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Showing results 1 to 25 of 44
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Posts Made By:
Noah_Vaile
Forum:
WinSPWW2
October 2nd, 2007, 09:27 AM
Replies:
47
90th Division remarks *DELETED*
Views:
10,307
Posted By
Noah_Vaile
Re: 90th Division remarks
It looks to me that this war has been very poorly planned for and incompetently executed. It is clear that we have been defeated on the battlefield and that the entire world, primarily Western...
Forum:
WinSPMBT
June 27th, 2007, 06:29 AM
Replies:
25
Iran's Flag
Views:
3,320
Posted By
Noah_Vaile
Re: Iran\'s Flag
Yes, that is what I meant. Better tanks (at least for the period) than they used/bought after their "revolution."
Forum:
WinSPMBT
June 26th, 2007, 07:20 AM
Replies:
25
Iran's Flag
Views:
3,320
Posted By
Noah_Vaile
Re: Iran\'s Flag
Wasn't "Imperial Iran" that had the best tanks?
Forum:
WinSPMBT
April 3rd, 2007, 07:45 AM
Replies:
18
Cluster Munitions - Capable to destroy tank?
Views:
3,073
Posted By
Noah_Vaile
Re: Cluster Munitions - Capable to destroy tank?
I have found cluster munitions, what I am referring to in fact are rockets from MLRSs, are absolutely lethal to pretty much everything in the hexes they hit. I would include in this cluster bombs as...
Forum:
WinSPWW2
March 29th, 2007, 07:25 AM
Replies:
4
Newbie question
Views:
1,360
Posted By
Noah_Vaile
Re: Newbie question
Yes, the 'dust trail' rises up as a vehicle speeds along, lower the speed the less the dust. Speed is measured by % of movement points used in a turn. Wait until you have a charge down a road and...
Forum:
WinSPWW2
October 11th, 2006, 02:37 AM
Replies:
5
Favorite (a-historical) unit mixes
Views:
1,410
Posted By
Noah_Vaile
Re: Favorite (a-historical) unit mixes
Why, exactly, do you think that is just crazy?
Forum:
WinSPWW2
October 10th, 2006, 07:09 PM
Replies:
5
Favorite (a-historical) unit mixes
Views:
1,410
Posted By
Noah_Vaile
Re: Favorite (a-historical) unit mixes
It may be a game. But it's also war. And sporting in war leads to death.
Not much challenge but a lot of fun. And the games (I presume) go quickly.
Unless you were talking about my games....
Forum:
WinSPWW2
October 5th, 2006, 07:42 AM
Replies:
5
Favorite (a-historical) unit mixes
Views:
1,410
Posted By
Noah_Vaile
Favorite (a-historical) unit mixes
I like to play Long Campaign(s) of 200 battles. I also like to buy most of my units at the very beginning. I rename the commander of each unit after an old friend, historical figure, pet or...
Forum:
WinSPWW2
September 15th, 2006, 01:59 PM
Replies:
5
That Motorcyclist bug: Very helpful, thank you.
Views:
1,932
Posted By
Noah_Vaile
Re: That Motorcyclist bug: Very helpful, thank you.
I do not understand mobhacking although I do understand what you are talking about. I really have no idea about how to go about it. Given that: A few questions....
1) Wouldn't these, as infantry,...
Forum:
WinSPWW2
September 13th, 2006, 05:47 AM
Replies:
2
Map Numbers
Views:
1,334
Posted By
Noah_Vaile
Map Numbers
When I look at the battlefield map (as I always do) prior to a battle I notice that the "battle location" has a (map?) number, that seemingly coincides with the map I am looking at. Yet, if I go into...
Forum:
Intel Forum Bar & Grill
September 12th, 2006, 10:52 AM
Replies:
105
GOP CONGRESSMAN SEES THE LIGHT!!!
Views:
29,390
Posted By
Noah_Vaile
Re: GOP CONGRESSMAN SEES THE LIGHT!!!
I pity the fool. I mean really, how stupid is this stuff? Very very very. I am constantly amazed that anyone can repeat it without just falling down and laughing at themselves. Or having to be...
Forum:
WinSPWW2
September 11th, 2006, 11:27 AM
Replies:
23
WINSPWW2 Sub-Tactical?
Views:
6,732
Posted By
Noah_Vaile
Re: WINSPWW2 Sub-Tactical?
I seem to get a deluge of return fire anyway, in this game.
Forum:
WinSPWW2
September 9th, 2006, 07:03 AM
Replies:
8
"pounder" v. millimeter equivalents
Views:
2,845
Posted By
Noah_Vaile
\"pounder\" v. millimeter equivalents
What, roughly, do a 2-pounder, six pounder and twenty-five pounder equal in terms of millimeters? Those Brits are so confusing and I presume the "pounder" doesn't refer to the cost of the weapon.
