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Search: Posts Made By: Arc.Smiloid
Forum: Space Empires: IV & V September 9th, 2001, 02:41 AM
Replies: 10
Views: 2,709
Posted By Arc.Smiloid
Re: My ideas for modding...

maximum, maximum.

Even tried maximum, don't get hurt. to no avail.

I went through pretty much every combination I could think of with no success. They close to 8 range and get hammered, even...
Forum: Space Empires: IV & V September 9th, 2001, 01:48 AM
Replies: 10
Views: 2,709
Posted By Arc.Smiloid
Re: My ideas for modding...

Only gun, 10+ default range.

I even tried giving it a minimum range of 8. But they always go to range 8 and end up not being able to attack at all.

Hopefully its a simple fix and MM can take...
Forum: Space Empires: IV & V September 8th, 2001, 07:57 AM
Replies: 10
Views: 2,709
Posted By Arc.Smiloid
Re: My ideas for modding...

Why does the AI consider a mere 8 range to be maximum weapons range when the ship is carrying a gun with 10+ range?

The dumb siege ships are sitting, stupid ducks for even capitol class ships!
...
Forum: Space Empires: IV & V September 8th, 2001, 07:07 AM
Replies: 10
Views: 2,709
Posted By Arc.Smiloid
Re: My ideas for modding...

Its a good thing I'm good at math and mental gymnastics. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Lucretius, you have the basic idea but siege class ships replace LC and C. ...
Forum: Space Empires: IV & V September 8th, 2001, 05:10 AM
Replies: 3
Views: 2,027
Posted By Arc.Smiloid
Re: FTL propulsion map is done!!!

Thank you, the map is cool.

No offense, but I fear your fanatic dedication to this game. Please, stay away from me. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

/smiloid quietly...
Forum: Space Empires: IV & V September 7th, 2001, 11:23 PM
Replies: 10
Views: 2,709
Posted By Arc.Smiloid
My ideas for modding...

I couldn't resist, it was too strong. I am now embarking upon my own mod for the game. From scratch, I hope this mod will have a flavour that is totally different from vanilla SEIV.

The general...
Forum: Space Empires: IV & V August 21st, 2001, 07:55 AM
Replies: 44
Views: 5,785
Posted By Arc.Smiloid
Re: Next Patch wishes....

please excuse me while I vent off some frustration. It seems to apply here.

While preparing to begin my own mod for the game I was reminded of some of SEIV's infelxibilities as far as modding a...
Forum: Space Empires: IV & V June 19th, 2001, 01:53 AM
Replies: 5
Views: 1,192
Posted By Arc.Smiloid
Just a couple easy abilities I would like:

Standard Ship Movement Minus
Combat Movement Minus

I could do so many interesting things with this.

------------------
Forum: Space Empires: IV & V June 18th, 2001, 10:00 PM
Replies: 13
Views: 2,130
Posted By Arc.Smiloid
A question about setting up designs. DevNullMod.

This isn't specifically a DevNullMod thing, I'm trying to set up the AI_design file.

I'm working on the AI for my custom ship set the Kushan using the DevNullMod. Working on the AI design file...
Forum: Space Empires: IV & V June 7th, 2001, 07:09 PM
Replies: 13
Views: 2,462
Posted By Arc.Smiloid
Re: Carriers/(Don\'t Get Hurt) in Strategic Combat

I play the DevNullMod and I always add sprint missiles and anti-fighter missiles to my carriers (Both are real long-range weapons). With appropriate strategy they maintain good distance and fire...
Forum: Space Empires: IV & V June 7th, 2001, 07:04 PM
Replies: 4
Views: 1,128
Posted By Arc.Smiloid
suck em in, chew em up, and spit em out!

I just completed designing the most interesting ship using DevNullMod.

Super Dreadnought hull. 28 Hardened Shield Generators, 12 PDCs.

Main armament (in order)
1 ER tractor beam (+2 range), 1...
Forum: Space Empires: IV & V June 1st, 2001, 05:59 AM
Replies: 25
Views: 3,335
Posted By Arc.Smiloid
Re: Ideas....

Actually, the way I figure it would work... If you lose the technology you lose the capability to produce, retrofit or repair those components altogether. But you could still use em if you built...
Forum: Space Empires: IV & V June 1st, 2001, 03:10 AM
Replies: 25
Views: 3,335
Posted By Arc.Smiloid
Re: Ideas....

Just adding by $0.02.

I found an interesting thing. This particularly applies to the technology in the game Battletech.

