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Old March 16th, 2005, 11:08 PM

Jtownsend Jtownsend is offline
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Default Re: Jumping in at the deep end

I take it on a largish world it's going to take a good long time even to, eh colonize space? My cargo is handled atm by 2 cargo hold minelaying destroyers. So, one ship's worth per turn?
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Old March 16th, 2005, 11:17 PM
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douglas douglas is offline
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Default Re: Jumping in at the deep end

I'm not sure what you're asking about. Please clarify.
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Old March 16th, 2005, 11:29 PM

Jtownsend Jtownsend is offline
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Default Re: Jumping in at the deep end

Spacing the non-breathing pop points. In a simultaneous game, that'll mean turn after turn of moving pop to orbiting ships and then jettisoning cargo?
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Old May 15th, 2005, 07:49 AM
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Default Re: Jumping in at the deep end

Email sent.

I wouldn't worry too much about the opposition's strength. Not only does he have no racial combat bonuses, but his maintenance aptitude is merely enhanced. If he has twice your resource production, you can still support twice his military by size, and your ships will be much more powerful for their cost.
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Old May 16th, 2005, 01:52 PM
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Default Re: Jumping in at the deep end

Quote:
The real disadvantage I'm facing right now is total inexperience - I noticed in the one battle I've fought, my "Break Formation/Wall" setup led to the BBs being left in the dust by the light cruisers; is this a problem? Is there a solution that isn't worse than the problem?
With half of the engine classes, battleships and light cruisers move at the same speed in combat. When the light cruiser has an even amount of strategic movement points and the battleships have an odd amount, they get the exact same combat movement rate. Research more propulsion and stellar harnessing (for solar sails), if you haven't already. With maximum levels in these areas, LCs will be able to have a strategic move of 12 and combat move of 6, and BBs will have a strategic move of 11 and combat move of 6.
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