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Showing results 1 to 25 of 105
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Posts Made By:
ologm
Forum:
Scenarios, Maps and Mods
August 25th, 2010, 11:01 AM
Replies:
741
Mod:
Conceptual Balance Mod 1.6
Views:
195,007
Posted By
ologm
Re: Conceptual Balance Mod 1.6
It wouldn't be horrible, and Agartha needs the help. On the other hand, it infringes on Ulm's specialization something fierce what with Golem Crafters having the same paths + water..[/QUOTE]
No, I...
Forum:
Scenarios, Maps and Mods
August 25th, 2010, 06:50 AM
Replies:
741
Mod:
Conceptual Balance Mod 1.6
Views:
195,007
Posted By
ologm
Re: Conceptual Balance Mod 1.6
Would giving golem crafters construct lord be a good idea?
Forum:
Dominions 3: The Awakening
July 28th, 2010, 01:22 PM
Replies:
16
EA Abysia - Looking for advice, and bread
Views:
11,627
Posted By
ologm
Re: EA Abysia - Looking for advice, and bread
I don't really bother with the troops with shields. Abysian troops have enough protection that arrows are not going to matter much, so I'd much rather have less encumbrance and higher damage than...
Forum:
Dominions 3: The Awakening
July 11th, 2010, 06:24 AM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
571,232
Posted By
ologm
Re: Bug Thread: Discussion
The combad ai also really over prefers confusion and rage against lone non shock or fire immune sc that could easily be lightning bolted or incinerated to death it keeps spamming rage and confusion...
Forum:
Dominions 3: The Awakening
July 8th, 2010, 05:10 AM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
571,232
Posted By
ologm
Re: Bug Thread: Discussion
A stealthed unit that auto generates units can siege indefinitely.
Scenario:
Sneak stealthy unit that auto generates units, example a pan with meanads, into enemy province with castle.
Defeat...
Forum:
Dominions 3: The Awakening
July 6th, 2010, 05:11 AM
Replies:
20
Defending Rushes, a primer on avoiding the awake SC pretender
Views:
5,922
Posted By
ologm
Re: Defending Rushes, a primer on avoiding the awake SC pretender
I don't know the cursing effect is 100%. The horror mark chance I don't know. It wouldn't stop a rush, but the rusher would have a lot of cursed and horror marked units afterwards. I would need to...
Forum:
Dominions 3: The Awakening
July 5th, 2010, 05:40 PM
Replies:
20
Defending Rushes, a primer on avoiding the awake SC pretender
Views:
5,922
Posted By
ologm
Re: Defending Rushes, a primer on avoiding the awake SC pretender
Threatening blight spam with Agartha can also be a good deterrent.
A blood 9 blessing could also work against an early giant rush like niefel jarls. The automatic cursing + chance of horror mark...
Forum:
Dominions 3: The Awakening
June 29th, 2010, 04:35 PM
Replies:
31
Wishlist:
Improved Arena
Views:
5,060
Posted By
ologm
Re: Improved Arena
Arena is fine as it is. If you find it worthless don't send anyone and I'll enjoy the free heroic ability and great thug weapon.
This happens pretty much every time in multi-player where I am...
Forum:
Dominions 3: The Awakening
May 18th, 2010, 08:44 AM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
571,232
Posted By
ologm
Re: Bug Thread: Discussion
BUG:
Bathusma, Queen of the Deeps, monster nr 907 equipped with hydra skin armor and ring of regeneration while fighting underwater can be poisoned by tritons with coral spears even though she has...
Forum:
Dominions 3: The Awakening
March 10th, 2010, 03:34 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
571,232
Posted By
ologm
Re: Bug Thread: Discussion
I had it occur two times that I won the game in the replay, but the message and map situation show me losing. Both times it happened when I broke a siege and moved some other units in at the same...
Forum:
Dominions 3: The Awakening
May 20th, 2008, 02:42 PM
Replies:
5
Bug with fountain pretenders?
Views:
1,443
Posted By
ologm
Re: Bug with fountain pretenders?
Maybe a small bug. Report it in bugthread.
Forum:
Dominions 3: The Awakening
May 12th, 2008, 06:08 AM
Replies:
5
Game Settings that help the AI?
Views:
1,796
Posted By
ologm
Re: Game Settings that help the AI?
