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  #1  
Old April 4th, 2005, 04:02 AM

Frederick_d_Ohlmann Frederick_d_Ohlmann is offline
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Default Re: Interested in a Homeworld Mod?

You can also make the WP opening as hull abilitie
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  #2  
Old April 7th, 2005, 05:40 AM
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Default Re: Interested in a Homeworld Mod?

My biggest idea is using fighters/corvettes/weapons that come from the games as well as "fictional" fighters/corvettes/weapons. Say, short-ranged Missile Gunships that can launch anti-frigate missiles, or Ion Pulse Fighters which can launch long-ranged anti-frigate pulses, and Missile Turrets for capital ships that can launch long-range anti-frigate missiles as opposed to the normal Destroyer cannons; Cannons fire faster, but Missiles are more powerful with a longer range and they're seekers, but they're also larger and more expensive.
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Old April 7th, 2005, 06:03 AM
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Default Re: Interested in a Homeworld Mod?

Ion Pulse fighters? Definitly too high tech for HW1. Don't have 2.
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Old April 7th, 2005, 06:28 AM

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Default Re: Interested in a Homeworld Mod?

On HW2 there is Pulsar corvets. They shoot somekind ion-pulses. But if I have understood, they are anti-corvets. At least I use them anti-corvets. They can use anti-frigate missions too.
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Old April 14th, 2005, 09:10 AM
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Default Re: Interested in a Homeworld Mod?

Looked through (almost) all ships on that site. MAN I really must get back to playing the game, I can't wait to see Sajuuk in action, or the Balcora Gate, apparently leading to the supermassive black hole Sajuuk rested in.

One more thing tho..... the Megastation outtake. Is anyone here familiar with Homeworld2 modding? It has been done, I've seen screens of a Star Wars mod (watching a wing of TIE Fighters doing a flyby of an Imperial Star Destroyer is always fun) but noone has as of yet done work on the outtakes, or at least for as far as I know. I would most certainly appreciate it greatly if someone would make the Megastation available ingame..... or more.

In conjunction with the people responsible for the SW Mod for HW2, there are interesting possibilities - Death Star anyone?

(Man, can't WAIT to follow the Millenium Falcon as it goes through the Death Star.....)
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Old April 26th, 2005, 06:48 AM
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Default Re: Interested in a Homeworld Mod?

Yes, however the Vaygr use Hyperspace Gates which can be deployed anywhere. Ships up to Frigate size can warp through them. HS Gates remain active indefinitely, perhaps it'd be a better idea to make the warp points "HS Gate Complexes" since they'd remain active no matter what. It saves a whole lot of fussing about, and Hyperspace never truly remains open in HW, the ships simply jump and the hyperspace "window" disappears. Also, one WP per turn could be a bit..... well, slow, especially in a larger quadrant. And you'd make "first contact" with the same empire over and over again.

However, to increase the speed of WP closing, you could make a lot - and I mean a lot, several pages perhaps - of entries for the same event. However, then the problem still remains that you'd make first contact with another empire over and over again. And Hyperspacing would be too difficult, since you'd have to open a new WP every time, but the HS modules are very expensive to make Hyperspacing more difficult. It's like that in the HW universe too.
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Old April 26th, 2005, 06:58 AM
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Default Re: Interested in a Homeworld Mod?

Quote:
Also, one WP per turn could be a bit..... well, slow, especially in a larger quadrant.
Yes, the limit of of one warp closed per turn bothered me as well.

Quote:
And you'd make "first contact" with the same empire over and over again.
Didn't even think of that. That would be annoying.

Quote:
However, to increase the speed of WP closing, you could make a lot - and I mean a lot, several pages perhaps - of entries for the same event.
The problem wasn't the number of events that were warp closers, but that I could only get one event period to trigger a turn. I don't think more copies of the event would help.
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Old June 6th, 2005, 08:50 AM
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Default Re: Interested in a Homeworld Mod?

I haven't seen/spoken to Rudy in quite a while..... I wonder if he's still taking screenshots?
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Old April 7th, 2005, 05:43 PM
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Default Re: Interested in a Homeworld Mod?

Quote:
narf poit chez BOOM said:
Ion Pulse fighters? Definitly too high tech for HW1. Don't have 2.
what about the multi-beam frigates from HW Cataclysm?
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Old April 7th, 2005, 06:01 PM

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Default Re: Interested in a Homeworld Mod?

Also there's the bentusi super acolyte fighter from HW cataclysm.
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