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Search: Posts Made By: Jtownsend
Forum: Space Empires: IV & V May 15th, 2005, 05:00 AM
Replies: 78
Views: 7,132
Posted By Jtownsend
Re: Jumping in at the deep end

Sure enough, when the turn arrived tonight one of my fleets found my first minefield - ouch. Quite decent damage. My sweeper fleet is on the way, but in economizing, I really only had 100-mine...
Forum: Space Empires: IV & V May 15th, 2005, 02:43 AM
Replies: 78
Views: 7,132
Posted By Jtownsend
Re: Jumping in at the deep end

Well, the game has progressed nicely and is now in the 80s turn-wise, at a turn a day, more or less. There were two dropouts, which unfortunately did tend to affect the play balance, as people were...
Forum: Space Empires: IV & V March 20th, 2005, 02:16 AM
Replies: 78
Views: 7,132
Posted By Jtownsend
Re: Jumping in at the deep end

Ok, more good thoughts, although I do tend to sometimes shift my research around a bit - back off APBs back onto PPBs http://forum.shrapnelgames.com/images/smilies/happy.gif It's hard to tell if my...
Forum: Space Empires: IV & V March 19th, 2005, 08:15 PM
Replies: 78
Views: 7,132
Posted By Jtownsend
Re: Jumping in at the deep end

Ah! Good point, I had actually failed to give thought to weapon size differing.
Forum: Space Empires: IV & V March 19th, 2005, 07:37 PM
Replies: 78
Views: 7,132
Posted By Jtownsend
Re: Jumping in at the deep end

It seemed pretty clear, but I'm not sure if I'll have a heavy-enough cargo fleet when I get my breathers for it to be worthwhile - unless repeat orders means something more complex and evilly...
Forum: Space Empires: IV & V March 16th, 2005, 11:29 PM
Replies: 78
Views: 7,132
Posted By Jtownsend
Re: Jumping in at the deep end

Spacing the non-breathing pop points. In a simultaneous game, that'll mean turn after turn of moving pop to orbiting ships and then jettisoning cargo?
Forum: Space Empires: IV & V March 16th, 2005, 11:08 PM
Replies: 78
Views: 7,132
Posted By Jtownsend
Re: Jumping in at the deep end

I take it on a largish world it's going to take a good long time even to, eh colonize space? My cargo is handled atm by 2 cargo hold minelaying destroyers. So, one ship's worth per turn?
Forum: Space Empires: IV & V March 13th, 2005, 09:55 PM
Replies: 78
Views: 7,132
Posted By Jtownsend
Re: Jumping in at the deep end

Excellent. Just the sort of advice I was looking for, thanks.

EDIT: In purely combat terms, how important are battleships with their heavy mounts, and are there improvements on them? I'm asking...
Forum: Space Empires: IV & V March 13th, 2005, 02:27 AM
Replies: 78
Views: 7,132
Posted By Jtownsend
Re: Jumping in at the deep end

Good to know. I've gotten MS2 and will have mil science when the current turn is processed. Is there a significent next step in ship construction I should worry about beyond light cruisers? I know...
Forum: Space Empires: IV & V March 12th, 2005, 08:55 PM
Replies: 78
Views: 7,132
Posted By Jtownsend
Re: Jumping in at the deep end

It's now turn 25. I'm in first place, 5 settled systems. I have built a 40ish ship fleet, of which about 2/3rds are PPBIII light cruisers.

Thing is, I've faced off the fleet-heavy number 2...
Forum: Space Empires: IV & V March 6th, 2005, 01:43 AM
Replies: 78
Views: 7,132
Posted By Jtownsend
Re: Jumping in at the deep end

That sounds sufficiently irritating not to be worthwhile, though... Multiple turn operations just to split up stacks? Anyway, good to know I guess. Would there be advantages to having a lot of...
Forum: Space Empires: IV & V March 5th, 2005, 11:40 PM
Replies: 78
Views: 7,132
Posted By Jtownsend
Re: Jumping in at the deep end

I'm still perplexed about fighter management. They group as they're launched, I gather, but where did these 11 fighter units come from? I don't recall missing launches, and even then it's an odd...
Forum: Space Empires: IV & V March 5th, 2005, 09:42 PM
Replies: 78
Views: 7,132
Posted By Jtownsend
Re: Jumping in at the deep end

Ok, interesting. A few more questions:

