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Showing results 1 to 25 of 61
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Posts Made By:
Courageous
Forum:
Space Empires: IV & V
January 13th, 2001, 11:58 PM
Replies:
56
Note from MM - AI MODDERS MUST READ THIS
Views:
5,213
Posted By
Courageous
Re: Note from MM - AI MODDERS MUST READ THIS
The AI needs to concentrate forces more
strongly vice its intended targets.
C//
Forum:
Space Empires: IV & V
January 7th, 2001, 11:01 PM
Replies:
18
Emissive armour - what is it used for?
Views:
2,876
Posted By
Courageous
Re: Emissive armour - what is it used for?
"...when the group of fighters fire on a ship the damage is cumulative."
Yeah, but it shouldn't be.
C//
Forum:
Space Empires: IV & V
January 7th, 2001, 10:59 PM
Replies:
3
AI settings errors?
Views:
1,340
Posted By
Courageous
Re: AI settings errors?
This is most likely because you are using some new races taken from the various websites. Their AI files are bugged.
C//
Forum:
Space Empires: IV & V
January 6th, 2001, 11:17 PM
Replies:
4
Concerns...
Views:
1,253
Posted By
Courageous
Re: Concerns...
These errors are most frequent when someone has modified their local game configuration data incorrectly.
C//
Forum:
Space Empires: IV & V
December 27th, 2000, 11:02 PM
Replies:
8
Planet Types
Views:
1,641
Posted By
Courageous
Re: Planet Types
If I understand the SectorTypes.txt file correctly, the answer is "NO".
C//
Forum:
Space Empires: IV & V
December 26th, 2000, 02:28 AM
Replies:
1
Map/Scenario Editor
Views:
974
Posted By
Courageous
Map/Scenario Editor
How goes the progress on the map/scenario editor? Someone said they were working on one...
C//
Forum:
Space Empires: IV & V
December 24th, 2000, 04:54 AM
Replies:
15
You know
Views:
2,816
Posted By
Courageous
Re: You know
Hrm. Do you mod the files alot? (I don't get lots of errors unless I make mods).
C//
Forum:
Space Empires: IV & V
December 23rd, 2000, 08:47 PM
Replies:
7
Ship Config for Mining
Views:
1,094
Posted By
Courageous
Re: Ship Config for Mining
Come to think of it, that won't work because of the restriction of one-per-asteroid field. It would seem to me that the thing to do would be for MM to support a "miner" hull which maybe doesn't pay...
Forum:
Space Empires: IV & V
December 23rd, 2000, 08:44 PM
Replies:
7
Ship Config for Mining
Views:
1,094
Posted By
Courageous
Re: Ship Config for Mining
At a guess, people aren't doing this much right now. Can you fit a robo miner on a large satellite? Satellites don't pay maintenance.
C//
Forum:
Space Empires: IV & V
December 23rd, 2000, 07:51 AM
Replies:
10
Did anybody else get ripped off by Shrapnel Games?
Views:
2,164
Posted By
Courageous
Re: Did anybody else get ripped off by Shrapnel Games?
"Shrapnel just stole $30.00 from me and I want it back."
---
With a temper tantrum like that, are you sure you didn't use your mommies credit card? Grow up! SHEESH.
C//
Forum:
Space Empires: IV & V
December 23rd, 2000, 02:37 AM
Replies:
19
Tired of not having room on those escorts? =)
Views:
2,709
Posted By
Courageous
Re: Tired of not having room on those escorts? =)
Yeah; I'm with that idea. Perhaps it's just me, but as it is right now, the PD weapons make missile technology a dead end. For that matter, PD ought to be a mount, IMO. This is sounding more and more...
Forum:
Space Empires: IV & V
December 23rd, 2000, 01:35 AM
Replies:
25
Wanted: Cheating AI
Views:
3,227
Posted By
Courageous
Re: Wanted: Cheating AI
Yeah "dogpile on the weakest" was one of my favorite IMP II features. I discovered this the hard way in one of my earliest games, where I attempted to emphasize infrastructure over military. Didn't...
Forum:
Space Empires: IV & V
December 23rd, 2000, 01:33 AM
Replies:
19
Tired of not having room on those escorts? =)
Views:
2,709
Posted By
Courageous
Re: Tired of not having room on those escorts? =)
One idea would be to have larger weapon mounts have increasingly higher difficulty targeting smaller ships. For example, a "spinal" weapon mount might do enormous amounts of damage, but be very poor...
