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Search: Posts Made By: Dakaar
Forum: Multiplayer & AARs August 26th, 2005, 05:20 PM
Replies: 34
Views: 7,948
Posted By Dakaar
Re: Noobs TCP/IP game

gonna drop out as well sorry. Got into the all nations game as this seemed to have stalled.
Forum: Multiplayer & AARs August 24th, 2005, 09:29 AM
Replies: 72
Views: 11,858
Posted By Dakaar
Re: all nations

Id love to give ermor a go in mp (never played an mp game incidently yet =p)
Forum: Multiplayer & AARs August 20th, 2005, 09:04 PM
Replies: 34
Views: 7,948
Posted By Dakaar
Re: Noobs TCP/IP game

If still room and Tyrant opts for Caelum id be interested in C'tis.

Never played a multi player before so total noob in that respect heh, any settings or mods fine with me.
Forum: Scenarios, Maps & Mods August 6th, 2005, 07:16 PM
Replies: 7
Views: 3,949
Posted By Dakaar
Re: some mod questions from a newbie

ahh great thanks ill look for his posts that sounds useful )

For the example i gave what i would have done there would be to remove the unit the mercenary uses from other places in the game,...
Forum: Scenarios, Maps & Mods August 6th, 2005, 02:24 PM
Replies: 7
Views: 3,949
Posted By Dakaar
Re: some mod questions from a newbie

ahh i see, so i can change the relevant troops/commanders that make up the mercenary by changing the unit, but the mercenaries are set and would still be the same, or am i totally not following heh
...
Forum: Scenarios, Maps & Mods August 6th, 2005, 01:48 PM
Replies: 7
Views: 3,949
Posted By Dakaar
Re: some mod questions from a newbie

Thanks for the fast answers Turin ) I was affraid what most answers would be from my reading though.

The mercenaries possibilities sound workable though, if i just changed other units as...
Forum: Scenarios, Maps & Mods August 6th, 2005, 10:58 AM
Replies: 7
Views: 3,949
Posted By Dakaar
some mod questions from a newbie

Hi all, got this game recently and been searching and browsing with a view to (eventually!) creating a whole fantasy setting based on my own design (remodelling all races etc) and have a few...
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