Not setting to many AI's for the moment . AI have trouble sieging enemy AI castles in latest version and will have their giant armies standing around enemy castles doing nothing.
Forum:
Dominions 3: The Awakening
May 3rd, 2008, 03:14 PM
Replies:
13
Bug ? Hallucinations ? Insanity ? wtf?
Views:
5,522
Posted By
ologm
Re: Bug ? Hallucinations ? Insanity ? wtf?
I've also had these discrepancies occur in single player games rarely. Would it be helpful to send savegames somewhere if they occur.
Forum:
Dominions 3: The Awakening
April 29th, 2008, 04:52 PM
Replies:
67
Tips for newbs - just add
Views:
9,100
Posted By
ologm
Re: Tips for newbs - just add
Don't attack independent barbarians with your pretender in the beginning, they can hurt. Barbarians can't handle arrows.
Forum:
Dominions 3: The Awakening
April 27th, 2008, 04:28 PM
Replies:
41
Water queens may be way overpowered.
Views:
6,493
Posted By
ologm
Re: Water queens may be way overpowered.
Fatigue is capped at 200. Any fatigue above 200 gets converted into damage.
Forum:
Dominions 3: The Awakening
April 26th, 2008, 06:48 AM
Replies:
84
AI spell casting priorities
Views:
8,907
Posted By
ologm
Re: AI spell casting priorities
Having played MA ulm in single player recently, I can confirm that flying shards gets cast too much.
Summon earth power has too low a priority as my smiths would almost never cast it without...
Forum:
Dominions 3: The Awakening
April 25th, 2008, 04:23 PM
Replies:
20
Odd transformation spell...
Views:
4,702
Posted By
ologm
Re: Odd transformation spell...
It is also a way to get full slots for a mage. Does transformation heal afflictions?
Chimera is big bad guy.
Flying monkey is funny.
Forum:
Dominions 3: The Awakening
April 22nd, 2008, 06:13 PM
Replies:
13
recommended fire protection items?
Views:
3,573
Posted By
ologm
Re: recommended fire protection items?
Demon Bane gives protection from fire and costs 5 water gems.
Forum:
Dominions 3: The Awakening
April 18th, 2008, 06:24 PM
Replies:
69
How do I kill a water queen with a medusa shield?
Views:
8,991
Posted By
ologm
Re: How do I kill a water queen?
Combining both Pixas and Proxas axes of rulership should allow you to disarm the waterqueen.
Forum:
Dominions 3: The Awakening
April 15th, 2008, 02:11 PM
Replies:
17
Gifts from Heaven
Views:
3,676
Posted By
ologm
Re: Gifts from Heaven
Would blood vengeance work?
Forum:
Dominions 3: The Awakening
April 12th, 2008, 01:21 PM
Replies:
370
Did you know that? (Dominions trivia)
Views:
116,484
Posted By
ologm
Re: Did you know that? (Dominions trivia)
Longer weapons reduce damage taken from fire shield.
Transformation can turn you into a flying monkey or a big chimera.
Forum:
Dominions 3: The Awakening
April 7th, 2008, 02:05 PM
Replies:
12
Charming enemy commander - bug?
Views:
1,916
Posted By
ologm
Re: Charming enemy commander - bug?
Have you tried clicking the difficult to see arrows next to your commander screen? Maybe they are just not displayed.
Forum:
Dominions 3: The Awakening
April 1st, 2008, 01:24 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
571,232
Posted By
ologm
Re: Bracers of protection and earth bless
A mage of mine cast shark attack underwater and around 60 sharks showed up and completely decimated the enemy.
I think this was caused because the enemy has gift of health up and thanks to...
Forum:
Dominions 3: The Awakening
March 30th, 2008, 07:21 AM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
571,232
Posted By
ologm
Re: Bracers of protection and earth bless
The fire helmet gives overall protection.
I think there is a bug with AI taking over enemy AI castles. In a single player game I was playing. The AI had massive armies sieging enemy AI castles for...
Forum:
Dominions 3: The Awakening
March 25th, 2008, 03:46 PM
Replies:
12
Caelum a bit cheap?
Views:
2,267
Posted By
ologm
Re: Caelum a bit cheap?
Certain nations get archers and infantry for pd. The commander generally stays behind the archers, while the infantry rushes forward. I guess if you set Caelumn warriors to hold and attack archers,...
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