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January 29th, 2007, 06:43 PM
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Corporal
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Join Date: Mar 2006
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Re: What Are Bounding Boxes and How Do I edit them
I think I've figured it out, AT. You've rotated your models in the XFileClasses but the box stays with the model's original orientation. It can be fixed, but you're not going to be happy.  You would have to go back and rotate the models in the .x file. The downside is that doing this will screw up all your engine glows and firing points. 
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January 29th, 2007, 08:59 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: What Are Bounding Boxes and How Do I edit them
Thanks, I just won't worry about it then for the time being. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 29th, 2007, 10:59 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: What Are Bounding Boxes and How Do I edit them
I'm a little concerned that bounding boxes might be abusable by "cheat sets".
For example, if you put the bounding box outside of the ship, does that mean that all shots fired at that ship will miss?
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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January 30th, 2007, 12:08 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
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Re: What Are Bounding Boxes and How Do I edit them
I wouldn't worry too much about it myself Spoo. Any cheat sets that surface will be quickly IDed and banned from play-be-web etc. The only place they will surface would be solo games and lets face the truth. If anyone is using a cheat set in a solo game it is either to test something or the AI has been improved that much. Oh and lets not forget about the consequences to reputation for the person who puts out a cheater set. They would be blackballed and it would take several more fresh non-cheat sets to repair the damage. It's not like you can say it was an honest mistake.
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January 30th, 2007, 12:12 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: What Are Bounding Boxes and How Do I edit them
Bounding boxes don't work that way. They are a final line of hit detection only after all other calucations are made. Right now there is no way to alter the Bounding Boxes so don't worry about it. Ships are still damaged and destroyed as proven by many many combat tests.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 30th, 2007, 11:03 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: What Are Bounding Boxes and How Do I edit them
Okay. Good to know.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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January 30th, 2007, 12:17 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: What Are Bounding Boxes and How Do I edit them
There must be something I don't understand. Why would the model or boxes have anything to do with determining hits in combat?
I would think that the calculations and determination of hit/miss would be done by the game engine and a hit/miss decided; then the game graphics would be drawn to show a hit/miss as appropriate. Sounds fishy.
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Slick.
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