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Search: Posts Made By: Hydraa
Forum: Space Empires: IV & V June 23rd, 2001, 06:06 PM
Replies: 34
Views: 4,936
Posted By Hydraa
Re: Bug in 1.41

I am having problems in a 1.35 upgraded game to v1.41

The game locks up anythime I tried to read in-game Messages
Forum: Space Empires: IV & V May 29th, 2001, 04:38 PM
Replies: 12
Views: 3,298
Posted By Hydraa
Re: Build queue

This feature was actually recently taking out of SEIV.
In earlier Version you could replace the top item in the queue or edit a new design that had not completed building yet to allow you to start...
Forum: Space Empires: IV & V May 17th, 2001, 05:21 PM
Replies: 74
Views: 7,976
Posted By Hydraa
Re: Modder brainstorming session

To give a different opinion on the shield/phased shield debate.

Phased shields are a enhanced technology that takes time to ramp up. IT may do more than it's technolgy that it replaces but it may...
Forum: Space Empires: IV & V May 16th, 2001, 10:49 PM
Replies: 14
Views: 2,216
Posted By Hydraa
Re: Exploding Stars

I did a search on exploding stars here and found this previous forum message link http://www.shrapnelgames.com/ubb/Forum23/HTML/001221.html

I bumped it up for you (dying stars)


The only...
Forum: Space Empires: IV & V May 16th, 2001, 10:48 PM
Replies: 17
Views: 2,667
Posted By Hydraa
Forum: Space Empires: IV & V May 11th, 2001, 11:47 PM
Replies: 14
Views: 2,568
Posted By Hydraa
Re: Newbie Repair question

It was mentioned to perhpas mothball the ship that was to be repaired. Did you check to see if that your repair base was mothballed. It probably won't work if it is.
Forum: Space Empires: IV & V May 11th, 2001, 10:42 PM
Replies: 14
Views: 2,568
Posted By Hydraa
Re: Newbie Repair question

Is the ship or repair base cloaked? This may cause repairs to not take place. I don't know if this is the case but I have noticed that cloaked ships do not show in the refit list nor will they...
Forum: Space Empires: IV & V May 11th, 2001, 07:27 PM
Replies: 8
Views: 1,294
Posted By Hydraa
Re: Unloading Cargo onto planet: Who to vary drop quantities

Also along this line.

How do I in Simu games. remotely launch 1 mine or 1 sat or 1 fighter if I have more than 1.

Example I have a sat layer that I want ot lay 1 sat in each sector and it...
Forum: Space Empires: IV & V May 9th, 2001, 08:01 PM
Replies: 15
Views: 2,752
Posted By Hydraa
Re: Tech Tree browser - simple - weapons only

Play a game with the tech tree enabled. (default in game setup I think is off)
go to tech tree under research and then export tech areas or tech levels
Forum: Space Empires: IV & V May 6th, 2001, 06:32 PM
Replies: 12
Views: 2,831
Posted By Hydraa
Re: Ringworld Creation Dire Confusion

I think the only way to destroy a ring/sphere world is for it to be in a system that still has a star in it. (the star that the ring world is in has been replaced with the constructed world). A...
Forum: Space Empires: IV & V May 4th, 2001, 10:31 PM
Replies: 33
Views: 4,482
Posted By Hydraa
Re: What would you like to see in an expansion pack

I had thought of a variation of this, that would take some significant commitment on some ones part.

It is to create multiple tech trees and then host a game with one of those tech trees with the...
Forum: Space Empires: IV & V May 4th, 2001, 08:05 PM
Replies: 3
Views: 1,055
Posted By Hydraa
Re: Updating Patch: Do you lose current saved games?

You will be able to complete your games however there will be several little things that may change. Planets may have a different facilty queued. Ships may be retrofitted to something diffferent,...
Forum: Space Empires: IV & V May 3rd, 2001, 08:06 PM
Replies: 33
Views: 3,779
Posted By Hydraa
Re: Starting facs for homeworlds...

Try that again with max tech and I bet you get 8 research III and 1 SY III. SEIV sometimes has a problem with mixed ability comps and facilitys.

