AIC *may* have taken some liberties and this also...
Forum:
Space Empires: IV & V
July 25th, 2004, 08:40 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
107,945
Posted By
madkillercat
Re: AI Campaign => For a Challenging AI opponent
Quick question, were the Scout, Escort, and Frigate hulls developed after the other hulls were finalized?
I graphed the Offense Bonus, and Defense Bonus vs. displacement (KT) and noticed those...
Forum:
Space Empires: IV & V
July 25th, 2004, 08:17 PM
Replies:
19
- Input needed ! New mod "Impact" almost ready !
Views:
2,502
Posted By
madkillercat
Re: - Input needed ! New mod "Impact" almost ready !
I'm curious, what equations (e.g. logarithmic or linear) did you use to develop your defense/offense bonuses, and max movement vs displacement (KT) etc? That is, are they consistent across your...
Forum:
Space Empires: IV & V
July 25th, 2004, 03:11 AM
Replies:
61
Fantasy Empires Mod Discussion
Views:
6,271
Posted By
madkillercat
Re: Fantasy Empires Mod Discussion
From Readme-FantasyEmpiresMod.txt:
<font size="2" face="sans-serif, arial, verdana">
Forum:
Space Empires: IV & V
July 21st, 2004, 02:48 AM
Replies:
61
Fantasy Empires Mod Discussion
Views:
6,271
Posted By
madkillercat
Re: Fantasy Empires Mod Discussion
<font size="2" face="sans-serif, arial, verdana">I've noticed that before. I just don't remember seeing the AI put Base (only) components into a Weapon Platform...
Forum:
Space Empires: IV & V
July 19th, 2004, 01:01 AM
Replies:
61
Fantasy Empires Mod Discussion
Views:
6,271
Posted By
madkillercat
Re: Fantasy Empires Mod Discussion
Req = 2 not 1
Name := Unicorn Rider (Elite)
Tech Level Req 1 := 2
Name := Cyclops (Elite)
Tech Level Req 1 := 2
...
Forum:
Space Empires: IV & V
July 16th, 2004, 11:59 PM
Replies:
61
Fantasy Empires Mod Discussion
Views:
6,271
Posted By
madkillercat
Re: Fantasy Empires Mod Discussion
<font size="2" face="sans-serif, arial, verdana">The undead have a unique Necromancer class that all their creatures can equip, that give them 1 repair each. Since I gave regeneration to Trolls...
Forum:
Space Empires: IV & V
July 16th, 2004, 03:17 AM
Replies:
61
Fantasy Empires Mod Discussion
Views:
6,271
Posted By
madkillercat
Re: Fantasy Empires Mod Discussion
First, neat mod. And where can I find that patch?
Next are some patchables I noticed.
No results/useless:
Chaos Rift
Item Creation
Alchemy 4 & 5
Weaponcraft (for Undead)
Forum:
Space Empires: Starfury
June 18th, 2004, 10:08 PM
Replies:
121
Startrek: Starfury resurrected!
Views:
17,134
Posted By
madkillercat
Re: Startrek: Starfury resurrected!
For ships, why not use ideas from the recent games of the SE4 STM mod? The games' ships aren't identical but fairly close.
ED: or the SE4 STM mod
[ June 18, 2004, 21:11: Message edited by:...
Forum:
Space Empires: IV & V
June 18th, 2004, 10:06 PM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
256,321
Posted By
madkillercat
Re: STM "Final v1.7.5" Discussion
<font size="2" face="sans-serif, arial, verdana">David Weber has to shut down fanfiction because an auther he knows lost his/her copyright to fanfiction.
If your gonna make a HH mod, I suggest...
Forum:
Space Empires: IV & V
June 17th, 2004, 01:19 AM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
256,321
Posted By
madkillercat
Re: STM "Final v1.7.5" Discussion
No thanks. I had problems enough trying simulate Honor Harrington's world when SE4 came out. Now I'm busy enough with real-life even though I run a few turns of this mod.
Forum:
Space Empires: IV & V
June 16th, 2004, 07:55 AM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
256,321
Posted By
madkillercat
Re: STM "Final v1.7.5" Discussion
<font size="2" face="sans-serif, arial, verdana">Sounds like I will have to manually and edit to play as someone else like the Borg and have everyone in position. Sigh.
Weapon pod eh?
Only...
Forum:
Space Empires: IV & V
June 16th, 2004, 05:04 AM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
256,321
Posted By
madkillercat
Re: STM "Final v1.7.5" Discussion
How can I setup to play as a non-Federation empire whilst keeping computer bonuses/racial points highest with my player empire lowest? And everyone where they're supposed to be...I set a game to high...
Showing results 1 to 20 of 20
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