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Showing results 1 to 25 of 67
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Posts Made By:
Frederick_d_Ohlmann
Forum:
Space Empires: IV & V
May 2nd, 2005, 10:21 AM
Replies:
8
The maintenance cost
Views:
1,288
Posted By
Frederick_d_Ohlmann
Re: The maintenance cost
It does NOT reduce maint cost. It reduce SUPPLY cost, meaning yours ship will resupply less often
Forum:
Space Empires: IV & V
May 2nd, 2005, 10:19 AM
Replies:
3
MOD question
Views:
1,273
Posted By
Frederick_d_Ohlmann
Re: MOD question
It is hardcoded but it may change with the game beginning option (ressource at start or something like this)
Forum:
Space Empires: IV & V
April 20th, 2005, 10:09 AM
Replies:
16
AI Create
Views:
2,644
Posted By
Frederick_d_Ohlmann
Re: AI Create
The only army of unstoppable zombies I have seen were saying "Hey dude, you're so gay".Maybe it's a cultural problem...
Forum:
Space Empires: IV & V
April 18th, 2005, 12:30 PM
Replies:
2
AI in simultaneous game
Views:
869
Posted By
Frederick_d_Ohlmann
Re: AI in simultaneous game
* The AI will leave it alone
* The order will NOT be cleared
* They will repeat
Forum:
Space Empires: IV & V
April 18th, 2005, 12:09 PM
Replies:
35
OT: Favorite Sci-Fi/Fantasy/Whatever Quotes
Views:
3,516
Posted By
Frederick_d_Ohlmann
Re: OT: Favorite Sci-Fi/Fantasy/Whatever Quotes
As far as I remind it's an Cyberpunk RPG quote that is also in Netrunner (the CCG)
Forum:
Space Empires: IV & V
April 18th, 2005, 11:52 AM
Replies:
8
Movement AI needs work
Views:
1,441
Posted By
Frederick_d_Ohlmann
Re: Movement AI needs work
First, the main problem is NOT to have a good AI, but a good AI without too many work on it (because the game won't be sell at 163.520.444$) and without needing too many time on an average computer....
Forum:
Space Empires: IV & V
April 18th, 2005, 07:48 AM
Replies:
8
Movement AI needs work
Views:
1,441
Posted By
Frederick_d_Ohlmann
Re: Movement AI needs work
In tatcical, yes. In strategic I think this cannont be use on fleet
Forum:
Space Empires: IV & V
April 18th, 2005, 06:22 AM
Replies:
1
Strange result with fighter simulation
Views:
745
Posted By
Frederick_d_Ohlmann
Strange result with fighter simulation
I am playing a game where I kick tha AI off mainly with my Temporal Fighter. But after running some test using the simulator, I have seen that my carrier loaded with no optimizes bomber were kicking...
Forum:
Space Empires: IV & V
April 15th, 2005, 01:22 PM
Replies:
7
Best Organic Ship Design
Views:
1,234
Posted By
Frederick_d_Ohlmann
Re: Best Organic Ship Design
I agree
Forum:
Space Empires: IV & V
April 15th, 2005, 11:44 AM
Replies:
7
Best Organic Ship Design
Views:
1,234
Posted By
Frederick_d_Ohlmann
Re: Best Organic Ship Design
I alway add a shield generator because a little layer of shield is good against engine-destroyer. Usually, my warship cost more org than min, and consequently the cost of MC is not very important. In...
Forum:
Space Empires: IV & V
April 15th, 2005, 10:14 AM
Replies:
7
Best Organic Ship Design
Views:
1,234
Posted By
Frederick_d_Ohlmann
Re: Best Organic Ship Design
It depend A LOT of the opponent, but I personnaly use 11 organic armor, a single shield generator, max engine, 1 fuel component in case of anti-engine weapon, MC+bridge, 1 CQ, 1 LS in order to be...
Forum:
Space Empires: IV & V
April 8th, 2005, 01:05 PM
Replies:
6
[OT] One hell of a stellar manipulation project
Views:
1,111
Posted By
Frederick_d_Ohlmann
Re: [OT] One hell of a stellar manipulation projec
It would be fun to implemente in SEV...
Forum:
Space Empires: IV & V
April 5th, 2005, 12:43 PM
Replies:
15
How do I blockade?.
Views:
2,839
Posted By
Frederick_d_Ohlmann
Re: How do I blockade?.
