.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #18  
Old February 26th, 2005, 02:50 AM

Jtownsend Jtownsend is offline
Private
 
Join Date: Feb 2005
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
Jtownsend is on a distinguished road
Default Re: Jumping in at the deep end

I don't think my initial carrier design was the greatest, to be truthful. I didn't think to go with mines - to be honest, since I fluked into fighters I've kindo of lost my yen for mines. I can appreciate the benefits, but anywhere that can be building mines now can be churning out 3 or 4 zippy little no-maint system pickets. Mind you, a PD escort could probably wipe out a few million of them.

I'm putting my 27k or so research towards Light Cruisers at the moment. It might be a bit of a big research project as sensors aren't yet completed, but I think at the level of the game's skill level and with a pretty huge fighter swarm building on each chokepoint, mostly owing to my shortage of shipbuilding (being remedied) I might as well have a hull worth building when I have the shipyards in a turn or two.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:50 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.