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Showing results 1 to 25 of 33
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Posts Made By:
CautiousChaos
Forum:
After Action Reports
January 5th, 2016, 04:29 PM
Replies:
15
I'm Not Dead Yet
Views:
15,695
Posted By
CautiousChaos
Re: I'm Not Dead Yet
If I could run into three-headed bunnies, then I could really rack up the petting. I don't mind the bunnies. It's one of those things that I can't explain (bunnies? outside the solar system?) but...
Forum:
Approaching Infinity
December 27th, 2015, 11:45 AM
Replies:
10
Help Us Test the Next Version
Views:
13,939
Posted By
CautiousChaos
Re: Help Us Test the Next Version
and - it is awesome!
Forum:
Dominions 3: The Awakening
June 25th, 2010, 10:18 AM
Replies:
5
game too slow (?)
Views:
1,645
Posted By
CautiousChaos
Re: game too slow (?)
If you have any specs you can post on the video card and laptop that could be helpful. It would be interesting to know if you are running Open GL for video or something more conventional.
-cc
Forum:
Dominions 3: The Awakening
June 4th, 2010, 10:02 AM
Replies:
26
Is this forum really as busy as it claims?
Views:
6,313
Posted By
CautiousChaos
Is this forum really as busy as it claims?
Hello everyone,
This is somewhat of an aimless post. But...
Every time I visit this forum, even today, the forum shows a lot of people that are currently actively visiting. Yesterday it showed...
Forum:
Dominions 3: The Awakening
June 4th, 2010, 09:56 AM
Replies:
17
Netbook without a CD drive
Views:
3,882
Posted By
CautiousChaos
Re: Netbook without a CD drive
Thank you everyone for the help! I tried a few of the suggestions but didn't have much luck. So I put the CD into my laptop, copied it onto a USB stick, then plugged that into the netbook and...
Forum:
Dominions 3: The Awakening
June 3rd, 2010, 04:24 PM
Replies:
17
Netbook without a CD drive
Views:
3,882
Posted By
CautiousChaos
Re: Netbook without a CD drive
I tried the technique of copying over the dominions3 folder. The game launched, but the framerate was 1.0 at the absolute lowest settings. I then patched the game to the 3.24 version (latest) and...
Forum:
Scallywag: In the Lair of the Medusa
May 13th, 2009, 02:19 PM
Replies:
12
Prod me to purchase Scallywag?
Views:
19,632
Posted By
CautiousChaos
Re: Prod me to purchase Scallywag?
I think part of the lack of appeal is the relatively flat presentation and lackluster levels. You can change the art assets, but there's no animations to them.
I can't figure our how to change...
Forum:
Scenarios, Maps and Mods
May 6th, 2009, 05:21 PM
Replies:
3
Random Map Graphics Mod?
Views:
1,502
Posted By
CautiousChaos
Re: Random Map Graphics Mod?
Eeek. There's a lot to this RanDom tool. It's going to take a while to digest. I guess I was hoping there were some resource files that were exposed to users so that you could tweak the...
Forum:
Scenarios, Maps and Mods
April 23rd, 2009, 09:45 AM
Replies:
3
Random Map Graphics Mod?
Views:
1,502
Posted By
CautiousChaos
Random Map Graphics Mod?
Hi everyone,
New player here. I've been playing random maps (which I enjoy) but find it really hard to "read" the maps in comparison to other strategy titles. I lurked through the Mods list but...
Forum:
Scallywag: In the Lair of the Medusa
May 28th, 2008, 11:16 PM
Replies:
2
How do difficulty levels work?
Views:
10,925
Posted By
CautiousChaos
Re: How do difficulty levels work?
Works for me for now!
Forum:
Scallywag: In the Lair of the Medusa
May 24th, 2008, 09:44 AM
Replies:
2
How do difficulty levels work?
Views:
10,925
Posted By
CautiousChaos
How do difficulty levels work?
Unsure if anyone really knows this... I'm in a game right now at the third toughest difficulty level and am finding it pretty easy going. Anyone know how difficulty levels work? A multiplier of...
Forum:
Scallywag: In the Lair of the Medusa
May 23rd, 2008, 01:34 PM
Replies:
4
A tough purchase?
Views:
11,890
Posted By
CautiousChaos
Re: A tough purchase?
Thanks! That helps quite a bit. I have an interest in seeing how the random map generator can be modded, even outside of the parameter tweaking that I see you can perform within the config files. ...
Forum:
Scallywag: In the Lair of the Medusa
May 22nd, 2008, 11:34 AM
Replies:
4
A tough purchase?
Views:
11,890
Posted By
CautiousChaos
Re: A tough purchase?