However it appears that as of now you can do...
Forum: Space Empires: IV & V May 3rd, 2001, 06:08 PM
Replies: 33
Views: 3,779
Posted By Hydraa
Re: Starting facs for homeworlds...

I was running a test game anyways so I tried this with ship yard I. The repeat build flag stayed active but the ship yard did NOT get repeated in the queue.

Temporal SY will need to be tested...
Forum: Space Empires: IV & V May 2nd, 2001, 03:27 PM
Replies: 12
Views: 1,860
Posted By Hydraa
Re: Having multiple fleets attack at once

The shift and move/attack method is only good in a turn-based game not a simultenous game. Also it only works for ships/fleets in the same sector. (sort of like a informal fleet)
Forum: Space Empires: IV & V May 1st, 2001, 08:34 PM
Replies: 12
Views: 1,860
Posted By Hydraa
Re: Having multiple fleets attack at once

I think combat only happens every '5' days so if you get all the fleets there from multiple directions you should be able to have several attack from different directions.

However a problem with...
Forum: Space Empires: IV & V May 1st, 2001, 08:31 PM
Replies: 2
Views: 1,125
Posted By Hydraa
Re: Advice on current game and patches....

1. Assume that the mutiny was caused by a new computer program sent to the sent instead of the proproganda leaflets that livings crews get as junk mail

2. Are you trying to upgrade the shipyard or...
Forum: Space Empires: IV & V May 1st, 2001, 06:37 PM
Replies: 10
Views: 1,819
Posted By Hydraa
Re: Map Editor

I just uploaded a updated template for the stars around us to 7 parsecs. I have added warppoints to stars up to 2.5 parsecs to each other (some I had to go a little further so I created turblent...
Forum: Space Empires: IV & V April 25th, 2001, 03:31 PM
Replies: 10
Views: 1,819
Posted By Hydraa
Re: Map Editor

I have started one with stars out to 7 parsecs. I have the systems laid and about 1/2 of the warpoints done so far.

I was going to finish the warppoints and place stars and load it up for others...
Forum: Space Empires: IV & V April 23rd, 2001, 11:04 PM
Replies: 11
Views: 1,915
Posted By Hydraa
Re: Emissive Armor Classic (SE3 style)

Does it emiss this scenario?

5 EAC III

takes 70 hit point shot

take out the 1st 4 EACIII

70 - (4*5) leaves 50 point
Forum: Space Empires: IV & V April 23rd, 2001, 08:48 PM
Replies: 11
Views: 1,915
Posted By Hydraa
Re: Emissive Armor Classic (SE3 style)

yours armor will always emiss as long as the volley will not destroy all the emissive armor. If the first volley breaks thru the armor there is no emmisive capability.


Also this armor would...
Forum: Space Empires: IV & V April 19th, 2001, 10:19 PM
Replies: 9
Views: 1,321
Posted By Hydraa
Re: Map editor - neutrals

It appears that you can only set where player X starts or a common starting position. So if you want a neutral to start on a specific position then you will need to ensure that the neutral is in...
Forum: Space Empires: IV & V April 18th, 2001, 11:50 PM
Replies: 0
Views: 882
Posted By Hydraa
New Map template for Stars around Sol

I created a template and place in the map mod forum. This template should give you a 2d map of the stars within 7 parsecs of SOl. There are currently no objects in the map only the systems.

Feel...
Forum: Space Empires: IV & V April 18th, 2001, 09:01 PM
Replies: 2
Views: 1,320
Posted By Hydraa
Re: couple of questions for you

As to number 3 I would guess that the AI does not know what a stellar construction is. All it sees is that there is a system with no star. So it tries to create a star. It gets the error message...
Forum: Space Empires: IV & V April 18th, 2001, 08:54 PM
Replies: 5
Views: 1,136
Posted By Hydraa
Re: Map Editor Questions/Enhancements

I noticed that too. It appeared when a system was deleted none of its objects were deleted but randomized to other systems.

I also get a access violation when I try to add a space object to a...
Showing results 1 to 25 of 121

 
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