Forum:
Space Empires: IV & V
December 22nd, 2000, 09:52 PM
Replies:
25
Wanted: Cheating AI
Views:
3,227
Posted By
Courageous
Re: Wanted: Cheating AI
Oh, by the way, my only real complaint regarding Imperialism II was not the AI, but the way that it became nearly impossible to bust cities in the late game. That was frustrating; you should have had...
Forum:
Space Empires: IV & V
December 22nd, 2000, 09:41 PM
Replies:
25
Wanted: Cheating AI
Views:
3,227
Posted By
Courageous
Re: Wanted: Cheating AI
"Checkers, IIRC, a comparably simple game (at most... 24 pieces IIRC, on 32 squares with fairly limited branching factor) has actually been solved, 'tho."
----
Right. It's worthy of note to observe...
Forum:
Space Empires: IV & V
December 22nd, 2000, 09:35 AM
Replies:
25
Wanted: Cheating AI
Views:
3,227
Posted By
Courageous
Re: Wanted: Cheating AI
This may surprise you, but the field of "aritificial intelligence" is perhaps the most misnamed field in all of computer science. Most of the time, classical AI is about "search" algorithms of...
Forum:
Space Empires: IV & V
December 21st, 2000, 05:48 AM
Replies:
16
Question for Schrapnel/Malfador on new patch...
Views:
1,855
Posted By
Courageous
Re: Question for Schrapnel/Malfador on new patch...
"only non-default I have is Rambies B5 shipset but I didn't use it this Last try."
p.s. If you have the shipset, the game will sometimes randomly pick it for its own AI players, meaning that the...
Forum:
Space Empires: IV & V
December 21st, 2000, 05:47 AM
Replies:
16
Question for Schrapnel/Malfador on new patch...
Views:
1,855
Posted By
Courageous
Re: Question for Schrapnel/Malfador on new patch...
Yes, I've seen these also. Look down into the directory where the B5 shipset .bmps are stored. You'll find a variety of B5-specific AI files there. These are out of date. Compare them to the AI files...
Forum:
Space Empires: IV & V
December 21st, 2000, 05:43 AM
Replies:
25
Wanted: Cheating AI
Views:
3,227
Posted By
Courageous
Re: Wanted: Cheating AI
Sure, I can see that. Suppose that you had a game with both stealth and limited range sensor technology. Then suppose that there was some small probabibility each turn that the AI would "correctly...
Forum:
Space Empires: IV & V
December 21st, 2000, 03:46 AM
Replies:
16
New patch
Views:
2,661
Posted By
Courageous
Re: New patch
"Has anyone else noticed the AI getting significantly meaner? Not sure whether its because I'm in the middle of a game."
--
If you outscore the topmost opponent in
the game by a certain percent,...
Forum:
Space Empires: IV & V
December 21st, 2000, 03:41 AM
Replies:
16
Question for Schrapnel/Malfador on new patch...
Views:
1,855
Posted By
Courageous
Re: Question for Schrapnel/Malfador on new patch...
Are you using modified game files?
C//
Forum:
Space Empires: IV & V
December 21st, 2000, 03:40 AM
Replies:
25
Wanted: Cheating AI
Views:
3,227
Posted By
Courageous
Re: Wanted: Cheating AI
"But given that, I'd say that #'s 4 and 6 shouldn't be considered AI cheating - if the data is available or can be derived, the AI can and *should* make use of it. "
---
I personally believe you...
Forum:
Space Empires: IV & V
December 21st, 2000, 03:32 AM
Replies:
25
Wanted: Cheating AI
Views:
3,227
Posted By
Courageous
Re: Wanted: Cheating AI
"I was referring the AI that uses that cheating extensively in order to cover up bad design behind it".
---
The best way of putting it might be to say that "cheating AI" is often used to mask the...
Forum:
Space Empires: IV & V
December 21st, 2000, 12:33 AM
Replies:
25
Wanted: Cheating AI
Views:
3,227
Posted By
Courageous
Re: Wanted: Cheating AI
One of the reasons it can be very difficult to design an AI that doesn't at least cheat with information is that human beings have intuition when computer programs do not. In other words, they have a...
Forum:
Space Empires: IV & V
December 20th, 2000, 08:53 PM
Replies:
25
Wanted: Cheating AI
Views:
3,227
Posted By
Courageous
Re: Wanted: Cheating AI
You can consider it a flame or a learning experience, the choice is yours. I'd prefer the latter, frankly. I have a long term career working in the field of planning, scheduling, and simulation. This...
Showing results 1 to 25 of 61
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