Mine can't, I'm sure. For the other unit I think they can, but I may be wrong
Forum:
Space Empires: IV & V
April 4th, 2005, 02:38 PM
Replies:
50
ot: 1 min of silence
Views:
5,453
Posted By
Frederick_d_Ohlmann
Re: ot: 1 min of silence
Before 2050 ?? I would be very surprised. There is plenty of problêms that need lot of money, and funds are lacking for that. Remember that for now mars mission are below 50% success
Forum:
Space Empires: IV & V
April 4th, 2005, 09:10 AM
Replies:
50
ot: 1 min of silence
Views:
5,453
Posted By
Frederick_d_Ohlmann
Re: ot: 1 min of silence
The pape can said "Do not use condom" or "abortion is acceptable/is not acceptable" and be followed by a decent amount of personn. It prove that he has to take important decision so I prefer him to...
Forum:
Space Empires: IV & V
April 4th, 2005, 06:54 AM
Replies:
50
ot: 1 min of silence
Views:
5,453
Posted By
Frederick_d_Ohlmann
Re: ot: 1 min of silence
In my opinion his death a good event for two reason :
_he stop suffer
_he will no more be manipulated by others. I can't think that he was really taking any decision.
Forum:
Space Empires: IV & V
April 4th, 2005, 04:02 AM
Replies:
110
Interested in a Homeworld Mod?
Views:
14,763
Posted By
Frederick_d_Ohlmann
Re: Interested in a Homeworld Mod?
You can also make the WP opening as hull abilitie
Forum:
Space Empires: IV & V
April 1st, 2005, 01:23 PM
Replies:
28
Questions on Designnames and Subjegation(sp)
Views:
3,334
Posted By
Frederick_d_Ohlmann
Re: Questions on Desgnnames and Subjegation(sp)
Example : they are CO2 breather and you are oxygéne (O2) breather (it's marked on the race view and you chose it in game création).
Your CO2 planet are domed and have less room than the O2 one with...
Forum:
Space Empires: IV & V
April 1st, 2005, 12:49 PM
Replies:
28
Questions on Designnames and Subjegation(sp)
Views:
3,334
Posted By
Frederick_d_Ohlmann
Re: Questions on Desgnnames and Subjegation(sp)
Pure race on each planet, and deport the Piundon on planet with an atm they can breath, so you have extra room in this planet (it will be no more domed). The piundan planet will be more angry but...
Forum:
Space Empires: IV & V
April 1st, 2005, 12:45 PM
Replies:
18
Calculations
Views:
2,484
Posted By
Frederick_d_Ohlmann
Re: Calculations
I use a TI-89 because it's oftenly more handy than the window calc -that is not very esay to use for me.
Forum:
Space Empires: IV & V
April 1st, 2005, 12:32 PM
Replies:
14
We Come In Peace
Views:
1,950
Posted By
Frederick_d_Ohlmann
Re: We Come In Peace
"If you seek war, prepare to peace." Sometime right
(especialy in CivII but it's out of topic...)
Forum:
Space Empires: IV & V
April 1st, 2005, 07:43 AM
Replies:
15
New ships modding?(n00b question, sorry) ._.
Views:
2,635
Posted By
Frederick_d_Ohlmann
Re: New ships modding?(n00b question, sorry) ._.
You can without problem. In fact I would be interested in a cat shipset
Forum:
Space Empires: IV & V
April 1st, 2005, 06:16 AM
Replies:
18
Calculations
Views:
2,484
Posted By
Frederick_d_Ohlmann
Re: Calculations
Well, I calculate the average dommage I will do and the average dommage I will take for every move. I also look at the future - if I shoot then retreat, I take into account the fact that at some time...
Forum:
Space Empires: IV & V
April 1st, 2005, 05:57 AM
Replies:
18
Calculations
Views:
2,484
Posted By
Frederick_d_Ohlmann
Re: Calculations
I calculate nearby everything, like the max pop I cant get from a planet (in order to havce max pop next turn), I calculate in Tactical the effect of advancing one square, I calculate my space yard...
Forum:
Space Empires: IV & V
March 31st, 2005, 01:53 PM
Replies:
34
OT: Warcraft 3???
Views:
4,378
Posted By
Frederick_d_Ohlmann
Re: OT: Warcraft 3???
WarIII >> WarII for me because I won more easily against the AI, and some spells are actually useful in the action. The main reason for why a lot of people in this forum don't like it is because...
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