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Posts Made By:
The_Paladin
Forum:
Dominions 2: The Ascension Wars
August 17th, 2005, 05:57 PM
Replies:
51
New Map Utils For Dom2 - Now Available
Views:
5,122
Posted By
The_Paladin
Re: New Map Utils For Dom2
Thanks for your continued interest NTJedi. I have been working still on the util but a large research project has taken precedence for a while. When I get through with that I will return to my...
Forum:
Dominions 2: The Ascension Wars
July 15th, 2005, 11:49 AM
Replies:
51
New Map Utils For Dom2 - Now Available
Views:
5,122
Posted By
The_Paladin
Re: New Map Utils For Dom2
PDF,
Hmm... I'm not 100% sure why you are getting that message. The program does work on Win98 as I just tried it on my Win98 machine here and it worked fine.
I looked at the code and the only...
Forum:
Dominions 2: The Ascension Wars
July 12th, 2005, 07:02 PM
Replies:
7
Is out sieging the AI an effective tactic?
Views:
1,137
Posted By
The_Paladin
Re: Is out sieging the AI an effective tactic?
The AI tends to amass such a large force that they often starve themselves anyway. As a result I'm not really sure if you would get much gain from these tactics.
If however you knew for some...
Forum:
Dominions 2: The Ascension Wars
July 12th, 2005, 05:27 PM
Replies:
51
New Map Utils For Dom2 - Now Available
Views:
5,122
Posted By
The_Paladin
Re: Demo of GUI Util Available
Indeed! I had to resist this voice in my head trying to force me to design the UI with non-Euclidean splines.
I wonder if that's what happened to my assistant, Saber Cherry, who has been absent...
Forum:
Dominions 2: The Ascension Wars
July 11th, 2005, 08:20 PM
Replies:
51
New Map Utils For Dom2 - Now Available
Views:
5,122
Posted By
The_Paladin
Re: Demo of GUI Util Available
As promised I have finished a user interface demo for my final util.
<font color="blue"> The Demo is attached to this post for download.
Important - This demo does NOT modify anything in the...
Forum:
Dominions 2: The Ascension Wars
July 3rd, 2005, 12:19 PM
Replies:
51
New Map Utils For Dom2 - Now Available
Views:
5,122
Posted By
The_Paladin
Re: New Map Utils For Dom2 - Now Available
Minor Update - Just thought I'd post a list of unit abilities and flags that will be moddable by my util when its done to get modders thinking http://forum.shrapnelgames.com/images/smilies/happy.gif....
Forum:
Dominions 2: The Ascension Wars
June 28th, 2005, 01:00 AM
Replies:
901
Sticky:
The Dominions 3: "Wishlist"
Views:
174,012
Posted By
The_Paladin
Re: The Dominions 3: \"Wishlist\"
Indeed the helmet is a pretty insignificant issue on the whole - it was merely an example. I originally just commented on the subject as I believe that scaling the stats is superior computationally...
Forum:
Dominions 2: The Ascension Wars
June 27th, 2005, 08:28 PM
Replies:
901
Sticky:
The Dominions 3: "Wishlist"
Views:
174,012
Posted By
The_Paladin
Re: The Dominions 3: \"Wishlist\"
Well with helmets - the basic helmet gives a protection of 1 and no defence change. The full helmet gives a protection of 2 with a -1 defence change. Say you want to create a helmet in between. At...
Forum:
Dominions 2: The Ascension Wars
June 27th, 2005, 05:41 PM
Replies:
901
Sticky:
The Dominions 3: "Wishlist"
Views:
174,012
Posted By
The_Paladin
Re: The Dominions 3: \"Wishlist\"
I agree with a few of the comments from the anti-decimalization camp.
1) Yes it may make the learning curve for new / casual players a little steeper.
2) Yes I agree it will not help with SCs...
Forum:
Dominions 2: The Ascension Wars
June 24th, 2005, 01:50 PM
Replies:
51
New Map Utils For Dom2 - Now Available
Views:
5,122
Posted By
The_Paladin
Re: New Map Utils For Dom2 - Now Available
Hmm... I think what I'll do is when I get the GUI done to a point that its at least graphically complete, I'll release it and see what people think of it. If it is hard to easily figure out what...
Forum:
Dominions 2: The Ascension Wars
June 23rd, 2005, 12:44 PM
Replies:
51
New Map Utils For Dom2 - Now Available
Views:
5,122
Posted By
The_Paladin
Re: New Map Utils For Dom2
PDF et al,
I agree with your idea of .em files. I actually already have a concept in place like that though I use .dgf files http://forum.shrapnelgames.com/images/smilies/happy.gif. I have a Dom2...
Forum:
Dominions 2: The Ascension Wars
June 22nd, 2005, 11:59 AM
Replies:
51
New Map Utils For Dom2 - Now Available
Views:
5,122
Posted By
The_Paladin
Re: New Map Utils For Dom2
Hmm... it would appear that there is some indecisiveness amongst the community http://forum.shrapnelgames.com/images/smilies/happy.gif. Hehe... what else is new?
The bit of feedback I did receive...
