Re: Wanted: Cheating AI
Sure, I can see that. Suppose that you had a game with both stealth and limited range sensor technology. Then suppose that there was some small probabibility each turn that the AI would "correctly guess" where to search for you with sensor ships, based on some probabilities. While this is obviously cheating, from our perspective, it can easily justified (within reason) that you are SIMULATING the human ability to make good guesses. Such an implementation might not even be obvious to the player, actually.
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