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  #1  
Old July 11th, 2005, 08:20 PM

The_Paladin The_Paladin is offline
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Default Re: Demo of GUI Util Available

As promised I have finished a user interface demo for my final util.

The Demo is attached to this post for download.

Important - This demo does NOT modify anything in the executable or create any other form of mods at the moment. It is merely to demonstrate the layout of the program.

It is a Windows GUI util and even with an emulator will not run on Linux as it requires a Windows version Dom2.exe. This may be changed for the final version.

Also many functions are disabled presently. This is not an error but simply because they are not fully implemented yet. They will be for the final version. Remeber this is just a UI demo not a full working util ... yet .


Usage instructions:

1) Download the attachement and unzip it to your Dominions 2 folder (the one with the Dom2.exe in it)

2) Run it. It should load up the opening screen.

3) On the opening screen to quickly get into the main util click on "Create New Forge" and then "Open Modding Tools".

Note: This opening screen will allow you to manage your various mods, save them, resume work on them later, etc but at present is rather useless since this is just a demo.

4) From this util you will see the main property sheet listing all the elements of the game that can be modded. At present all but the Units modifications are disabled. When you are done looking around, go to Tool Set 3 page.

5) On this page you should see the units buttons are enabled. You can select the unit you want to edit at the upper left (Unit ID) and then click edit. Another property sheet will open.

6) On these two pages are all the elements of the unit that can be changed. Both pages work completely. Try them out and play with the interface.

7) When you are done just click OK, then OK, then exit, then No.

All the modding pages will look similar to these so if you like them, be happy . If not then now is the time to complain about them. I'm not planning on changing the interface extesnively... but if someone has some suggestions about the layout and there is some change here or there you would like then I will be happy to listen.

Alright so go forth and try it if you would like. This demo util even now has a database of all available units and all abilities so it may be useful at present even in that regard.

Other news
--------------------------------------------------------

I am trying to make my code as modular as possible. The reason for this is that I would eventually like it to be usable on Dom3 as well and the easier it is to modify the easier my job becomes of moving it eventually to Dom3. So yes I will look into making a similar GUI modding interface for Dom3 when it is released.

Work has been rather slow. I'm having to figure out the meaning of every flag and bit for every unit, spell, castle, etc, etc. It can take quite a while... some elements are easy to investigate... others are not. So bear with me. I'm working as fast as my leisure time (and my sanity) allows .

Some of you may notice when you download the util two special areas on tool set 4: Macro Tools and Random Categories. The random categories are the ones I've talked about earlier allowing users to add an element of randomness to the game. The macro tools are things others have suggested around here as well - I'm going to include simple tools in that area to, for example, disable all spells above a certain level, double all units HPs, etc, etc. Just essentially blanket changes. If anyone has any ideas for simple blanket changes like this you can suggest them here as well and I'll get around to adding those if I like them (at the very end).

Oh and thanks again for the support NTJedi .
Attached Files
File Type: zip 366132-Dominion 2 Genesis Forge.zip (27.8 KB, 82 views)
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  #2  
Old July 12th, 2005, 09:03 AM
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Endoperez Endoperez is offline
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Default Re: Demo of GUI Util Available

It looks useful. That is, it might not be pretty, but it works. And that is all that matters. However, if you manage to find out how to show units', magic sites', items' etc. pictures, please add them to appopriate Tool Set and to main view, and add the option of saving them as tga files. They are needed in the Tool Set pages to be sure you have the right Capricorn, Heavy Cavalry etc.
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Old July 12th, 2005, 03:02 PM

Zen Zen is offline
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Default Re: Demo of GUI Util Available

Quote:

Work has been rather slow. I'm having to figure out the meaning of every flag and bit for every unit, spell, castle, etc, etc. It can take quite a while... some elements are easy to investigate... others are not. So bear with me. I'm working as fast as my leisure time (and my sanity) allows .

Hah! Yes, it seems that the Paladin has attracted the mighty Cthulu and his brain devouring attention to detail.

This is a dangerous path young padawan. Don't give into the dark side!
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Old July 12th, 2005, 05:27 PM

The_Paladin The_Paladin is offline
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Default Re: Demo of GUI Util Available

Quote:
Zen said:

Hah! Yes, it seems that the Paladin has attracted the mighty Cthulu and his brain devouring attention to detail.

This is a dangerous path young padawan. Don't give into the dark side!
Indeed! I had to resist this voice in my head trying to force me to design the UI with non-Euclidean splines.

I wonder if that's what happened to my assistant, Saber Cherry, who has been absent for a while. I assumed real life had taken precedence... but maybe SC's mind has been consumed . Sigh... another poor soul lost in my mad quest for knowledge.

Seriously though often times I've had to just take a break for a while when a particularly annoying element is hard to figure out. For some reason I can't play Dom2 while I'm making this util (I guess because my mind is still obsessed with trying to figure something out). So I've been playing AOW-SM when I can't code anymore. Oh and for anyone who plays that game, KirkyPicardo has released an excellent mod for it that adds quite a few new units. Its quite good and I would recommend as it makes the game quite fresh again.
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