Forum:
Dominions 2: The Ascension Wars
June 21st, 2005, 01:16 PM
Replies:
51
New Map Utils For Dom2 - Now Available
Views:
5,122
Posted By
The_Paladin
Re: New Map Utils For Dom2
The main reason I'm attempting to modify descriptions (and other attributes) that are already moddable by the official tools is that I am hoping to make the GUI interface as complete as possible.
...
Forum:
Dominions 2: The Ascension Wars
June 20th, 2005, 11:20 AM
Replies:
51
New Map Utils For Dom2 - Now Available
Views:
5,122
Posted By
The_Paladin
Re: New Map Utils For Dom2
Indeed! I never thought of that but it may indeed be an option http://forum.shrapnelgames.com/images/smilies/happy.gif. If we pad both sides of the name strings with relatively the same number of...
Forum:
Dominions 2: The Ascension Wars
June 20th, 2005, 11:04 AM
Replies:
51
New Map Utils For Dom2 - Now Available
Views:
5,122
Posted By
The_Paladin
Re: New Map Utils For Dom2 - Now Available
Yes I believe you are correct Cainehill. I would be willing to bet that they are simple C strings and therefore shorter lengths may be ok. The reason I say may is that some of the strings are stored...
Forum:
Dominions 2: The Ascension Wars
June 20th, 2005, 12:32 AM
Replies:
51
New Map Utils For Dom2 - Now Available
Views:
5,122
Posted By
The_Paladin
Re: New Map Utils For Dom2 - Now Available
In the initial version I'm working on now I'm not going to include the ability to edit descriptions but in future versions it may be possible.
The issue with unit descriptions is basically that...
Forum:
Dominions 2: The Ascension Wars
June 19th, 2005, 11:31 AM
Replies:
51
New Map Utils For Dom2 - Now Available
Views:
5,122
Posted By
The_Paladin
Re: New Map Utils For Dom2 - Now Available
Project Update
It has been an incredibly busy week of work on this project for me. As I know I will be returning to a regular work schedule soon I wanted to get as much done as possible.
I...
Forum:
Dominions 2: The Ascension Wars
June 13th, 2005, 10:23 AM
Replies:
51
New Map Utils For Dom2 - Now Available
Views:
5,122
Posted By
The_Paladin
Re: New Map Utils For Dom2
Dislike C!?!?!? Is that even possible http://forum.shrapnelgames.com/images/smilies/happy.gif?
I'm not certain about the dice rolls though my impression is that it would be a code segment change....
Forum:
Dominions 2: The Ascension Wars
June 13th, 2005, 12:40 AM
Replies:
51
New Map Utils For Dom2 - Now Available
Views:
5,122
Posted By
The_Paladin
Re: New Map Utils For Dom2
Ok I've got good news and a little bit of bad news.
I made a previous vague statement about adding in even more options and checking into a few things. That 'checking' was investigating the data...
Forum:
Dominions 2: The Ascension Wars
June 11th, 2005, 10:01 AM
Replies:
51
New Map Utils For Dom2 - Now Available
Views:
5,122
Posted By
The_Paladin
Re: New Map Utils For Dom2
Project Update
Progress
The project has been going well. Yesterday I was able to compile a null unit mod that will allow me to implement more options for unit modifications in the Genesis...
Forum:
Scenarios, Maps & Mods
June 11th, 2005, 09:15 AM
Replies:
3
Null Recruitable Unit Mod
Views:
1,951
Posted By
The_Paladin
Re: Null Recruitable Unit Mod
Figures... last guy on the list gets removed. Ironically the bug was because he was being read twice... not skipped http://forum.shrapnelgames.com/images/smilies/happy.gif.
Thanks Turin - file...
Forum:
Scenarios, Maps & Mods
June 10th, 2005, 06:33 PM
Replies:
3
Null Recruitable Unit Mod
Views:
1,951
Posted By
The_Paladin
Null Recruitable Unit Mod
While making my utilities I realized I was in need of a null recruitable unit mod for all the recruitable national units. So I had to write a program (got it done just a few mins ago) to create such...
Forum:
Dominions 2: The Ascension Wars
June 9th, 2005, 05:33 PM
Replies:
17
MR & SP
Views:
1,735
Posted By
The_Paladin
Re: MR & SP
Alneyan is right about the magic resistance stuff AFAIK though I believe the basic penetration is 11, not 10.
Indeed I'm almost certain Gandalf does have a few such maps that provide additional...
Forum:
Dominions 2: The Ascension Wars
June 7th, 2005, 05:50 PM
Replies:
51
New Map Utils For Dom2 - Now Available
Views:
5,122
Posted By
The_Paladin
Re: New Map Utils For Dom2
Thanks to everything going well, a trick I thought up, and a very nice unit database by Edi (Thanks!!!!), I was able to complete my work much earlier than I expected to.
The Dominions 2 Genesis...
Forum:
Dominions 2: The Ascension Wars
June 6th, 2005, 11:02 PM
Replies:
51
New Map Utils For Dom2 - Now Available
Views:
5,122
Posted By
The_Paladin
Re: New Map Utils For Dom2
At present you can download the first of the three utils as an attachment to the first post in this thread. There is a readme file in the zip which explains how to use that uitl. However I am...
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