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Showing results 1 to 16 of 16
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Posts Made By:
ScreamerSimon
Forum:
Scenarios and Mods
June 18th, 2009, 08:34 PM
Replies:
10
OT: I miss this place, and Weird Worlds
Views:
8,349
Posted By
ScreamerSimon
Re: OT: I miss this place, and Weird Worlds
I couldn't agree more, my thanks to the makers and the community for 100's of weird journeys deep into even weirder space!
Forum:
Weird Worlds: Return to Infinite Space
June 18th, 2009, 08:31 PM
Replies:
9
Weird Worlds expansion pack?
Views:
14,327
Posted By
ScreamerSimon
Re: Weird Worlds expansion pack?
You can add my cash to that stack already.
In times of only First Person Shooters and We-Have-Super-Graphics-So-Who-Cares-For-Gameplay-Games your game can truly be called a gem, which deserves...
Forum:
Weird Worlds: Return to Infinite Space
August 6th, 2008, 08:28 PM
Replies:
9
Weird Worlds: Absolute Warfare [MOD]
Views:
30,598
Posted By
ScreamerSimon
Re: Weird Worlds: Absolute Warfare [MOD]
Ok, just to give you a quick feedback. I havent played much, just like 4 games, it performed well and I was amazed by the intensity of fights. But well, I should have expected that with that name.
...
Forum:
Scenarios and Mods
June 21st, 2008, 01:52 PM
Replies:
11
Giving away mod concept (V1.6: 6 ships, 1 quest)
Views:
6,377
Posted By
ScreamerSimon
Files 1.6
Hi all,
uploaded another ship, the Klakar Explorer, somewhat bigger than the frigate, just to add more variety to this race.
If you like it feel free to use or modify this template for your mod.
Forum:
Scenarios and Mods
November 28th, 2007, 08:23 PM
Replies:
11
Giving away mod concept (V1.6: 6 ships, 1 quest)
Views:
6,377
Posted By
ScreamerSimon
Re: Giving away mod concept (posted: 2 ships)
I was just wondering if giving away these things is worth the efford, as there is not much feedback. Is anyone actually using one of these in his mod?
Forum:
Scenarios and Mods
November 4th, 2007, 01:36 PM
Replies:
11
Giving away mod concept (V1.6: 6 ships, 1 quest)
Views:
6,377
Posted By
ScreamerSimon
Re: Giving away mod concept (posted: 2 ships)
Sometimes you only need to say sth loud to get the right idea...
What abilities could they assimilate from the Muktians? Ah, i know, but race name needs to change into Tan Rooze then... ...
Forum:
Scenarios and Mods
November 4th, 2007, 01:48 AM
Replies:
11
Giving away mod concept (V1.6: 6 ships, 1 quest)
Views:
6,377
Posted By
ScreamerSimon
Re: Giving away mod concept (posted: 2 ships)
Thanks for the flattery blargue, but all of these are simple copy + paste assemblies from the default ships.
Edited version index to files folder, for V1.5 I have added a Tan Ru prototype which...
Forum:
Scenarios and Mods
October 18th, 2007, 08:22 PM
Replies:
11
Giving away mod concept (V1.6: 6 ships, 1 quest)
Views:
6,377
Posted By
ScreamerSimon
Re: Giving away mod concept (posted: 2 ships)
Ship 3 + 4 are destroyers for the weaker Races, namely Muktians and Garthans. Just to give them ships with decent firepower and more variety in general.
The files can be found in the first post,...
Forum:
Scenarios and Mods
October 10th, 2007, 08:10 PM
Replies:
11
Giving away mod concept (V1.6: 6 ships, 1 quest)
Views:
6,377
Posted By
ScreamerSimon
Re: Giving away mod concept (posted: 2 ships)
The Second ship is a Tchorak mothership class, either a carrier or supermissile launcher, whatever suits you best. It is also a good example how much i suck at graphics...
Forum:
Scenarios and Mods
October 1st, 2007, 04:22 PM
Replies:
11
Giving away mod concept (V1.6: 6 ships, 1 quest)
Views:
6,377
Posted By
ScreamerSimon
Giving away mod concept (V1.6: 6 ships, 1 quest)
Hi all,
first of all a big "Thank you!!" to the guys creating these brilliant mods and keep the game alive. I was intending to make a mod on my own, but after struggling for ages i realized its time...
Forum:
Scenarios and Mods
December 20th, 2006, 08:43 AM
Replies:
3
Suggestion: (Open) Content Database
Views:
2,439
Posted By
ScreamerSimon
Re: Suggestion: (Open) Content Database
Hi Ace_Garp,
thanks for your positive Feedback on this idea. The thing I'm most interested in at this point is a comment from the DigitalEel/Shrapnel guys if they would host this database....
Forum:
Scenarios and Mods
December 19th, 2006, 11:24 AM
Replies:
3
Suggestion: (Open) Content Database
Views:
2,439
Posted By
ScreamerSimon
Suggestion: (Open) Content Database
Hi all,
first of all I want to send a big "Thank You!" to the developers for the content-heavy patch, which brought new live to the community.
Weird Worlds is a very good game, which becomes just...
Forum:
Scenarios and Mods
November 12th, 2006, 10:52 PM
Replies:
96
New Mod: Babylon 5 Shadowfall
Views:
20,334
Posted By
ScreamerSimon
Re: Mod Update: Babylon 5 Shadowfall
Whoa, it finally works!!! Fingers, you are truly the man that makes things work! Huge thanks for your help with that problem.
Only one word missing that made so many people desparate.
I hope...
Forum:
Scenarios and Mods
October 13th, 2006, 07:16 PM
Replies:
9
Fighter Bays in player ships
Views:
3,863
Posted By
ScreamerSimon
Re: Fighter Bays in player ships
What I will try next (if one of you has not alreasy done so) on the B5 mod is create two new ships for the Narn race, a copy of the Fighter and the Carrier-type. These should not be parts of the...
Forum:
Scenarios and Mods
October 11th, 2006, 12:25 PM
Replies:
9
Fighter Bays in player ships
Views:
3,863
Posted By
ScreamerSimon
Re: Fighter Bays in player ships
Hi ImUrOBGYN,
seems that we are both working on the same problem(s), so why not help each other? I have experienced the same problems you mention, when trying to fix that bug on the B5 Mod, but...
Forum:
Scenarios and Mods
October 7th, 2006, 05:19 PM
Replies:
96
New Mod: Babylon 5 Shadowfall
Views:
20,334
Posted By
ScreamerSimon
Re: Mod Update: Babylon 5 Shadowfall
Hi Psientist,
first of all my respect for this fantastic mod, even if it still has some glitches. It was also trying to track the problems with fighterbay and some others you mentioned, but without...
Showing results 1 to 16 of 16
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