Forum:
WinSPWW2
September 8th, 2006, 12:05 PM
Replies:
20
Preferences & air sorties & flickering & crashes
Views:
3,934
Posted By
Noah_Vaile
Re: Preferences & air sorties & flickering & crash
Nope. Still flickers with each increase in number. Does not (seem to) have any effect on game play.
This is a beautiful and versatile game and with whatever/any minor bugs it may contain it is no...
Forum:
WinSPWW2
September 8th, 2006, 07:28 AM
Replies:
20
Preferences & air sorties & flickering & crashes
Views:
3,934
Posted By
Noah_Vaile
Re: Preferences & air sorties & flickering & crash
I have been playing with the sound off (it drives my wife crazy after about an hour) all along. I tried the windowed mode and see no difference in the flickers in the campaign set-up screen.
The...
Forum:
WinSPWW2
September 7th, 2006, 09:28 PM
Replies:
5
Enemy immobilization immobilized??
Views:
1,460
Posted By
Noah_Vaile
Re: Enemy immobilization immobilized??
I apologize. I have discovered an immobilized enemy armored unit. It has been noted as immobilized (apparently got that way during the AI turn) and has remained so fo two whole turns. I stand...
Forum:
WinSPWW2
September 7th, 2006, 11:27 AM
Replies:
20
Preferences & air sorties & flickering & crashes
Views:
3,934
Posted By
Noah_Vaile
Re: Preferences & air sorties & flickering & crash
I ran the DXDiag and found "no problems" in anything. But problems showed up in Display 2 for both the Test Direct Draw (my diagonals were red instead of B&W) and for Test Direct3D (where the square...
Forum:
WinSPWW2
September 6th, 2006, 09:10 PM
Replies:
5
Enemy immobilization immobilized??
Views:
1,460
Posted By
Noah_Vaile
Re: Enemy immobilization immobilized??
My manouever units, when immobilized say so and stay so.
But when hit an enemy unit will have 'immobilized' appear, indicating that it is(?) immobilized, but when I check it, it is not. It may be...
Forum:
WinSPWW2
September 6th, 2006, 09:03 PM
Replies:
4
More oddities, new user of 1.01B, old 7.01er
Views:
1,410
Posted By
Noah_Vaile
Re: More oddities, new user of 1.01B, old 7.01er
Yes. I have now seen (but only once) kraftrad gain MPs after pulling back (actually retreating with loss) which allowed it to withdraw from the general danger zone. I regularly have them pick-up MPs...
Forum:
WinSPWW2
September 6th, 2006, 08:53 PM
Replies:
5
That Motorcyclist bug: Very helpful, thank you.
Views:
1,932
Posted By
Noah_Vaile
Re: That Motorcyclist bug: Very helpful, thank you.
Yes. I find these little 'killer angels' to be quite able to fly about the battlefield, killing as they go. They do tend to be a bit vulnerable to enemy fire and need to have their manpower checked...
Forum:
WinSPWW2
September 5th, 2006, 03:51 PM
Replies:
5
Enemy immobilization immobilized??
Views:
1,460
Posted By
Noah_Vaile
Enemy immobilization immobilized??
How come when I get a result of "immobilized" for an enemy vehicle (read "tank") it turns out on the next move that it is only "buttoned". When my manouever elements get immobilized they stay...
Forum:
WinSPWW2
September 4th, 2006, 08:36 PM
Replies:
5
That Motorcyclist bug: Very helpful, thank you.
Views:
1,932
Posted By
Noah_Vaile
That Motorcyclist bug: Very helpful, thank you.
Okay. We all know that occasionally the Kraftrad will pick up fresh movement points after you manually rally them. I am experiencing something new and different, it has happened at least twice in...
Forum:
WinSPWW2
September 4th, 2006, 02:24 PM
Replies:
1
Movement Penalties for troop carrying
Views:
1,299
Posted By
Noah_Vaile
Movement Penalties for troop carrying
I understand that there is a movement penatly of about 500 MPs for tanks carrying infantry, okay. They're not really designed for it.
But why is there an approximately 2/3ds MP penalty for...
Forum:
WinSPWW2
September 4th, 2006, 09:47 AM
Replies:
2
Karl Morser(s)
Views:
1,629
Posted By
Noah_Vaile
Karl Morser(s)
I replaced a large number of my off map artillery with Karl Morsers and began a battle. In order to see their effect I tried to program them for an initial battle opening fire-storm but they wouldn't...
Forum:
WinSPWW2
September 4th, 2006, 08:52 AM
Replies:
20
Preferences & air sorties & flickering & crashes
Views:
3,934
Posted By
Noah_Vaile
Re: Preferences & air sorties & flickering & crash
Allow me to (perhaps) clarify. The flickers occur only when I am doing something in the (generate-, long-) campaign set up window. Each time I change the month/year/decade, country flag, number of...
Showing results 1 to 25 of 44
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