Basically, as time goes on for the BT universe technology will actually...
Forum: Space Empires: IV & V May 30th, 2001, 08:16 PM
Replies: 3
Views: 1,318
Posted By Arc.Smiloid
Re: New shipset: TAIIDAN COMMONWEALTH

I have a Kushan/Somtaaw shipshet from Homeworld. However I'm having trouble piecing together things like ground troops.

Aside from that, they have absolutely no AI.

I'm too busy/lazy to finish...
Forum: Space Empires: IV & V May 23rd, 2001, 06:44 AM
Replies: 3
Views: 1,614
Posted By Arc.Smiloid
Assigning negative values to components

There has been some people asking if this could be done. I remember from my days editing Master of Orion 2 data files that negative values for components were acheived using the formula:

65535 +...
Forum: Space Empires: IV & V May 9th, 2001, 04:10 AM
Replies: 3
Views: 2,003
Posted By Arc.Smiloid
Re: SE4 game cost in Aus

Yea, I got nailed for $80 CDN myself.

The game is much better than some of the crud I could have bought for $60 r even $70 tho. I'm happy.

------------------
Forum: Space Empires: IV & V December 31st, 2000, 08:55 AM
Replies: 27
Views: 4,144
Posted By Arc.Smiloid
Re: FAQ...First 50 turns

The race I play is: Scientist Culture, +20% research, +20% mining, +20% construction, -10% maintenence costs.

No atmosphere, Rock/Ice

Myself, I immediately build 4 base space yards.

I...
Forum: Space Empires: IV & V December 23rd, 2000, 05:32 AM
Replies: 10
Views: 2,494
Posted By Arc.Smiloid
Re: Did anybody else get ripped off by Shrapnel Games?

Holy ****.. damn, sorry. That is far more expensive than any other game up here. It seemed completely whacked, but I guess it makes sense. Games are NORMALLY about $50-60, I really didn't expect...
Forum: Space Empires: IV & V December 23rd, 2000, 05:04 AM
Replies: 10
Views: 2,494
Posted By Arc.Smiloid
Did anybody else get ripped off by Shrapnel Games?

I just saw the credit statement for buying Space Empires IV, it cost me <b>$84.29</b>.

This is ridiculous!! A far cry from what was supposed to be $53.95.

If you read Shrapnel's shipping FAQ,...
Forum: Space Empires: IV & V December 13th, 2000, 06:45 AM
Replies: 158
Views: 21,466
Posted By Arc.Smiloid
Re: Up to date beta patch info..

Better smooth this over before ugly turns to fugly...

Courageous was referring to SEIV's status relevant to other games on the market that were released in worse states than SEIV.. He was...
Forum: Space Empires: IV & V December 13th, 2000, 06:18 AM
Replies: 3
Views: 1,006
Posted By Arc.Smiloid
What about spacefaring races?

I'm just full of strange ideas ain't I?

Something I was rather impressed with was the sheer flexibility of the game.. So it got me thinking: Add research components and some whacked way to combat...
Forum: Space Empires: IV & V December 12th, 2000, 10:56 PM
Replies: 49
Views: 8,686
Posted By Arc.Smiloid
Re: POLL: Which mod would you prefer?

Star Control II!!!
www.star-control.com (http://www.star-control.com) (It has ALL the info)

"Ok, human, this is it! The Last battle, your final moment of triumph! Don't screw up. And in case...
Forum: Space Empires: IV & V December 12th, 2000, 10:43 PM
Replies: 3
Views: 1,255
Posted By Arc.Smiloid
Area effect weaponry....

Is it possible to create weapons that deal damage in a bLast area like a grenade? Or even weapons that deal damage to everything in an indiscriminate line from the attacking ship?

The weapons...
Forum: Space Empires: IV & V December 12th, 2000, 10:25 PM
Replies: 3
Views: 1,210
Posted By Arc.Smiloid
Re: Questions about AI difficulty...

ummm, sweeet... http://www.shrapnelgames.com/ubb/images/icons/icon10.gif http://www.shrapnelgames.com/ubb/images/icons/icon10.gif http://www.shrapnelgames.com/ubb/images/icons/icon10.gif
Forum: Space Empires: IV & V December 12th, 2000, 10:23 PM
Replies: 6
Views: 1,399
Posted By Arc.Smiloid
Re: What about weaponmounts for things other than weapons?

IMHO, weaponmounts would be much broader than that.. They can basically mean anything from a simple bigger and badder Version to a tight grouping to a radically different twist on an existing...
Showing results 1 to 25 of 35

 
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