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Showing results 1 to 25 of 117
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Posts Made By:
shinigami
Forum:
Space Empires: IV & V
June 20th, 2008, 09:54 PM
Replies:
115
OT: BSG - wtf?
Views:
26,621
Posted By
shinigami
Re: OT: BSG - wtf?
It is, sort of. The season is being split into two parts due to the writer's strike. The final ten (although there's talk of adding one or two additional) episodes won't air until first quarter '09....
Forum:
Space Empires: IV & V
November 14th, 2007, 11:59 AM
Replies:
18
SE:V v1.63 Available
Views:
3,480
Posted By
shinigami
Re: SE:V v1.63 Available
Did you re-download the patch?
Forum:
Space Empires: IV & V
October 22nd, 2007, 08:46 PM
Replies:
23
OT: Tool for sniping over at ebay
Views:
3,922
Posted By
shinigami
Re: OT: Tool for sniping over at ebay
Looking back over my last post I realized that my final comment could very well be taken as an attack on Fyron. That is most certainly not my intent. I view Fyron as an (extremely) important member...
Forum:
Space Empires: IV & V
October 22nd, 2007, 02:58 PM
Replies:
23
OT: Tool for sniping over at ebay
Views:
3,922
Posted By
shinigami
Re: OT: Tool for sniping over at ebay
You're comparing apples and oranges.
Untrue. Ebay does not care if people snipe or not.
Ah yes, the proxy bidding system, aka, the original sniping tool for bidders. If people use it properly...
Forum:
Space Empires: IV & V
October 22nd, 2007, 02:19 AM
Replies:
23
OT: Tool for sniping over at ebay
Views:
3,922
Posted By
shinigami
Re: OT: Tool for sniping over at ebay
Bull. Sniping is an accepted part of life on Ebay.
BidNoble - http://www.bidnobble.com/
esniper, console based - http://esniper.sourceforge.net/
frontend for above - http://www.es-f.com/
Forum:
Space Empires: IV & V
September 19th, 2007, 12:38 AM
Replies:
10
OT: What's a good video compression program?
Views:
1,896
Posted By
shinigami
Re: OT: What\'s a good video compression program?
Depends on what you're trying to accomplish.
I like xvid, personally.
Forum:
Space Empires: IV & V
February 22nd, 2007, 02:44 AM
Replies:
71
OT - Physics Question on Anti-Matter
Views:
7,571
Posted By
shinigami
Re: OT - Physics Question on Anti-Matter
If it is already infinite in extent, how can it be stretching or getting larger? http://forum.shrapnelgames.com/images/smilies/confused.gif Not trying to be a smartass, I just can't follow that line...
Forum:
Space Empires: IV & V
February 22nd, 2007, 12:56 AM
Replies:
71
OT - Physics Question on Anti-Matter
Views:
7,571
Posted By
shinigami
Re: OT - Physics Question on Anti-Matter
I think that was what I was saying, finite universe means finite energy.
For the universe to be infinite wouldn't that mean that somewhere in it energy and matter are being created or added to it?...
Forum:
Space Empires: IV & V
February 21st, 2007, 02:05 AM
Replies:
71
OT - Physics Question on Anti-Matter
Views:
7,571
Posted By
shinigami
Re: OT - Physics Question on Anti-Matter
Random thoughts:
I often find it funny how some scientists deride religion because it fails to meet scientific standards but will stand firm on accepted theories that truly can not be proven right...
Forum:
Space Empires: IV & V
February 20th, 2007, 01:55 AM
Replies:
71
OT - Physics Question on Anti-Matter
Views:
7,571
Posted By
shinigami
Re: OT - Physics Question on Anti-Matter
Jumping back to the Death Star beam, something of the sort might be possible, just maybe not on that scale.
Physicists have been able to get atoms to flow along a laser. If the laser is powerful...
Forum:
Space Empires: IV & V
February 9th, 2007, 09:08 AM
Replies:
98
OT: VISTA
Views:
7,279
Posted By
shinigami
Re: OT: VISTA
The programs don't strip the encryption per say, they work around the encryption in order to save an unencrypted movie to your drive. As for getting the keys, these programs are intended for making a...