Perhaps a question or two?
As I am playing I am finding that when I encounter a specific type of beast it hits me the same number of times for the same number of hits points each time I...
Forum:
Scallywag: In the Lair of the Medusa
May 20th, 2008, 10:34 AM
Replies:
4
A tough purchase?
Views:
11,890
Posted By
CautiousChaos
A tough purchase?
hello everyone,
I've been debating Scallwag for a little while now and am having difficulty getting past the price tag for what appears to be a shell to a game. I've been through the demo levels...
Forum:
Weird Worlds: Return to Infinite Space
January 5th, 2007, 01:14 PM
Replies:
5
Scoring
Views:
4,311
Posted By
CautiousChaos
Re: Scoring
I think I read in this forum somewhere that you had to have the items in your cargo, on your ship, or in the fleet to get credit. Items dropped off at Glory were not counted in your score. Makes...
Forum:
Scenarios and Mods
December 29th, 2006, 02:06 AM
Replies:
94
Updated mod: The Babylon Project
Views:
58,932
Posted By
CautiousChaos
Re: Updated mod: The Babylon Project
Uh oh.. Bug. I met the Vree and was offered a beacon (think it was the Vree).
Anyways, I had no room for extra cargo, so I wanted to switch out an item for the beacon.
I clicked on the...
Forum:
Scenarios and Mods
December 18th, 2006, 10:33 AM
Replies:
94
Updated mod: The Babylon Project
Views:
58,932
Posted By
CautiousChaos
Re: Updated mod: The Babylon Project
Love the idea of having Victory only firing once per combat. Much more aligned to the weapon's characteristics in the series. Just d/l now. Looking forward to trying this latest version out.
...
Forum:
Scenarios and Mods
December 9th, 2006, 12:38 AM
Replies:
94
Updated mod: The Babylon Project
Views:
58,932
Posted By
CautiousChaos
Re: Updated mod: The Babylon Project
Wow - just tried this mod out. What a great job done! I can see myself playing the mod for quite a while to come. Keep up the (very good) work!
-cc
Forum:
Weird Worlds: Return to Infinite Space
May 2nd, 2006, 11:12 AM
Replies:
2
Fan Created Music!
Views:
2,491
Posted By
CautiousChaos
Re: Fan Created Music!
Ah, or is this meant just to be a stand-alone mp3 that you might listen to while you are playing?
-cc
Forum:
Weird Worlds: Return to Infinite Space
May 2nd, 2006, 10:58 AM
Replies:
2
Fan Created Music!
Views:
2,491
Posted By
CautiousChaos
Re: Fan Created Music!
Sounds good - But this is an mp3 file and it seems that everything in the \Weird Worlds\default\sounds\music directory is in .ogg format. Are these compatible?
-cc
Forum:
Weird Worlds: Return to Infinite Space
May 2nd, 2006, 10:50 AM
Replies:
8
Too short
Views:
3,634
Posted By
CautiousChaos
Re: Too short
I can understand the sentiment about the game being long -- but from a different angle. In a way, I think it is complimentary. There's great stuff in WW and some folks just don't want the game to...
Forum:
Weird Worlds: Return to Infinite Space
April 7th, 2006, 06:16 PM
Replies:
1
WW Needs More Press!
Views:
2,489
Posted By
CautiousChaos
WW Needs More Press!
I've been playing WW for a little while now and find it to be a whole lot more fun than the original. But it just seems like this is a gem of a game that no one is hearing about. Even the install...
Forum:
Weird Worlds: Return to Infinite Space
March 29th, 2006, 09:38 PM
Replies:
1
You have to try this mod!
Views:
2,176
Posted By
CautiousChaos
You have to try this mod!
Probably not the best place to put this, but there's little traffic on the boards, so it's probably fine.
I just downloaded the Mizendar Mod in the Mods forum here. I'm always a little...
Forum:
Scenarios and Mods
March 29th, 2006, 09:34 PM
Replies:
10
Mizendar Mod
Views:
14,997
Posted By
CautiousChaos
Re: Mizendar Mod
Wydraz,
W-O-W!!! Your mod is amazing, plain and simple! It's like playing an expansion pack created by the original devs. You have some big-time talent. I hope the folks at Digital Eel get a...
Forum:
Scenarios and Mods
March 29th, 2006, 11:55 AM
Replies:
20
WW: Weapon Effects Mod - The best badly named mod.
Views:
6,428
Posted By
CautiousChaos
Re: WW: Weapon Effects Mod - The best badly named
I just tried too and all I can do is upload a file. Nothing to download...
-cc
Showing results 1 to 25 of 33
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