So, my fleets are sharing each turn? So I should wait till a few CL's I'm building get into the line then assess my supply problem? Or will I want some...
Forum: Space Empires: IV & V March 5th, 2005, 09:11 PM
Replies: 78
Views: 7,132
Posted By Jtownsend
Re: Jumping in at the deep end

Update - Turn 18

No hostile contact beyond a blasted colony ship - R&T alliance with that player now

20 colonies in 5 systems, 4 borders, each guarded with a few capships and a mess of crude...
Forum: Space Empires: IV & V February 26th, 2005, 02:56 AM
Replies: 10
Views: 3,312
Posted By Jtownsend
Re: OT: Anyone get MOO2 to run in WinXP?

What is far more important is that I have Moo1 running on XP.

The pinnacle of all human artistic and technical endeavours.

The end-product of our entire civilization as of 1992.
Forum: Space Empires: IV & V February 26th, 2005, 02:50 AM
Replies: 78
Views: 7,132
Posted By Jtownsend
Re: Jumping in at the deep end

I don't think my initial carrier design was the greatest, to be truthful. I didn't think to go with mines - to be honest, since I fluked into fighters I've kindo of lost my yen for mines. I can...
Forum: Space Empires: IV & V February 25th, 2005, 09:05 PM
Replies: 78
Views: 7,132
Posted By Jtownsend
Re: Jumping in at the deep end

There's no AI, (10 players on a medium map I think) and only one identified gas player, who may not be near me very soon. I'm hoping to luck into an amenable gas player, if there is one.

I have 4...
Forum: Space Empires: IV & V February 25th, 2005, 03:45 PM
Replies: 78
Views: 7,132
Posted By Jtownsend
Re: Jumping in at the deep end

Hey - things are going fine. Not much contact now, but I lucked into ruins that had Fighters on them - thanks, 100k research item!

One thing I'm curious about - it is looking like Gas Giant...
Forum: Space Empires: IV & V February 14th, 2005, 05:11 AM
Replies: 5
Views: 1,088
Posted By Jtownsend
Tactical combat in MP?

It may be escaping me, and I don't have people online to test it with. Am I correct in assuming the only multiplayer tactical combat is in a hotseat game? Or can a TCPIP simultaneous game with a...
Forum: Space Empires: IV & V February 13th, 2005, 01:32 AM
Replies: 78
Views: 7,132
Posted By Jtownsend
Re: Jumping in at the deep end

I just meant min/org/rad values. It has some largish ones, when I get different colony types in trade hopefully. I actually may gun for 7 systems / 7 guarded warppoints. It is a 10 person, 74...
Forum: Space Empires: IV & V February 13th, 2005, 12:44 AM
Replies: 78
Views: 7,132
Posted By Jtownsend
Re: Jumping in at the deep end

As it so happens, I accidentally loaded a testbed turn and played it instead of my normal turn. The actual game is in a large universe, but as my empire happened to be a bit dispersed and the...
Forum: Space Empires: IV & V February 12th, 2005, 10:30 PM
Replies: 78
Views: 7,132
Posted By Jtownsend
Re: Jumping in at the deep end

I've sent off my first turn in accordance with what we've discussed. Unfortunately, it's looking like a very crowded game and my 3 system empire has 6 "border" warppoints not including internal...
Forum: Space Empires: IV & V February 12th, 2005, 03:42 PM
Replies: 78
Views: 7,132
Posted By Jtownsend
Re: Jumping in at the deep end

I'm pretty satisfied with that tech order, actually. I must have missed the substantial range on the PPB.

As Armor and physics are likely to be the two things queued for a while with about ~26k...
Forum: Space Empires: IV & V February 12th, 2005, 02:19 AM
Replies: 78
Views: 7,132
Posted By Jtownsend
Re: Jumping in at the deep end

I was going by Zareth's comment - but perhaps he didn't know I meant a medium tech game and was just thinking it was an outlandish early tech to strive for. Basically, I was just struck by the...
Forum: Space Empires: IV & V February 12th, 2005, 12:35 AM
Replies: 78
Views: 7,132
Posted By Jtownsend
Re: Jumping in at the deep end

Appreciate the footwork, guys.

I didn't realize fleet training required ruins... Still wrestling with the tech tree, although finding one in PDF format with actual visual branches was great.
Showing results 1 to 25 of 32

 
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