Forum:
Space Empires: IV & V
February 8th, 2007, 07:57 AM
Replies:
98
OT: VISTA
Views:
7,279
Posted By
shinigami
Re: OT: VISTA
You are incorrect, sir. The player's key was not used.
link (http://www.slyck.com/story1390.html)
Forum:
Space Empires: IV & V
February 7th, 2007, 06:43 PM
Replies:
98
OT: VISTA
Views:
7,279
Posted By
shinigami
Re: OT: VISTA
link (http://www.techweb.com/wire/software/167101037)
[Edit] Corrected link.
Forum:
Space Empires: IV & V
February 7th, 2007, 07:34 AM
Replies:
13
Another thought for SE5 Mods - Governments
Views:
1,970
Posted By
shinigami
Re: Another thought for SE5 Mods - Governments
MM needs to add a get_govtype() and a get_societytype() function. That would open things up more for modders.
Forum:
Space Empires: IV & V
February 6th, 2007, 02:22 AM
Replies:
98
OT: VISTA
Views:
7,279
Posted By
shinigami
Re: OT: VISTA
M$ better be careful with DX10 being Vista only. This is the same kind of thing that got them in trouble with IE.
Forum:
Space Empires: IV & V
February 6th, 2007, 02:14 AM
Replies:
18
Wings 3d x-file exporter acting funny
Views:
2,502
Posted By
shinigami
Re: Wings 3d x-file exporter acting funny
That's really odd, then. 'Cause I can't get it to load right in DE and I've never had any problems with it before.
Forum:
Space Empires: IV & V
February 5th, 2007, 12:03 AM
Replies:
18
Wings 3d x-file exporter acting funny
Views:
2,502
Posted By
shinigami
Re: Wings 3d x-file exporter acting funny
I pulled the x file up in Deep Explorer and it says that there are no faces.
Forum:
Space Empires: IV & V
February 2nd, 2007, 02:49 AM
Replies:
98
OT: VISTA
Views:
7,279
Posted By
shinigami
Re: OT: VISTA
Reading that article really pointed out to me how the computer industry has gotten itself turned around and backwards. Why are the hardware makers conforming to a software maker? Shouldn't it be the...
Forum:
Space Empires: IV & V
February 2nd, 2007, 02:37 AM
Replies:
18
Wings 3d x-file exporter acting funny
Views:
2,502
Posted By
shinigami
Re: Wings 3d x-file exporter acting funny
It has 248 vertices and no faces at all. If you haven't changed your software (upgraded?) and it was working before, double check your settings because it is not exporting all the information.
Forum:
Space Empires: IV & V
February 1st, 2007, 08:35 PM
Replies:
18
Wings 3d x-file exporter acting funny
Views:
2,502
Posted By
shinigami
Re: Wings 3d x-file exporter acting funny
Attach the xfile, could be something simple.
Forum:
Space Empires: IV & V
February 1st, 2007, 04:26 AM
Replies:
83
Neo Standard for SE V?
Views:
7,747
Posted By
shinigami
Re: Neo Standard for SE V?
No one expects anybody to sit on their hands waiting for anything. The vehiclesizes file has primary and alternate calls for models. The modder uses whatever he wants for the primary and uses a...
Forum:
Space Empires: IV & V
February 1st, 2007, 02:25 AM
Replies:
98
OT: VISTA
Views:
7,279
Posted By
shinigami
Re: OT: VISTA
The whole DX thing is a nightmare for game developers that may just very well come back to bite M$ in the butt.
Forum:
Space Empires: IV & V
February 1st, 2007, 02:14 AM
Replies:
6
Model newbie - UV mapping?
Views:
1,471
Posted By
shinigami
Re: Model newbie - UV mapping?
My job in the real world is managing artists and what we stress is find a workflow that works for you. If you are happy with the model itself but don't care for the way your program handles UV...
Forum:
Space Empires: IV & V
January 31st, 2007, 08:29 AM
Replies:
98
OT: VISTA
Views:
7,279
Posted By
shinigami
Re: OT: VISTA
For me upgrading to Vista is out of the question. Built-in DRM crap that won't let me watch a high-def movie that I paid for on my monitor just because it doesn't have the "correct" connectors? No,...
Forum:
Space Empires: IV & V
January 29th, 2007, 06:43 PM
Replies:
24
What Are Bounding Boxes and How Do I edit them?
Views:
2,051
Posted By
shinigami
Re: What Are Bounding Boxes and How Do I edit them
I think I've figured it out, AT. You've rotated your models in the XFileClasses but the box stays with the model's original orientation. It can be fixed, but you're not going to be happy....
Showing results 1 to 25 of 117
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